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Searched refs:dropaffinity (Results 1 – 18 of 18) sorted by relevance

/dports/games/redeclipse/base-2.0.0/src/game/
H A Dcapturemode.h13 …void dropaffinity(clientinfo *ci, const vec &o, const vec &inertia = vec(0, 0, 0), int offset = -1)
35 capturestate::dropaffinity(i, o, dir, gamemillis, offset);
43 dropaffinity(ci, ci->feetpos(G(capturedropheight)), vec(ci->vel).add(ci->falling));
53 dropaffinity(ci, ci->feetpos(G(capturedropheight)), vec(ci->vel).add(ci->falling)); in died()
70 dropaffinity(ci, oldpos, vec(ci->vel).add(ci->falling)); in moved()
134 capturestate::dropaffinity(i, f.floorpos, vec(0, 0, 1), gamemillis); in resetaffinity()
H A Dbombermode.h17 …void dropaffinity(clientinfo *ci, const vec &o, const vec &inertia = vec(0, 0, 0), int target = -1)
25 bomberstate::dropaffinity(i, o, n, gamemillis, target);
32 dropaffinity(ci, ci->feetpos(G(bomberdropheight)), vec(ci->vel).add(ci->falling));
61 dropaffinity(ci, ci->feetpos(G(bomberdropheight)), vec(ci->vel).add(ci->falling)); in died()
134 dropaffinity(ci, oldpos, vec(ci->vel).add(ci->falling)); in moved()
262dropaffinity(ci, ci->feetpos(G(bomberdropheight)), vec(ci->vel).add(ci->falling)); in update()
H A Dcapture.h171 void dropaffinity(int i, const vec &o, const vec &p, int t, int offset = -1)
218 extern bool dropaffinity(gameent *d);
221 …extern void dropaffinity(gameent *d, int i, const vec &droploc, const vec &inertia, int offset = -…
H A Dbomber.h190 void dropaffinity(int i, const vec &o, const vec &p, int t, int target = -1)
239 extern bool dropaffinity(gameent *d);
242 …extern void dropaffinity(gameent *d, int i, const vec &droploc, const vec &inertia, int target = -…
H A Dcapture.cpp86 bool dropaffinity(gameent *d) in dropaffinity() function
434 else if(dropped) st.dropaffinity(i, droploc, inertia, lastmillis, dropoffset); in parseaffinity()
438 void dropaffinity(gameent *d, int i, const vec &droploc, const vec &inertia, int offset) in dropaffinity() function
443 st.dropaffinity(i, droploc, inertia, lastmillis, offset); in dropaffinity()
451 st.dropaffinity(i, f.owner->feetpos(capturedropheight), f.owner->vel, lastmillis); in removeplayer()
504 st.dropaffinity(i, pos, vec(0, 0, 1), lastmillis); in resetaffinity()
559 …*)game::iterdynents(j))) && d->state == CS_ALIVE && (d == game::player1 || d->ai)) dropaffinity(d); in update()
H A Dbomber.cpp151 bool dropaffinity(gameent *d) in dropaffinity() function
478 else if(dropped) st.dropaffinity(i, droploc, inertia, lastmillis, target); in parseaffinity()
482 void dropaffinity(gameent *d, int i, const vec &droploc, const vec &inertia, int target) in dropaffinity() function
485 st.dropaffinity(i, droploc, inertia, lastmillis, target); in dropaffinity()
493 st.dropaffinity(i, f.owner->feetpos(bomberdropheight), f.owner->vel, lastmillis); in removeplayer()
547 if(value == 2) st.dropaffinity(i, pos, vec(0, 0, 1), lastmillis); in resetaffinity()
628 …*)game::iterdynents(j))) && d->state == CS_ALIVE && (d == game::player1 || d->ai)) dropaffinity(d); in update()
H A Dclient.cpp3546 … if(m_capture(game::gamemode)) capture::dropaffinity(o, flag, droploc, inertia, otc); in parsemessages()
3547 … else if(m_bomber(game::gamemode)) bomber::dropaffinity(o, flag, droploc, inertia, otc); in parsemessages()
H A Dserver.cpp7103 if(smode == &capturemode) capturemode.dropaffinity(cp, droploc, inertia, -1); in parsepacket()
7104 … else if(smode == &bombermode) bombermode.dropaffinity(cp, droploc, inertia, otc); in parsepacket()
/dports/games/redeclipse16/base-1.6.0/src/game/
