Home
last modified time | relevance | path

Searched refs:ds_resolve (Results 1 – 25 of 56) sorted by relevance

123

/dports/lang/clover/mesa-21.3.6/src/gallium/frontends/lavapipe/
H A Dlvp_pass.c141 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in lvp_num_subpass_attachments2() local
148 (ds_resolve && ds_resolve->pDepthStencilResolveAttachment); in lvp_num_subpass_attachments2()
270 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in lvp_CreateRenderPass2() local
273 if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment) { in lvp_CreateRenderPass2()
277 .attachment = ds_resolve->pDepthStencilResolveAttachment->attachment, in lvp_CreateRenderPass2()
278 .layout = ds_resolve->pDepthStencilResolveAttachment->layout, in lvp_CreateRenderPass2()
281 subpass->depth_resolve_mode = ds_resolve->depthResolveMode; in lvp_CreateRenderPass2()
282 subpass->stencil_resolve_mode = ds_resolve->stencilResolveMode; in lvp_CreateRenderPass2()
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/frontends/lavapipe/
H A Dlvp_pass.c141 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in lvp_num_subpass_attachments2() local
148 (ds_resolve && ds_resolve->pDepthStencilResolveAttachment); in lvp_num_subpass_attachments2()
270 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in lvp_CreateRenderPass2() local
273 if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment) { in lvp_CreateRenderPass2()
277 .attachment = ds_resolve->pDepthStencilResolveAttachment->attachment, in lvp_CreateRenderPass2()
278 .layout = ds_resolve->pDepthStencilResolveAttachment->layout, in lvp_CreateRenderPass2()
281 subpass->depth_resolve_mode = ds_resolve->depthResolveMode; in lvp_CreateRenderPass2()
282 subpass->stencil_resolve_mode = ds_resolve->stencilResolveMode; in lvp_CreateRenderPass2()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/frontends/lavapipe/
H A Dlvp_pass.c141 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in lvp_num_subpass_attachments2() local
148 (ds_resolve && ds_resolve->pDepthStencilResolveAttachment); in lvp_num_subpass_attachments2()
270 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in lvp_CreateRenderPass2() local
273 if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment) { in lvp_CreateRenderPass2()
277 .attachment = ds_resolve->pDepthStencilResolveAttachment->attachment, in lvp_CreateRenderPass2()
278 .layout = ds_resolve->pDepthStencilResolveAttachment->layout, in lvp_CreateRenderPass2()
281 subpass->depth_resolve_mode = ds_resolve->depthResolveMode; in lvp_CreateRenderPass2()
282 subpass->stencil_resolve_mode = ds_resolve->stencilResolveMode; in lvp_CreateRenderPass2()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/frontends/lavapipe/
H A Dlvp_pass.c141 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in lvp_num_subpass_attachments2() local
148 (ds_resolve && ds_resolve->pDepthStencilResolveAttachment); in lvp_num_subpass_attachments2()
270 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in lvp_CreateRenderPass2() local
273 if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment) { in lvp_CreateRenderPass2()
277 .attachment = ds_resolve->pDepthStencilResolveAttachment->attachment, in lvp_CreateRenderPass2()
278 .layout = ds_resolve->pDepthStencilResolveAttachment->layout, in lvp_CreateRenderPass2()
281 subpass->depth_resolve_mode = ds_resolve->depthResolveMode; in lvp_CreateRenderPass2()
282 subpass->stencil_resolve_mode = ds_resolve->stencilResolveMode; in lvp_CreateRenderPass2()
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/frontends/lavapipe/
H A Dlvp_pass.c141 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in lvp_num_subpass_attachments2() local
148 (ds_resolve && ds_resolve->pDepthStencilResolveAttachment); in lvp_num_subpass_attachments2()
270 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in lvp_CreateRenderPass2() local
273 if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment) { in lvp_CreateRenderPass2()
