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Searched refs:dst_vert (Results 1 – 4 of 4) sorted by relevance

/dports/games/q2pro/q2pro/ref_newgl/
H A Dgl_mesh.c33 vec_t *dst_vert; in Tess_Mesh() local
38 dst_vert = tess.vertices; in Tess_Mesh()
52 dst_vert += 4; in Tess_Mesh()
61 dst_vert += 4; in Tess_Mesh()
71 vec_t *dst_vert; in Tess_LerpedMesh() local
77 dst_vert = tess.vertices; in Tess_LerpedMesh()
95 dst_vert += 4; in Tess_LerpedMesh()
99 dst_vert[0] = in Tess_LerpedMesh()
102 dst_vert[1] = in Tess_LerpedMesh()
105 dst_vert[2] = in Tess_LerpedMesh()
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H A Dgl_tess.c196 vec_t *src_vert, *dst_vert; in Tess_SimplePoly() local
212 VectorCopy( src_vert, dst_vert ); in Tess_SimplePoly()
241 vec_t *src_vert, *dst_vert; in Tess_LightmappedPoly() local
253 VectorCopy( src_vert, dst_vert ); in Tess_LightmappedPoly()
286 vec_t *src_vert, *dst_vert; in Tess_WarpPolys() local
305 dst_vert += 4; in Tess_WarpPolys()
698 vec_t *dst_vert; in GL_StretchPic() local
762 vec_t *dst_vert; in GL_DrawParticles() local
839 vec_t *dst_vert; in GL_DrawBeams() local
893 VectorAdd( start, d3, dst_vert ); in GL_DrawBeams()
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H A Dgl_surf.c261 vec_t *dst_vert; in GL_BuildSurfacePoly() local
285 dst_vert = poly->vertices; in GL_BuildSurfacePoly()
303 VectorCopy( src_vert->point, dst_vert ); in GL_BuildSurfacePoly()
306 dst_vert[3] = DotProduct( dst_vert, texinfo->axis[0] ) + in GL_BuildSurfacePoly()
308 dst_vert[4] = DotProduct( dst_vert, texinfo->axis[1] ) + in GL_BuildSurfacePoly()
312 dst_vert[5] = 0; in GL_BuildSurfacePoly()
313 dst_vert[6] = 0; in GL_BuildSurfacePoly()
315 dst_vert += VERTEX_SIZE; in GL_BuildSurfacePoly()
436 vec_t *dst_vert; in GL_BuildSurfaceWarpPolys() local
447 dst_vert = verts[0]; in GL_BuildSurfaceWarpPolys()
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H A Dgl_models.c152 aliasVert_t *dst_vert; in Model_LoadMd2() local
346 dst_vert->pos[0] = src_vert->v[0]; in Model_LoadMd2()
347 dst_vert->pos[1] = src_vert->v[1]; in Model_LoadMd2()
348 dst_vert->pos[2] = src_vert->v[2]; in Model_LoadMd2()
354 dst_vert->normalIndex = k; in Model_LoadMd2()
357 val = dst_vert->pos[k]; in Model_LoadMd2()
398 aliasVert_t *dst_vert; in Model_LoadMd3() local
541 dst_vert = dst_mesh->verts; in Model_LoadMd3()
543 dst_vert->pos[0] = LittleShort( src_vert->point[0] ); in Model_LoadMd3()
559 dst_vert->normalIndex = DirToByte( normal ); in Model_LoadMd3()
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