H A Dcapturemode.h13 …void dropaffinity(clientinfo *ci, const vec &o, const vec &inertia = vec(0, 0, 0), int offset = -1)
35 capturestate::dropaffinity(i, o, dir, gamemillis, offset);
43 dropaffinity(ci, ci->feetpos(G(capturedropheight)), vec(ci->vel).add(ci->falling));
53 dropaffinity(ci, ci->feetpos(G(capturedropheight)), vec(ci->vel).add(ci->falling)); in died()
70 dropaffinity(ci, oldpos, vec(ci->vel).add(ci->falling)); in moved()
134 capturestate::dropaffinity(i, f.floorpos, vec(0, 0, 1), gamemillis); in resetaffinity()
H A Dbombermode.h15 …void dropaffinity(clientinfo *ci, const vec &o, const vec &inertia = vec(0, 0, 0), int target = -1)
23 bomberstate::dropaffinity(i, o, n, gamemillis, target);
30 dropaffinity(ci, ci->feetpos(G(bomberdropheight)), vec(ci->vel).add(ci->falling));
59 dropaffinity(ci, ci->feetpos(G(bomberdropheight)), vec(ci->vel).add(ci->falling)); in died()
132 dropaffinity(ci, oldpos, vec(ci->vel).add(ci->falling)); in moved()
260dropaffinity(ci, ci->feetpos(G(bomberdropheight)), vec(ci->vel).add(ci->falling)); in update()
H A Dbomber.h177 void dropaffinity(int i, const vec &o, const vec &p, int t, int target = -1)
226 extern bool dropaffinity(gameent *d);
229 …extern void dropaffinity(gameent *d, int i, const vec &droploc, const vec &inertia, int target = -…
H A Dcapture.h158 void dropaffinity(int i, const vec &o, const vec &p, int t, int offset = -1)
205 extern bool dropaffinity(gameent *d);
208 …extern void dropaffinity(gameent *d, int i, const vec &droploc, const vec &inertia, int offset = -…
H A Dcapture.cpp12 bool dropaffinity(gameent *d) in dropaffinity() function
447 else if(dropped) st.dropaffinity(i, droploc, inertia, lastmillis, dropoffset); in parseaffinity()
451 void dropaffinity(gameent *d, int i, const vec &droploc, const vec &inertia, int offset) in dropaffinity() function
456 st.dropaffinity(i, droploc, inertia, lastmillis, offset); in dropaffinity()
464 st.dropaffinity(i, f.owner->feetpos(capturedropheight), f.owner->vel, lastmillis); in removeplayer()
517 st.dropaffinity(i, pos, vec(0, 0, 1), lastmillis); in resetaffinity()
575 …*)game::iterdynents(j))) && d->state == CS_ALIVE && (d == game::player1 || d->ai)) dropaffinity(d); in update()
H A Dbomber.cpp78 bool dropaffinity(gameent *d) in dropaffinity() function
476 else if(dropped) st.dropaffinity(i, droploc, inertia, lastmillis, target); in parseaffinity()
480 void dropaffinity(gameent *d, int i, const vec &droploc, const vec &inertia, int target) in dropaffinity() function
483 st.dropaffinity(i, droploc, inertia, lastmillis, target); in dropaffinity()
491 st.dropaffinity(i, f.owner->feetpos(bomberdropheight), f.owner->vel, lastmillis); in removeplayer()
545 if(value == 2) st.dropaffinity(i, pos, vec(0, 0, 1), lastmillis); in resetaffinity()
617 …*)game::iterdynents(j))) && d->state == CS_ALIVE && (d == game::player1 || d->ai)) dropaffinity(d); in update()
H A Dphysics.cpp154 bool dropaffinity(gameent *d) in dropaffinity() function
156 if(m_capture(game::gamemode)) return capture::dropaffinity(d); in dropaffinity()
157 if(m_bomber(game::gamemode)) return bomber::dropaffinity(d); in dropaffinity()
H A Dclient.cpp3090 … if(m_capture(game::gamemode)) capture::dropaffinity(o, flag, droploc, inertia, otc); in parsemessages()
3091 … else if(m_bomber(game::gamemode)) bomber::dropaffinity(o, flag, droploc, inertia, otc); in parsemessages()
H A Dgame.h1601 extern bool dropaffinity(gameent *d);
H A Dserver.cpp6804 if(smode==&capturemode) capturemode.dropaffinity(cp, droploc, inertia, -1); in parsepacket()
6805 else if(smode==&bombermode) bombermode.dropaffinity(cp, droploc, inertia, otc); in parsepacket()