/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/UI/ |
H A D | GPUDriverTestScreen.cpp | 329 dsDesc.stencilEnabled = true; in DiscardTest() 335 dsDesc.front.writeMask = 0xFF; in DiscardTest() 336 dsDesc.back = dsDesc.front; in DiscardTest() 344 dsDesc.stencilEnabled = true; in DiscardTest() 352 dsDesc.stencilEnabled = true; in DiscardTest() 355 dsDesc.back = dsDesc.front; in DiscardTest() 360 dsDesc.back = dsDesc.front; in DiscardTest() 366 dsDesc.back = dsDesc.front; in DiscardTest() 371 dsDesc.back = dsDesc.front; in DiscardTest() 374 dsDesc.stencilEnabled = true; in DiscardTest() [all …]
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/dports/emulators/ppsspp/ppsspp-1.12.3/UI/ |
H A D | GPUDriverTestScreen.cpp | 329 dsDesc.stencilEnabled = true; in DiscardTest() 335 dsDesc.front.writeMask = 0xFF; in DiscardTest() 336 dsDesc.back = dsDesc.front; in DiscardTest() 344 dsDesc.stencilEnabled = true; in DiscardTest() 352 dsDesc.stencilEnabled = true; in DiscardTest() 355 dsDesc.back = dsDesc.front; in DiscardTest() 360 dsDesc.back = dsDesc.front; in DiscardTest() 366 dsDesc.back = dsDesc.front; in DiscardTest() 371 dsDesc.back = dsDesc.front; in DiscardTest() 374 dsDesc.stencilEnabled = true; in DiscardTest() [all …]
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/UI/ |
H A D | GPUDriverTestScreen.cpp | 329 dsDesc.stencilEnabled = true; in DiscardTest() 335 dsDesc.front.writeMask = 0xFF; in DiscardTest() 336 dsDesc.back = dsDesc.front; in DiscardTest() 344 dsDesc.stencilEnabled = true; in DiscardTest() 352 dsDesc.stencilEnabled = true; in DiscardTest() 355 dsDesc.back = dsDesc.front; in DiscardTest() 360 dsDesc.back = dsDesc.front; in DiscardTest() 366 dsDesc.back = dsDesc.front; in DiscardTest() 371 dsDesc.back = dsDesc.front; in DiscardTest() 374 dsDesc.stencilEnabled = true; in DiscardTest() [all …]
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/dports/x11-toolkits/qt5-gui/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local 196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState() 197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState() 198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState() 199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState() 200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState() 202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState() 205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState() 206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState() 209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState() [all …]
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/dports/databases/qt5-sqldrivers-sqlite3/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local 196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState() 197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState() 198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState() 199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState() 200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState() 202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState() 205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState() 206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState() 209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState() [all …]
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/dports/databases/qt5-sqldrivers-sqlite2/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local 196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState() 197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState() 198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState() 199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState() 200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState() 202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState() 205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState() 206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState() 209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState() [all …]
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/dports/databases/qt5-sqldrivers-tds/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local 196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState() 197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState() 198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState() 199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState() 200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState() 202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState() 205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState() 206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState() 209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState() [all …]
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/dports/databases/qt5-sqldrivers-ibase/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local 196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState() 197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState() 198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState() 199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState() 200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState() 202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState() 205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState() 206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState() 209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState() [all …]
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/dports/databases/qt5-sqldrivers-mysql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local 196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState() 197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState() 198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState() 199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState() 200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState() 202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState() 205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState() 206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState() 209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState() [all …]
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/dports/databases/qt5-sql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local 196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState() 197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState() 198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState() 199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState() 200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState() 202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState() 205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState() 206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState() 209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState() [all …]
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/dports/databases/qt5-sqldrivers-pgsql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local 196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState() 197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState() 198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState() 199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState() 200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState() 202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState() 205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState() 206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState() 209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState() [all …]
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/dports/databases/qt5-sqldrivers-odbc/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local 196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState() 197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState() 198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState() 199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState() 200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState() 202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState() 205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState() 206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState() 209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState() [all …]
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/dports/net/qt5-network/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local 196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState() 197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState() 198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState() 199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState() 200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState() 202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState() 205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState() 206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState() 209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState() [all …]
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/dports/textproc/qt5-xml/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local 196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState() 197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState() 198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState() 199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState() 200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState() 202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState() 205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState() 206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState() 209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState() [all …]
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/dports/lang/spidermonkey60/firefox-60.9.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local 196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState() 197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState() 198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState() 199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState() 200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState() 202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState() 205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState() 206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState() 209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState() [all …]
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/dports/x11-toolkits/qt5-widgets/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local 196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState() 197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState() 198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState() 199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState() 200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState() 202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState() 205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState() 206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState() 209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState() [all …]
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/dports/devel/qt5-testlib/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local 196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState() 197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState() 198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState() 199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState() 200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState() 202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState() 205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState() 206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState() 209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState() [all …]
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/dports/devel/qt5-buildtools/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local 196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState() 197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState() 198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState() 199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState() 200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState() 202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState() 205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState() 206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState() 209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState() [all …]
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/dports/devel/qt5-dbus/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local 196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState() 197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState() 198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState() 199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState() 200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState() 202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState() 205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState() 206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState() 209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState() [all …]
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/dports/devel/qt5-concurrent/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local 196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState() 197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState() 198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState() 199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState() 200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState() 202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState() 205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState() 206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState() 209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState() [all …]
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/dports/devel/qt5-qmake/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local 196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState() 197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState() 198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState() 199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState() 200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState() 202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState() 205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState() 206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState() 209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState() [all …]
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/dports/print/qt5-printsupport/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local 196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState() 197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState() 198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState() 199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState() 200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState() 202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState() 205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState() 206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState() 209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState() [all …]
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/dports/graphics/qt5-opengl/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 195 D3D11_DEPTH_STENCIL_DESC dsDesc = {0}; in getDepthStencilState() local 196 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState() 197 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState() 198 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState() 199 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState() 200 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState() 202 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState() 205 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState() 206 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState() 209 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 237 D3D11_DEPTH_STENCIL_DESC dsDesc = {}; in getDepthStencilState() local 238 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState() 239 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState() 240 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState() 241 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState() 242 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState() 243 dsDesc.StencilWriteMask = ConvertStencilMask(glState.stencilWritemask); in getDepthStencilState() 244 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState() 247 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState() 248 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState() [all …]
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/dports/www/firefox-esr/firefox-91.8.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 237 D3D11_DEPTH_STENCIL_DESC dsDesc = {}; in getDepthStencilState() local 238 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState() 239 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState() 240 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState() 241 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState() 242 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState() 243 dsDesc.StencilWriteMask = ConvertStencilMask(glState.stencilWritemask); in getDepthStencilState() 244 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState() 247 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState() 248 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState() [all …]
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