277 .attachment = ds_resolve->pDepthStencilResolveAttachment->attachment, in lvp_CreateRenderPass2()
278 .layout = ds_resolve->pDepthStencilResolveAttachment->layout, in lvp_CreateRenderPass2()
281 subpass->depth_resolve_mode = ds_resolve->depthResolveMode; in lvp_CreateRenderPass2()
282 subpass->stencil_resolve_mode = ds_resolve->stencilResolveMode; in lvp_CreateRenderPass2()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/frontends/lavapipe/
H A Dlvp_pass.c141 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in lvp_num_subpass_attachments2() local
148 (ds_resolve && ds_resolve->pDepthStencilResolveAttachment); in lvp_num_subpass_attachments2()
270 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in lvp_CreateRenderPass2() local
273 if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment) { in lvp_CreateRenderPass2()
277 .attachment = ds_resolve->pDepthStencilResolveAttachment->attachment, in lvp_CreateRenderPass2()
278 .layout = ds_resolve->pDepthStencilResolveAttachment->layout, in lvp_CreateRenderPass2()
281 subpass->depth_resolve_mode = ds_resolve->depthResolveMode; in lvp_CreateRenderPass2()
282 subpass->stencil_resolve_mode = ds_resolve->stencilResolveMode; in lvp_CreateRenderPass2()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/frontends/lavapipe/
H A Dlvp_pass.c141 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in lvp_num_subpass_attachments2() local
148 (ds_resolve && ds_resolve->pDepthStencilResolveAttachment); in lvp_num_subpass_attachments2()
270 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in lvp_CreateRenderPass2() local
273 if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment) { in lvp_CreateRenderPass2()
277 .attachment = ds_resolve->pDepthStencilResolveAttachment->attachment, in lvp_CreateRenderPass2()
278 .layout = ds_resolve->pDepthStencilResolveAttachment->layout, in lvp_CreateRenderPass2()
281 subpass->depth_resolve_mode = ds_resolve->depthResolveMode; in lvp_CreateRenderPass2()
282 subpass->stencil_resolve_mode = ds_resolve->stencilResolveMode; in lvp_CreateRenderPass2()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/frontends/lavapipe/
H A Dlvp_pass.c141 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in lvp_num_subpass_attachments2() local
148 (ds_resolve && ds_resolve->pDepthStencilResolveAttachment); in lvp_num_subpass_attachments2()
270 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in lvp_CreateRenderPass2() local
273 if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment) { in lvp_CreateRenderPass2()
277 .attachment = ds_resolve->pDepthStencilResolveAttachment->attachment, in lvp_CreateRenderPass2()
278 .layout = ds_resolve->pDepthStencilResolveAttachment->layout, in lvp_CreateRenderPass2()
281 subpass->depth_resolve_mode = ds_resolve->depthResolveMode; in lvp_CreateRenderPass2()
282 subpass->stencil_resolve_mode = ds_resolve->stencilResolveMode; in lvp_CreateRenderPass2()
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/frontends/lavapipe/
H A Dlvp_pass.c141 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in lvp_num_subpass_attachments2() local
148 (ds_resolve && ds_resolve->pDepthStencilResolveAttachment); in lvp_num_subpass_attachments2()
270 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in lvp_CreateRenderPass2() local
273 if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment) { in lvp_CreateRenderPass2()
277 .attachment = ds_resolve->pDepthStencilResolveAttachment->attachment, in lvp_CreateRenderPass2()
278 .layout = ds_resolve->pDepthStencilResolveAttachment->layout, in lvp_CreateRenderPass2()
281 subpass->depth_resolve_mode = ds_resolve->depthResolveMode; in lvp_CreateRenderPass2()
282 subpass->stencil_resolve_mode = ds_resolve->stencilResolveMode; in lvp_CreateRenderPass2()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/intel/vulkan/
H A Danv_pass.c247 const VkSubpassDescriptionDepthStencilResolveKHR *ds_resolve = in num_subpass_attachments2() local
255 (ds_resolve && ds_resolve->pDepthStencilResolveAttachment); in num_subpass_attachments2()
