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Searched refs:dsDesc (Results 1 – 25 of 83) sorted by relevance

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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/UI/
H A DGPUDriverTestScreen.cpp329 dsDesc.stencilEnabled = true; in DiscardTest()
335 dsDesc.front.writeMask = 0xFF; in DiscardTest()
336 dsDesc.back = dsDesc.front; in DiscardTest()
344 dsDesc.stencilEnabled = true; in DiscardTest()
352 dsDesc.stencilEnabled = true; in DiscardTest()
355 dsDesc.back = dsDesc.front; in DiscardTest()
360 dsDesc.back = dsDesc.front; in DiscardTest()
366 dsDesc.back = dsDesc.front; in DiscardTest()
371 dsDesc.back = dsDesc.front; in DiscardTest()
374 dsDesc.stencilEnabled = true; in DiscardTest()
[all …]
/dports/emulators/ppsspp/ppsspp-1.12.3/UI/
H A DGPUDriverTestScreen.cpp329 dsDesc.stencilEnabled = true; in DiscardTest()
335 dsDesc.front.writeMask = 0xFF; in DiscardTest()
336 dsDesc.back = dsDesc.front; in DiscardTest()
344 dsDesc.stencilEnabled = true; in DiscardTest()
352 dsDesc.stencilEnabled = true; in DiscardTest()
355 dsDesc.back = dsDesc.front; in DiscardTest()
360 dsDesc.back = dsDesc.front; in DiscardTest()
366 dsDesc.back = dsDesc.front; in DiscardTest()
371 dsDesc.back = dsDesc.front; in DiscardTest()
374 dsDesc.stencilEnabled = true; in DiscardTest()
[all …]
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/UI/
H A DGPUDriverTestScreen.cpp329 dsDesc.stencilEnabled = true; in DiscardTest()
335 dsDesc.front.writeMask = 0xFF; in DiscardTest()
336 dsDesc.back = dsDesc.front; in DiscardTest()
344 dsDesc.stencilEnabled = true; in DiscardTest()
352 dsDesc.stencilEnabled = true; in DiscardTest()
355 dsDesc.back = dsDesc.front; in DiscardTest()
360 dsDesc.back = dsDesc.front; in DiscardTest()
366 dsDesc.back = dsDesc.front; in DiscardTest()
371 dsDesc.back = dsDesc.front; in DiscardTest()
374 dsDesc.stencilEnabled = true; in DiscardTest()
[all …]
/dports/x11-toolkits/qt5-gui/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local
196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState()
197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState()
198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState()
199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState()
200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState()
202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState()
205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState()
206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState()
209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState()
[all …]
/dports/databases/qt5-sqldrivers-sqlite3/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local
196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState()
197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState()
198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState()
199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState()
200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState()
202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState()
205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState()
206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState()
209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState()
[all …]
/dports/databases/qt5-sqldrivers-sqlite2/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local
196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState()
197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState()
198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState()
199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState()
200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState()
202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState()
205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState()
206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState()
209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState()
[all …]
/dports/databases/qt5-sqldrivers-tds/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local
196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState()
197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState()
198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState()
199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState()
200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState()
202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState()
205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState()
206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState()
209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState()
[all …]
/dports/databases/qt5-sqldrivers-ibase/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local
196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState()
197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState()
198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState()
199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState()
200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState()
202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState()
205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState()
206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState()
209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState()
[all …]
/dports/databases/qt5-sqldrivers-mysql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local
196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState()
197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState()
198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState()
199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState()
200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState()
202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState()
205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState()
206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState()
209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState()
[all …]
/dports/databases/qt5-sql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local
196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState()
197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState()
198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState()
199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState()
200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState()
202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState()
205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState()
206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState()
209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState()
[all …]
/dports/databases/qt5-sqldrivers-pgsql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local
196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState()
197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState()
198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState()
199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState()
200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState()
202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState()
205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState()
206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState()
209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState()
[all …]
/dports/databases/qt5-sqldrivers-odbc/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local
196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState()
197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState()
198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState()
199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState()
200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState()
202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState()
205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState()
206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState()
209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState()
[all …]
/dports/net/qt5-network/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local
196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState()
197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState()
198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState()
199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState()
200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState()
202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState()
205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState()
206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState()
209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState()
[all …]
/dports/textproc/qt5-xml/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local
196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState()
197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState()
198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState()
199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState()
200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState()
202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState()
205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState()
206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState()
209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState()
[all …]
/dports/lang/spidermonkey60/firefox-60.9.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local
196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState()
197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState()
198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState()
199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState()
200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState()
202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState()
205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState()
206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState()
209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState()
[all …]
/dports/x11-toolkits/qt5-widgets/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local
196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState()
197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState()
198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState()
199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState()
200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState()
202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState()
205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState()
206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState()
209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState()
[all …]
/dports/devel/qt5-testlib/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local
196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState()
197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState()
198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState()
199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState()
200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState()
202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState()
205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState()
206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState()
209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState()
[all …]
/dports/devel/qt5-buildtools/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local
196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState()
197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState()
198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState()
199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState()
200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState()
202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState()
205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState()
206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState()
209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState()
[all …]
/dports/devel/qt5-dbus/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local
196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState()
197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState()
198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState()
199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState()
200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState()
202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState()
205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState()
206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState()
209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState()
[all …]
/dports/devel/qt5-concurrent/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local
196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState()
197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState()
198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState()
199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState()
200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState()
202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState()
205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState()
206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState()
209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState()
[all …]
/dports/devel/qt5-qmake/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local
196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState()
197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState()
198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState()
199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState()
200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState()
202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState()
205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState()
206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState()
209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState()
[all …]
/dports/print/qt5-printsupport/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local
196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState()
197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState()
198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState()
199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState()
200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState()
202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState()
205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState()
206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState()
209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState()
[all …]
/dports/graphics/qt5-opengl/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local
196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState()
197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState()
198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState()
199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState()
200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState()
202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState()
205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState()
206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState()
209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState()
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp237 D3D11_DEPTH_STENCIL_DESC dsDesc = {}; in getDepthStencilState() local
238 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState()
239 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState()
240 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState()
241 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState()
242 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState()
243 dsDesc.StencilWriteMask = ConvertStencilMask(glState.stencilWritemask); in getDepthStencilState()
244 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState()
247 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState()
248 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState()
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/dports/www/firefox-esr/firefox-91.8.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp237 D3D11_DEPTH_STENCIL_DESC dsDesc = {}; in getDepthStencilState() local
238 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState()
239 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState()
240 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState()
241 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState()
242 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState()
243 dsDesc.StencilWriteMask = ConvertStencilMask(glState.stencilWritemask); in getDepthStencilState()
244 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState()
247 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState()
248 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState()
[all …]

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