Searched refs:ds_code (Results 1 – 5 of 5) sorted by relevance
/dports/devel/p5-SPOPS/SPOPS-0.87/SPOPS/Tool/DBI/ |
H A D | Datasource.pm | 51 my $ds_code = $generic_ds_sub; 52 $ds_code =~ s/%%CLASS%%/$class/g; 53 $ds_code =~ s/%%DSN%%/$dbi_config->{dsn}/g; 54 $ds_code =~ s/%%USER%%/$dbi_config->{username}/g; 55 $ds_code =~ s/%%PASS%%/$dbi_config->{password}/g; 56 $ds_code =~ s/%%TRACE%%/$trace_level/g; 59 eval $ds_code; 62 warn "Code: $ds_code\n";
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/dports/devel/p5-SPOPS/SPOPS-0.87/SPOPS/Tool/LDAP/ |
H A D | Datasource.pm | 50 my $ds_code = $generic_ds_sub; 51 $ds_code =~ s/%%CLASS%%/$class/g; 52 $ds_code =~ s/%%HOST%%/$host/g; 53 $ds_code =~ s/%%PORT%%/$port/g; 54 $ds_code =~ s/%%VERSION%%/$version/g; 55 $ds_code =~ s/%%BIND_INFO%%/$bind_info/g; 58 eval $ds_code; 61 warn "Code: $ds_code\n";
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/dports/shells/ion/ion-a8872014dbce730ccd00aaa722397dc394a52bf4/cargo-crates/gfx-0.17.1/src/ |
H A D | factory.rs | 213 …fn create_shader_set_tessellation(&mut self, vs_code: &[u8], hs_code: &[u8], ds_code: &[u8], ps_co… in create_shader_set_tessellation() 225 let ds = match self.create_shader_domain(ds_code) { in create_shader_set_tessellation()
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/dports/games/libretro-desmume2015/desmume2015-d6128e6/desmume/src/libretro/ |
H A D | libretro.cpp | 1794 char ds_code[1024]; in retro_cheat_set() local 1796 strcpy(ds_code, code); in retro_cheat_set() 1802 if (cheats->add_AR(ds_code, desc, 1) != TRUE) in retro_cheat_set()
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/dports/graphics/vkd3d/vkd3d-1.2/tests/ |
H A D | d3d12.c | 26567 static const DWORD ds_code[] = in test_nop_tessellation_shaders() local 26585 static const D3D12_SHADER_BYTECODE ds = {ds_code, sizeof(ds_code)}; in test_nop_tessellation_shaders() 26867 static const DWORD ds_code[] = in test_quad_tessellation() local 26891 static const D3D12_SHADER_BYTECODE ds = {ds_code, sizeof(ds_code)}; in test_quad_tessellation() 27280 static const DWORD ds_code[] = in test_tessellation_dcl_index_range() local 27304 static const D3D12_SHADER_BYTECODE ds = {ds_code, sizeof(ds_code)}; in test_tessellation_dcl_index_range() 27471 static const DWORD ds_code[] = in test_hull_shader_control_point_phase() local 27489 static const D3D12_SHADER_BYTECODE ds = {ds_code, sizeof(ds_code)}; in test_hull_shader_control_point_phase() 27703 static const D3D12_SHADER_BYTECODE ds = {ds_code, sizeof(ds_code)}; in test_hull_shader_fork_phase() 27921 static const D3D12_SHADER_BYTECODE ds = {ds_code, sizeof(ds_code)}; in test_line_tessellation() [all …]
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