439 const VkSubpassDescriptionDepthStencilResolveKHR *ds_resolve = in anv_CreateRenderPass2() local
443 if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment) { in anv_CreateRenderPass2()
448 .attachment = ds_resolve->pDepthStencilResolveAttachment->attachment, in anv_CreateRenderPass2()
449 .layout = ds_resolve->pDepthStencilResolveAttachment->layout, in anv_CreateRenderPass2()
450 .stencil_layout = stencil_ref_layout(ds_resolve->pDepthStencilResolveAttachment), in anv_CreateRenderPass2()
452 subpass->depth_resolve_mode = ds_resolve->depthResolveMode; in anv_CreateRenderPass2()
453 subpass->stencil_resolve_mode = ds_resolve->stencilResolveMode; in anv_CreateRenderPass2()
/dports/lang/clover/mesa-21.3.6/src/intel/vulkan/
H A Danv_pass.c247 const VkSubpassDescriptionDepthStencilResolveKHR *ds_resolve = in num_subpass_attachments2() local
255 (ds_resolve && ds_resolve->pDepthStencilResolveAttachment); in num_subpass_attachments2()
439 const VkSubpassDescriptionDepthStencilResolveKHR *ds_resolve = in anv_CreateRenderPass2() local
443 if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment) { in anv_CreateRenderPass2()
448 .attachment = ds_resolve->pDepthStencilResolveAttachment->attachment, in anv_CreateRenderPass2()
449 .layout = ds_resolve->pDepthStencilResolveAttachment->layout, in anv_CreateRenderPass2()
450 .stencil_layout = stencil_ref_layout(ds_resolve->pDepthStencilResolveAttachment), in anv_CreateRenderPass2()
452 subpass->depth_resolve_mode = ds_resolve->depthResolveMode; in anv_CreateRenderPass2()
453 subpass->stencil_resolve_mode = ds_resolve->stencilResolveMode; in anv_CreateRenderPass2()
/dports/graphics/libosmesa/mesa-21.3.6/src/intel/vulkan/
H A Danv_pass.c247 const VkSubpassDescriptionDepthStencilResolveKHR *ds_resolve = in num_subpass_attachments2() local
255 (ds_resolve && ds_resolve->pDepthStencilResolveAttachment); in num_subpass_attachments2()
439 const VkSubpassDescriptionDepthStencilResolveKHR *ds_resolve = in anv_CreateRenderPass2() local
443 if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment) { in anv_CreateRenderPass2()
448 .attachment = ds_resolve->pDepthStencilResolveAttachment->attachment, in anv_CreateRenderPass2()
449 .layout = ds_resolve->pDepthStencilResolveAttachment->layout, in anv_CreateRenderPass2()
450 .stencil_layout = stencil_ref_layout(ds_resolve->pDepthStencilResolveAttachment), in anv_CreateRenderPass2()
452 subpass->depth_resolve_mode = ds_resolve->depthResolveMode; in anv_CreateRenderPass2()
453 subpass->stencil_resolve_mode = ds_resolve->stencilResolveMode; in anv_CreateRenderPass2()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/intel/vulkan/
H A Danv_pass.c247 const VkSubpassDescriptionDepthStencilResolveKHR *ds_resolve = in num_subpass_attachments2() local
255 (ds_resolve && ds_resolve->pDepthStencilResolveAttachment); in num_subpass_attachments2()
439 const VkSubpassDescriptionDepthStencilResolveKHR *ds_resolve = in anv_CreateRenderPass2() local
443 if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment) { in anv_CreateRenderPass2()
448 .attachment = ds_resolve->pDepthStencilResolveAttachment->attachment, in anv_CreateRenderPass2()
449 .layout = ds_resolve->pDepthStencilResolveAttachment->layout, in anv_CreateRenderPass2()
450 .stencil_layout = stencil_ref_layout(ds_resolve->pDepthStencilResolveAttachment), in anv_CreateRenderPass2()
452 subpass->depth_resolve_mode = ds_resolve->depthResolveMode; in anv_CreateRenderPass2()
453 subpass->stencil_resolve_mode = ds_resolve->stencilResolveMode; in anv_CreateRenderPass2()
/dports/graphics/mesa-libs/mesa-21.3.6/src/intel/vulkan/
H A Danv_pass.c247 const VkSubpassDescriptionDepthStencilResolveKHR *ds_resolve = in num_subpass_attachments2() local
255 (ds_resolve && ds_resolve->pDepthStencilResolveAttachment); in num_subpass_attachments2()
439 const VkSubpassDescriptionDepthStencilResolveKHR *ds_resolve = in anv_CreateRenderPass2() local
443 if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment) { in anv_CreateRenderPass2()
