Searched refs:dssz (Results 1 – 4 of 4) sorted by relevance
150 const int dssz = (int) sqrt((double) dv.size()); // square datasets only!!! in ButtonEvent() local152 int index = (int) (((int) (sx * dssz)) * dssz + sy * dssz); in ButtonEvent()220 const int dssz = (int) sqrt((double) dv.size()); // square datasets only!!! in RenderGL() local225 for (int n1 = 0;n1 < dssz - 1;n1++) in RenderGL()227 for (int n2 = 0;n2 < dssz - 1;n2++) in RenderGL()232 fGL y1 = (dv[(n1 + 0) * dssz + (n2 + 0)].c2 - min2) / (max2 - min2); in RenderGL()234 fGL y2 = (dv[(n1 + 1) * dssz + (n2 + 1)].c2 - min2) / (max2 - min2); in RenderGL()236 SetColor(dv[(n1 + 0) * dssz + (n2 + 0)].v); glVertex3f(x1, y1, 0.1); in RenderGL()237 SetColor(dv[(n1 + 1) * dssz + (n2 + 0)].v); glVertex3f(x2, y1, 0.1); in RenderGL()238 SetColor(dv[(n1 + 1) * dssz + (n2 + 1)].v); glVertex3f(x2, y2, 0.1); in RenderGL()[all …]
611 …&url=http%3A%2F%2Fen.uptodown.com%2F&ref=http%3A%2F%2Fwww.uptodown.com%2F&dssz=12&icsg=34&std=0&vr…1630 …792004&ga_sid=1523792014&ga_hid=963839304&ga_fc=0&pv=1&iag=3&icsg=2&nhd=1&dssz=3&mdo=0&mso=0&u_tz=…1699 …u_ah=512&u_aw=360&u_cd=24&u_sd=3&flash=0&url=http%3A%2F%2Fwww.espn.com%2F&dssz=34&icsg=524800&std=…2079 …u_ah=512&u_aw=360&u_cd=24&u_sd=3&flash=0&url=https%3A%2F%2Fwww.cnn.com%2F&dssz=51&icsg=35184657891…2284 …792004&ga_sid=1523792014&ga_hid=963839304&ga_fc=0&pv=2&iag=3&icsg=2&nhd=1&dssz=3&mdo=0&mso=0&u_tz=…4189 …u_ah=512&u_aw=360&u_cd=24&u_sd=3&flash=0&url=http%3A%2F%2Fwww.espn.com%2F&dssz=38&icsg=2684879360&…4290 …2&u_aw=360&u_cd=24&u_sd=3&flash=0&url=http%3A%2F%2Fwww.wikia.com%2Ffandom&dssz=29&icsg=8320&std=0&…5149 …2016&ga_sid=1523792016&ga_hid=1913487757&ga_fc=0&pv=2&iag=60&icsg=2&nhd=3&dssz=3&mdo=0&mso=0&u_tz=…5981 …792004&ga_sid=1523792014&ga_hid=963839304&ga_fc=0&pv=1&iag=3&icsg=2&nhd=1&dssz=3&mdo=0&mso=0&u_tz=…
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