/dports/games/redeclipse/base-2.0.0/src/game/ |
H A D | capturemode.h | 13 …void dropaffinity(clientinfo *ci, const vec &o, const vec &inertia = vec(0, 0, 0), int offset = -1) 35 capturestate::dropaffinity(i, o, dir, gamemillis, offset); 43 dropaffinity(ci, ci->feetpos(G(capturedropheight)), vec(ci->vel).add(ci->falling)); 53 dropaffinity(ci, ci->feetpos(G(capturedropheight)), vec(ci->vel).add(ci->falling)); in died() 70 dropaffinity(ci, oldpos, vec(ci->vel).add(ci->falling)); in moved() 134 capturestate::dropaffinity(i, f.floorpos, vec(0, 0, 1), gamemillis); in resetaffinity()
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H A D | bombermode.h | 17 …void dropaffinity(clientinfo *ci, const vec &o, const vec &inertia = vec(0, 0, 0), int target = -1) 25 bomberstate::dropaffinity(i, o, n, gamemillis, target); 32 dropaffinity(ci, ci->feetpos(G(bomberdropheight)), vec(ci->vel).add(ci->falling)); 61 dropaffinity(ci, ci->feetpos(G(bomberdropheight)), vec(ci->vel).add(ci->falling)); in died() 134 dropaffinity(ci, oldpos, vec(ci->vel).add(ci->falling)); in moved() 262 … dropaffinity(ci, ci->feetpos(G(bomberdropheight)), vec(ci->vel).add(ci->falling)); in update()
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H A D | capture.h | 171 void dropaffinity(int i, const vec &o, const vec &p, int t, int offset = -1) 218 extern bool dropaffinity(gameent *d); 221 …extern void dropaffinity(gameent *d, int i, const vec &droploc, const vec &inertia, int offset = -…
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H A D | bomber.h | 190 void dropaffinity(int i, const vec &o, const vec &p, int t, int target = -1) 239 extern bool dropaffinity(gameent *d); 242 …extern void dropaffinity(gameent *d, int i, const vec &droploc, const vec &inertia, int target = -…
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H A D | capture.cpp | 86 bool dropaffinity(gameent *d) in dropaffinity() function 434 else if(dropped) st.dropaffinity(i, droploc, inertia, lastmillis, dropoffset); in parseaffinity() 438 void dropaffinity(gameent *d, int i, const vec &droploc, const vec &inertia, int offset) in dropaffinity() function 443 st.dropaffinity(i, droploc, inertia, lastmillis, offset); in dropaffinity() 451 st.dropaffinity(i, f.owner->feetpos(capturedropheight), f.owner->vel, lastmillis); in removeplayer() 504 st.dropaffinity(i, pos, vec(0, 0, 1), lastmillis); in resetaffinity() 559 …*)game::iterdynents(j))) && d->state == CS_ALIVE && (d == game::player1 || d->ai)) dropaffinity(d); in update()
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H A D | bomber.cpp | 151 bool dropaffinity(gameent *d) in dropaffinity() function 478 else if(dropped) st.dropaffinity(i, droploc, inertia, lastmillis, target); in parseaffinity() 482 void dropaffinity(gameent *d, int i, const vec &droploc, const vec &inertia, int target) in dropaffinity() function 485 st.dropaffinity(i, droploc, inertia, lastmillis, target); in dropaffinity() 493 st.dropaffinity(i, f.owner->feetpos(bomberdropheight), f.owner->vel, lastmillis); in removeplayer() 547 if(value == 2) st.dropaffinity(i, pos, vec(0, 0, 1), lastmillis); in resetaffinity() 628 …*)game::iterdynents(j))) && d->state == CS_ALIVE && (d == game::player1 || d->ai)) dropaffinity(d); in update()
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H A D | client.cpp | 3546 … if(m_capture(game::gamemode)) capture::dropaffinity(o, flag, droploc, inertia, otc); in parsemessages() 3547 … else if(m_bomber(game::gamemode)) bomber::dropaffinity(o, flag, droploc, inertia, otc); in parsemessages()
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H A D | server.cpp | 7103 if(smode == &capturemode) capturemode.dropaffinity(cp, droploc, inertia, -1); in parsepacket() 7104 … else if(smode == &bombermode) bombermode.dropaffinity(cp, droploc, inertia, otc); in parsepacket()
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/dports/games/redeclipse16/base-1.6.0/src/game/ |