448 .attachment = ds_resolve->pDepthStencilResolveAttachment->attachment, in anv_CreateRenderPass2()
449 .layout = ds_resolve->pDepthStencilResolveAttachment->layout, in anv_CreateRenderPass2()
450 .stencil_layout = stencil_ref_layout(ds_resolve->pDepthStencilResolveAttachment), in anv_CreateRenderPass2()
452 subpass->depth_resolve_mode = ds_resolve->depthResolveMode; in anv_CreateRenderPass2()
453 subpass->stencil_resolve_mode = ds_resolve->stencilResolveMode; in anv_CreateRenderPass2()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/intel/vulkan/
H A Danv_pass.c247 const VkSubpassDescriptionDepthStencilResolveKHR *ds_resolve = in num_subpass_attachments2() local
255 (ds_resolve && ds_resolve->pDepthStencilResolveAttachment); in num_subpass_attachments2()
439 const VkSubpassDescriptionDepthStencilResolveKHR *ds_resolve = in anv_CreateRenderPass2() local
443 if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment) { in anv_CreateRenderPass2()
448 .attachment = ds_resolve->pDepthStencilResolveAttachment->attachment, in anv_CreateRenderPass2()
449 .layout = ds_resolve->pDepthStencilResolveAttachment->layout, in anv_CreateRenderPass2()
450 .stencil_layout = stencil_ref_layout(ds_resolve->pDepthStencilResolveAttachment), in anv_CreateRenderPass2()
452 subpass->depth_resolve_mode = ds_resolve->depthResolveMode; in anv_CreateRenderPass2()
453 subpass->stencil_resolve_mode = ds_resolve->stencilResolveMode; in anv_CreateRenderPass2()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/intel/vulkan/
H A Danv_pass.c247 const VkSubpassDescriptionDepthStencilResolveKHR *ds_resolve = in num_subpass_attachments2() local
255 (ds_resolve && ds_resolve->pDepthStencilResolveAttachment); in num_subpass_attachments2()
439 const VkSubpassDescriptionDepthStencilResolveKHR *ds_resolve = in anv_CreateRenderPass2() local
443 if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment) { in anv_CreateRenderPass2()
448 .attachment = ds_resolve->pDepthStencilResolveAttachment->attachment, in anv_CreateRenderPass2()
449 .layout = ds_resolve->pDepthStencilResolveAttachment->layout, in anv_CreateRenderPass2()
450 .stencil_layout = stencil_ref_layout(ds_resolve->pDepthStencilResolveAttachment), in anv_CreateRenderPass2()
452 subpass->depth_resolve_mode = ds_resolve->depthResolveMode; in anv_CreateRenderPass2()
453 subpass->stencil_resolve_mode = ds_resolve->stencilResolveMode; in anv_CreateRenderPass2()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/intel/vulkan/
H A Danv_pass.c247 const VkSubpassDescriptionDepthStencilResolveKHR *ds_resolve = in num_subpass_attachments2() local
255 (ds_resolve && ds_resolve->pDepthStencilResolveAttachment); in num_subpass_attachments2()
439 const VkSubpassDescriptionDepthStencilResolveKHR *ds_resolve = in anv_CreateRenderPass2() local
443 if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment) { in anv_CreateRenderPass2()
448 .attachment = ds_resolve->pDepthStencilResolveAttachment->attachment, in anv_CreateRenderPass2()
449 .layout = ds_resolve->pDepthStencilResolveAttachment->layout, in anv_CreateRenderPass2()
450 .stencil_layout = stencil_ref_layout(ds_resolve->pDepthStencilResolveAttachment), in anv_CreateRenderPass2()
452 subpass->depth_resolve_mode = ds_resolve->depthResolveMode; in anv_CreateRenderPass2()
453 subpass->stencil_resolve_mode = ds_resolve->stencilResolveMode; in anv_CreateRenderPass2()
/dports/graphics/mesa-dri/mesa-21.3.6/src/intel/vulkan/
H A Danv_pass.c247 const VkSubpassDescriptionDepthStencilResolveKHR *ds_resolve = in num_subpass_attachments2() local
255 (ds_resolve && ds_resolve->pDepthStencilResolveAttachment); in num_subpass_attachments2()
439 const VkSubpassDescriptionDepthStencilResolveKHR *ds_resolve = in anv_CreateRenderPass2() local
443 if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment) { in anv_CreateRenderPass2()
448 .attachment = ds_resolve->pDepthStencilResolveAttachment->attachment, in anv_CreateRenderPass2()
