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Searched refs:drop_near (Results 1 – 25 of 45) sorted by relevance

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/dports/games/angband/Angband-4.2.2/src/
H A Dobj-pile.h77 void drop_near(struct chunk *c, struct object **dropped, int chance,
H A Dcmd-obj.c559 drop_near(cave, &dropped, 0, player->grid, false, true); in use_aux()
922 drop_near(cave, &used, 0, player->grid, false, true); in refill_lamp()
H A Dobj-gear.c914 drop_near(cave, &dropped, 0, player->grid, false, true); in inven_drop()
1063 drop_near(cave, &obj, 0, player->grid, false, true); in pack_overflow()
H A Dobj-pile.c1048 void drop_near(struct chunk *c, struct object **dropped, int chance, in drop_near() function
1186 drop_near(cave, &obj, 0, grid, false, false); in push_object()
H A Dobj-chest.c539 drop_near(cave, &treasure, 0, grid, true, false); in chest_death()
H A Dmon-util.c985 drop_near(cave, &obj, 0, mon->grid, true, false); in monster_death()
1482 drop_near(cave, &obj, 0, player->grid, true, true); in steal_monster_item()
H A Dwiz-debug.c631 drop_near(cave, &obj, 0, player->grid, true, true); in wiz_create_item_drop_object()
1962 drop_near(cave, &obj, 0, player->grid, true, true); in wiz_test_kind()
H A Dplayer-attack.c1105 drop_near(cave, &missile, breakage_chance(missile, hit_target), grid, true, false); in ranged_helper()
H A Dcmd-cave.c1620 drop_near(cave, &obj, 0, mon->grid, true, false); in do_cmd_mon_command()
H A Dobj-make.c1249 drop_near(cave, &nice_obj, 0, grid, true, false); in acquirement()
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dxtra2.c5396 drop_near(qq_ptr, -1, wpos, y, x);
5512 drop_near(&prize, -1, wpos, y, x);
5529 drop_near(&prize, -1, wpos, y, x);
5570 drop_near(qq_ptr, -1, wpos, y, x);
5581 drop_near(qq_ptr, -1, wpos, y, x);
5615 drop_near(qq_ptr, -1, wpos, y, x);
5628 drop_near(qq_ptr, -1, wpos, y, x);
5656 drop_near(qq_ptr, -1, wpos, y, x);
5718 drop_near(qq_ptr, -1, wpos, y, x);
5726 drop_near(qq_ptr, -1, wpos, y, x);
[all …]
H A Dcmd2.c2727 drop_near(&forge, -1, wpos, y, x); in do_cmd_tunnel()
2741 drop_near(&forge, -1, wpos, y, x); in do_cmd_tunnel()
2787 drop_near(&forge, -1, wpos, y, x); in do_cmd_tunnel()
2924 drop_near(&forge, -1, wpos, y, x); in do_cmd_tunnel()
2964 drop_near(&forge, -1, wpos, y, x); in do_cmd_tunnel()
3109 drop_near(&forge, -1, wpos, y, x); in do_cmd_tunnel()
3495 drop_near(yay, 0, &p_ptr->wpos, p_ptr->py, p_ptr->px); in do_cmd_disarm()
3499 drop_near(yay, 0, &p_ptr->wpos, p_ptr->py, p_ptr->px); in do_cmd_disarm()
5926 drop_near(o_ptr, breakage, wpos, prev_y, prev_x);
5929 drop_near(o_ptr, breakage, wpos, y, x);
[all …]
H A Dtraps.c193 drop_near(o_ptr, -1, &p_ptr->wpos, p_ptr->py, p_ptr->px); in do_player_trap_garbage()
466 drop_near(o_ptr, -1, &p_ptr->wpos, p_ptr->py, p_ptr->px); in player_handle_missile_trap()
1667 drop_near(o_ptr, -1, wpos, p_ptr->py, p_ptr->px);
3317 drop_near(q_ptr, -1, wpos, y, x); in do_cmd_disarm_mon_trap_aux()
4829 if (!load_o_ptr->pval) drop_near(j_ptr, breakage_chance(j_ptr), &wpos, my, mx); in mon_hit_trap()
H A Dquests.c1039 drop_near(&tmp_obj, 0, wpos, cy, cx);
5693 drop_near(o_ptr, 0, wpos, y, x);
5705 drop_near(o_ptr, 0, wpos, y, x);
5712 drop_near(o_ptr, 0, wpos, y, x);
/dports/games/zangband/zangband/src/
H A Dxtra2.c568 drop_near(q_ptr, -1, x, y); in monster_death()
587 drop_near(q_ptr, -1, x, y); in monster_death()
772 drop_near(q_ptr, -1, x, y); in monster_death()
3294 drop_near(q_ptr, -1, px, py); in gain_level_reward()
H A Dobject2.c222 drop_near(q_ptr, -1, x, y); in drop_object_list()
3956 drop_near(o_ptr, -1, x, y); in place_specific_object()
4079 void drop_near(object_type *j_ptr, int chance, int x, int y) in drop_near() function
4430 drop_near(o_ptr, -1, x1, y1); in acquirement()
5218 drop_near(q_ptr, 0, p_ptr->px, p_ptr->py); in inven_drop()
H A Dcmd6.c123 drop_near(q_ptr, -1, p_ptr->px, p_ptr->py); in do_cmd_eat_food_aux()
H A Dcmd2.c309 drop_near(q_ptr, -1, x, y); in chest_death()
2266 drop_near(o_ptr, breakage, x, y); in throw_item_effect()
H A Dartifact.c2647 drop_near(q_ptr, -1, x, y); in create_named_art()
/dports/games/mangband/mangband-1.5.3/src/server/
H A Dwilderness.c656 drop_near(&food, -1, Depth, y, x); in wild_grow_crop()
930 drop_near(&forge, -1, Depth, y, x); in wild_furnish_dwelling()
954 drop_near(&forge, -1, Depth, y, x); in wild_furnish_dwelling()
H A Dcmd3.c175 drop_near(&tmp_obj, 0, p_ptr->dun_depth, p_ptr->py, p_ptr->px); in inven_drop()
728 drop_near(&tmp_obj, 0, p_ptr->dun_depth, p_ptr->py, p_ptr->px); in do_cmd_drop_gold()
H A Dxtra2.c2120 drop_near(i_ptr, -1, Depth, y, x); in monster_death()
2211 drop_near(&prize, -1, Depth, y, x); in monster_death()
2225 drop_near(&prize, -1, Depth, y, x); in monster_death()
2585 drop_near(&p_ptr->inventory[i], 0, p_ptr->dun_depth, p_ptr->py, p_ptr->px); in player_strip()
H A Dcmd2.c3917 if (!magic) drop_near(o_ptr, j, Depth, y, x); in do_cmd_fire()
4367 drop_near(o_ptr, j, Depth, y, x); in do_cmd_throw()
H A Ddungeon.c1101 drop_near(o_ptr, 0, p_ptr->dun_depth, p_ptr->py, p_ptr->px); in process_player_end()
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Dexterns.h503 extern void drop_near(object_type *o_ptr, int chance, int Depth, int y, int x);

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