H A D | capturemode.h | 13 …void dropaffinity(clientinfo *ci, const vec &o, const vec &inertia = vec(0, 0, 0), int offset = -1) 35 capturestate::dropaffinity(i, o, dir, gamemillis, offset); 43 dropaffinity(ci, ci->feetpos(G(capturedropheight)), vec(ci->vel).add(ci->falling)); 53 dropaffinity(ci, ci->feetpos(G(capturedropheight)), vec(ci->vel).add(ci->falling)); in died() 70 dropaffinity(ci, oldpos, vec(ci->vel).add(ci->falling)); in moved() 134 capturestate::dropaffinity(i, f.floorpos, vec(0, 0, 1), gamemillis); in resetaffinity()
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H A D | bombermode.h | 15 …void dropaffinity(clientinfo *ci, const vec &o, const vec &inertia = vec(0, 0, 0), int target = -1) 23 bomberstate::dropaffinity(i, o, n, gamemillis, target); 30 dropaffinity(ci, ci->feetpos(G(bomberdropheight)), vec(ci->vel).add(ci->falling)); 59 dropaffinity(ci, ci->feetpos(G(bomberdropheight)), vec(ci->vel).add(ci->falling)); in died() 132 dropaffinity(ci, oldpos, vec(ci->vel).add(ci->falling)); in moved() 260 … dropaffinity(ci, ci->feetpos(G(bomberdropheight)), vec(ci->vel).add(ci->falling)); in update()
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H A D | bomber.h | 177 void dropaffinity(int i, const vec &o, const vec &p, int t, int target = -1) 226 extern bool dropaffinity(gameent *d); 229 …extern void dropaffinity(gameent *d, int i, const vec &droploc, const vec &inertia, int target = -…
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H A D | capture.h | 158 void dropaffinity(int i, const vec &o, const vec &p, int t, int offset = -1) 205 extern bool dropaffinity(gameent *d); 208 …extern void dropaffinity(gameent *d, int i, const vec &droploc, const vec &inertia, int offset = -…
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H A D | capture.cpp | 12 bool dropaffinity(gameent *d) in dropaffinity() function 447 else if(dropped) st.dropaffinity(i, droploc, inertia, lastmillis, dropoffset); in parseaffinity() 451 void dropaffinity(gameent *d, int i, const vec &droploc, const vec &inertia, int offset) in dropaffinity() function 456 st.dropaffinity(i, droploc, inertia, lastmillis, offset); in dropaffinity() 464 st.dropaffinity(i, f.owner->feetpos(capturedropheight), f.owner->vel, lastmillis); in removeplayer() 517 st.dropaffinity(i, pos, vec(0, 0, 1), lastmillis); in resetaffinity() 575 …*)game::iterdynents(j))) && d->state == CS_ALIVE && (d == game::player1 || d->ai)) dropaffinity(d); in update()
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H A D | bomber.cpp | 78 bool dropaffinity(gameent *d) in dropaffinity() function 476 else if(dropped) st.dropaffinity(i, droploc, inertia, lastmillis, target); in parseaffinity() 480 void dropaffinity(gameent *d, int i, const vec &droploc, const vec &inertia, int target) in dropaffinity() function 483 st.dropaffinity(i, droploc, inertia, lastmillis, target); in dropaffinity() 491 st.dropaffinity(i, f.owner->feetpos(bomberdropheight), f.owner->vel, lastmillis); in removeplayer() 545 if(value == 2) st.dropaffinity(i, pos, vec(0, 0, 1), lastmillis); in resetaffinity() 617 …*)game::iterdynents(j))) && d->state == CS_ALIVE && (d == game::player1 || d->ai)) dropaffinity(d); in update()
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H A D | physics.cpp | 154 bool dropaffinity(gameent *d) in dropaffinity() function 156 if(m_capture(game::gamemode)) return capture::dropaffinity(d); in dropaffinity() 157 if(m_bomber(game::gamemode)) return bomber::dropaffinity(d); in dropaffinity()
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H A D | client.cpp | 3090 … if(m_capture(game::gamemode)) capture::dropaffinity(o, flag, droploc, inertia, otc); in parsemessages() 3091 … else if(m_bomber(game::gamemode)) bomber::dropaffinity(o, flag, droploc, inertia, otc); in parsemessages()
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H A D | game.h | 1601 extern bool dropaffinity(gameent *d);
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H A D | server.cpp | 6804 if(smode==&capturemode) capturemode.dropaffinity(cp, droploc, inertia, -1); in parsepacket() 6805 else if(smode==&bombermode) bombermode.dropaffinity(cp, droploc, inertia, otc); in parsepacket()
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