Searched refs:dst_building (Results 1 – 2 of 2) sorted by relevance
118 building* dst_building = building_get(dst_building_id); in determine_cartpusher_destination() local121 … dist = calc_maximum_distance(src_building->x, src_building->y, dst_building->x, dst_building->y); in determine_cartpusher_destination()152 building* dst_building = building_get(dst_building_id); in determine_cartpusher_destination() local155 … dist = calc_maximum_distance(src_building->x, src_building->y, dst_building->x, dst_building->y); in determine_cartpusher_destination()180 building* dst_building = building_get(dst_building_id); in determine_cartpusher_destination_food() local182 dist = calc_maximum_distance(b->x, b->y, dst_building->x, dst_building->y); in determine_cartpusher_destination_food()
130 Maptile::Building dst_building = GameMap::getInstance()->getBuilding(dest); in isMovingToOrFromAShip() local132 bool to_city = dst_building == Maptile::CITY; in isMovingToOrFromAShip()137 bool to_bridge = dst_building == Maptile::BRIDGE; in isMovingToOrFromAShip()