449 .layout = ds_resolve->pDepthStencilResolveAttachment->layout, in anv_CreateRenderPass2()
450 .stencil_layout = stencil_ref_layout(ds_resolve->pDepthStencilResolveAttachment), in anv_CreateRenderPass2()
452 subpass->depth_resolve_mode = ds_resolve->depthResolveMode; in anv_CreateRenderPass2()
453 subpass->stencil_resolve_mode = ds_resolve->stencilResolveMode; in anv_CreateRenderPass2()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/freedreno/vulkan/
H A Dtu_pass.c263 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in tu_render_pass_add_implicit_deps() local
266 if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment && in tu_render_pass_add_implicit_deps()
268 uint32_t a = ds_resolve->pDepthStencilResolveAttachment->attachment; in tu_render_pass_add_implicit_deps()
355 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in tu_render_pass_add_implicit_deps() local
358 if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment && in tu_render_pass_add_implicit_deps()
360 uint32_t a = ds_resolve->pDepthStencilResolveAttachment->attachment; in tu_render_pass_add_implicit_deps()
718 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in tu_CreateRenderPass2() local
724 (is_depth_stencil_resolve_enabled(ds_resolve) ? 1 : 0); in tu_CreateRenderPass2()
742 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in tu_CreateRenderPass2() local
749 subpass->resolve_depth_stencil = is_depth_stencil_resolve_enabled(ds_resolve); in tu_CreateRenderPass2()
[all …]
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/freedreno/vulkan/
H A Dtu_pass.c250 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in tu_render_pass_add_implicit_deps() local
253 if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment && in tu_render_pass_add_implicit_deps()
255 uint32_t a = ds_resolve->pDepthStencilResolveAttachment->attachment; in tu_render_pass_add_implicit_deps()
326 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in tu_render_pass_add_implicit_deps() local
329 if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment && in tu_render_pass_add_implicit_deps()
331 uint32_t a = ds_resolve->pDepthStencilResolveAttachment->attachment; in tu_render_pass_add_implicit_deps()
675 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in tu_CreateRenderPass2() local
681 (is_depth_stencil_resolve_enabled(ds_resolve) ? 1 : 0); in tu_CreateRenderPass2()
699 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in tu_CreateRenderPass2() local
706 subpass->resolve_depth_stencil = is_depth_stencil_resolve_enabled(ds_resolve); in tu_CreateRenderPass2()
[all …]
/dports/lang/clover/mesa-21.3.6/src/freedreno/vulkan/
H A Dtu_pass.c250 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in tu_render_pass_add_implicit_deps() local
253 if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment && in tu_render_pass_add_implicit_deps()
255 uint32_t a = ds_resolve->pDepthStencilResolveAttachment->attachment; in tu_render_pass_add_implicit_deps()
326 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in tu_render_pass_add_implicit_deps() local
329 if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment && in tu_render_pass_add_implicit_deps()
331 uint32_t a = ds_resolve->pDepthStencilResolveAttachment->attachment; in tu_render_pass_add_implicit_deps()
675 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in tu_CreateRenderPass2() local
681 (is_depth_stencil_resolve_enabled(ds_resolve) ? 1 : 0); in tu_CreateRenderPass2()
699 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in tu_CreateRenderPass2() local
706 subpass->resolve_depth_stencil = is_depth_stencil_resolve_enabled(ds_resolve); in tu_CreateRenderPass2()
[all …]
/dports/graphics/libosmesa/mesa-21.3.6/src/freedreno/vulkan/
H A Dtu_pass.c250 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in tu_render_pass_add_implicit_deps() local
253 if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment && in tu_render_pass_add_implicit_deps()
255 uint32_t a = ds_resolve->pDepthStencilResolveAttachment->attachment; in tu_render_pass_add_implicit_deps()
