/dports/games/angband/Angband-4.2.2/src/ |
H A D | obj-pile.h | 77 void drop_near(struct chunk *c, struct object **dropped, int chance,
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H A D | cmd-obj.c | 559 drop_near(cave, &dropped, 0, player->grid, false, true); in use_aux() 922 drop_near(cave, &used, 0, player->grid, false, true); in refill_lamp()
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H A D | obj-gear.c | 914 drop_near(cave, &dropped, 0, player->grid, false, true); in inven_drop() 1063 drop_near(cave, &obj, 0, player->grid, false, true); in pack_overflow()
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H A D | obj-pile.c | 1048 void drop_near(struct chunk *c, struct object **dropped, int chance, in drop_near() function 1186 drop_near(cave, &obj, 0, grid, false, false); in push_object()
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H A D | obj-chest.c | 539 drop_near(cave, &treasure, 0, grid, true, false); in chest_death()
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H A D | mon-util.c | 985 drop_near(cave, &obj, 0, mon->grid, true, false); in monster_death() 1482 drop_near(cave, &obj, 0, player->grid, true, true); in steal_monster_item()
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H A D | wiz-debug.c | 631 drop_near(cave, &obj, 0, player->grid, true, true); in wiz_create_item_drop_object() 1962 drop_near(cave, &obj, 0, player->grid, true, true); in wiz_test_kind()
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H A D | player-attack.c | 1105 drop_near(cave, &missile, breakage_chance(missile, hit_target), grid, true, false); in ranged_helper()
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H A D | cmd-cave.c | 1620 drop_near(cave, &obj, 0, mon->grid, true, false); in do_cmd_mon_command()
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H A D | obj-make.c | 1249 drop_near(cave, &nice_obj, 0, grid, true, false); in acquirement()
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/dports/games/tomenet/tomenet-4.6.0/src/server/ |
H A D | xtra2.c | 5396 drop_near(qq_ptr, -1, wpos, y, x); 5512 drop_near(&prize, -1, wpos, y, x); 5529 drop_near(&prize, -1, wpos, y, x); 5570 drop_near(qq_ptr, -1, wpos, y, x); 5581 drop_near(qq_ptr, -1, wpos, y, x); 5615 drop_near(qq_ptr, -1, wpos, y, x); 5628 drop_near(qq_ptr, -1, wpos, y, x); 5656 drop_near(qq_ptr, -1, wpos, y, x); 5718 drop_near(qq_ptr, -1, wpos, y, x); 5726 drop_near(qq_ptr, -1, wpos, y, x); [all …]
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H A D | cmd2.c | 2727 drop_near(&forge, -1, wpos, y, x); in do_cmd_tunnel() 2741 drop_near(&forge, -1, wpos, y, x); in do_cmd_tunnel() 2787 drop_near(&forge, -1, wpos, y, x); in do_cmd_tunnel() 2924 drop_near(&forge, -1, wpos, y, x); in do_cmd_tunnel() 2964 drop_near(&forge, -1, wpos, y, x); in do_cmd_tunnel() 3109 drop_near(&forge, -1, wpos, y, x); in do_cmd_tunnel() 3495 drop_near(yay, 0, &p_ptr->wpos, p_ptr->py, p_ptr->px); in do_cmd_disarm() 3499 drop_near(yay, 0, &p_ptr->wpos, p_ptr->py, p_ptr->px); in do_cmd_disarm() 5926 drop_near(o_ptr, breakage, wpos, prev_y, prev_x); 5929 drop_near(o_ptr, breakage, wpos, y, x); [all …]
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H A D | traps.c | 193 drop_near(o_ptr, -1, &p_ptr->wpos, p_ptr->py, p_ptr->px); in do_player_trap_garbage() 466 drop_near(o_ptr, -1, &p_ptr->wpos, p_ptr->py, p_ptr->px); in player_handle_missile_trap() 1667 drop_near(o_ptr, -1, wpos, p_ptr->py, p_ptr->px); 3317 drop_near(q_ptr, -1, wpos, y, x); in do_cmd_disarm_mon_trap_aux() 4829 if (!load_o_ptr->pval) drop_near(j_ptr, breakage_chance(j_ptr), &wpos, my, mx); in mon_hit_trap()
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H A D | quests.c | 1039 drop_near(&tmp_obj, 0, wpos, cy, cx); 5693 drop_near(o_ptr, 0, wpos, y, x); 5705 drop_near(o_ptr, 0, wpos, y, x); 5712 drop_near(o_ptr, 0, wpos, y, x);
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/dports/games/zangband/zangband/src/ |
H A D | xtra2.c | 568 drop_near(q_ptr, -1, x, y); in monster_death() 587 drop_near(q_ptr, -1, x, y); in monster_death() 772 drop_near(q_ptr, -1, x, y); in monster_death() 3294 drop_near(q_ptr, -1, px, py); in gain_level_reward()
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H A D | object2.c | 222 drop_near(q_ptr, -1, x, y); in drop_object_list() 3956 drop_near(o_ptr, -1, x, y); in place_specific_object() 4079 void drop_near(object_type *j_ptr, int chance, int x, int y) in drop_near() function 4430 drop_near(o_ptr, -1, x1, y1); in acquirement() 5218 drop_near(q_ptr, 0, p_ptr->px, p_ptr->py); in inven_drop()
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H A D | cmd6.c | 123 drop_near(q_ptr, -1, p_ptr->px, p_ptr->py); in do_cmd_eat_food_aux()
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H A D | cmd2.c | 309 drop_near(q_ptr, -1, x, y); in chest_death() 2266 drop_near(o_ptr, breakage, x, y); in throw_item_effect()
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H A D | artifact.c | 2647 drop_near(q_ptr, -1, x, y); in create_named_art()
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/dports/games/mangband/mangband-1.5.3/src/server/ |
H A D | wilderness.c | 656 drop_near(&food, -1, Depth, y, x); in wild_grow_crop() 930 drop_near(&forge, -1, Depth, y, x); in wild_furnish_dwelling() 954 drop_near(&forge, -1, Depth, y, x); in wild_furnish_dwelling()
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H A D | cmd3.c | 175 drop_near(&tmp_obj, 0, p_ptr->dun_depth, p_ptr->py, p_ptr->px); in inven_drop() 728 drop_near(&tmp_obj, 0, p_ptr->dun_depth, p_ptr->py, p_ptr->px); in do_cmd_drop_gold()
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H A D | xtra2.c | 2120 drop_near(i_ptr, -1, Depth, y, x); in monster_death() 2211 drop_near(&prize, -1, Depth, y, x); in monster_death() 2225 drop_near(&prize, -1, Depth, y, x); in monster_death() 2585 drop_near(&p_ptr->inventory[i], 0, p_ptr->dun_depth, p_ptr->py, p_ptr->px); in player_strip()
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H A D | cmd2.c | 3917 if (!magic) drop_near(o_ptr, j, Depth, y, x); in do_cmd_fire() 4367 drop_near(o_ptr, j, Depth, y, x); in do_cmd_throw()
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H A D | dungeon.c | 1101 drop_near(o_ptr, 0, p_ptr->dun_depth, p_ptr->py, p_ptr->px); in process_player_end()
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/dports/games/tomenet/tomenet-4.6.0/src/common/ |
H A D | externs.h | 503 extern void drop_near(object_type *o_ptr, int chance, int Depth, int y, int x);
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