326 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in tu_render_pass_add_implicit_deps() local
329 if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment && in tu_render_pass_add_implicit_deps()
331 uint32_t a = ds_resolve->pDepthStencilResolveAttachment->attachment; in tu_render_pass_add_implicit_deps()
675 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in tu_CreateRenderPass2() local
681 (is_depth_stencil_resolve_enabled(ds_resolve) ? 1 : 0); in tu_CreateRenderPass2()
699 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in tu_CreateRenderPass2() local
706 subpass->resolve_depth_stencil = is_depth_stencil_resolve_enabled(ds_resolve); in tu_CreateRenderPass2()
[all …]
/dports/graphics/mesa-libs/mesa-21.3.6/src/freedreno/vulkan/
H A Dtu_pass.c250 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in tu_render_pass_add_implicit_deps() local
253 if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment && in tu_render_pass_add_implicit_deps()
255 uint32_t a = ds_resolve->pDepthStencilResolveAttachment->attachment; in tu_render_pass_add_implicit_deps()
326 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in tu_render_pass_add_implicit_deps() local
329 if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment && in tu_render_pass_add_implicit_deps()
331 uint32_t a = ds_resolve->pDepthStencilResolveAttachment->attachment; in tu_render_pass_add_implicit_deps()
675 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in tu_CreateRenderPass2() local
681 (is_depth_stencil_resolve_enabled(ds_resolve) ? 1 : 0); in tu_CreateRenderPass2()
699 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in tu_CreateRenderPass2() local
706 subpass->resolve_depth_stencil = is_depth_stencil_resolve_enabled(ds_resolve); in tu_CreateRenderPass2()
[all …]
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/freedreno/vulkan/
H A Dtu_pass.c250 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in tu_render_pass_add_implicit_deps() local
253 if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment && in tu_render_pass_add_implicit_deps()
255 uint32_t a = ds_resolve->pDepthStencilResolveAttachment->attachment; in tu_render_pass_add_implicit_deps()
326 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in tu_render_pass_add_implicit_deps() local
329 if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment && in tu_render_pass_add_implicit_deps()
331 uint32_t a = ds_resolve->pDepthStencilResolveAttachment->attachment; in tu_render_pass_add_implicit_deps()
675 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in tu_CreateRenderPass2() local
681 (is_depth_stencil_resolve_enabled(ds_resolve) ? 1 : 0); in tu_CreateRenderPass2()
699 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in tu_CreateRenderPass2() local
706 subpass->resolve_depth_stencil = is_depth_stencil_resolve_enabled(ds_resolve); in tu_CreateRenderPass2()
[all …]
/dports/graphics/mesa-dri/mesa-21.3.6/src/freedreno/vulkan/
H A Dtu_pass.c250 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in tu_render_pass_add_implicit_deps() local
253 if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment && in tu_render_pass_add_implicit_deps()
255 uint32_t a = ds_resolve->pDepthStencilResolveAttachment->attachment; in tu_render_pass_add_implicit_deps()
326 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in tu_render_pass_add_implicit_deps() local
329 if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment && in tu_render_pass_add_implicit_deps()
331 uint32_t a = ds_resolve->pDepthStencilResolveAttachment->attachment; in tu_render_pass_add_implicit_deps()
675 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in tu_CreateRenderPass2() local
681 (is_depth_stencil_resolve_enabled(ds_resolve) ? 1 : 0); in tu_CreateRenderPass2()
699 const VkSubpassDescriptionDepthStencilResolve *ds_resolve = in tu_CreateRenderPass2() local
706 subpass->resolve_depth_stencil = is_depth_stencil_resolve_enabled(ds_resolve); in tu_CreateRenderPass2()
[all …]

123