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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/lib/
H A Dimf.dir121 barn dwellings.imf
174 castle dwellings.imf
175 castle-2 dwellings.imf
253 city15 dwellings.imf
254 city18 dwellings.imf
255 city19 dwellings.imf
1216 pyramid dwellings.imf
1245 ruins dwellings.imf
1316 stockade dwellings.imf
1348 tower dwellings.imf
[all …]
/dports/textproc/p5-Text-NSP/Text-NSP-1.31/Testing/count/
H A Dtest-1.sub-8-b.reqd353 attic<>dwellings<>1 1 1
419 dwellings<>in<>1 1 14
H A Dtest-1.sub-9.reqd363 attic<>dwellings<>1 1 1
429 dwellings<>in<>1 1 14
/dports/games/gcompris-qt/gcompris-qt-2.0/src/activities/explore_monuments/resource/board/
H A Dboard5.qml96dwellings of the Ancestral Puebloan People: Keet Seel (Kitsʼiil), Betatakin (Bitátʼahkin), and Ins…
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/castle/
H A Dcastle.cpp628 …const u32 dwellings[] = { DWELLING_MONSTER1, DWELLING_UPGRADE2, DWELLING_UPGRADE3, DWELLING_UPGRAD… in ActionNewMonth() local
632 for ( u32 ii = 0; dwellings[ii]; ++ii ) in ActionNewMonth()
633 if ( nullptr != ( dw = GetDwelling( dwellings[ii] ) ) ) { in ActionNewMonth()
634 const Monster mons( race, dwellings[ii] ); in ActionNewMonth()
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Under_the_Burning_Suns/scenarios/
H A D13_Epilogue.cfg330 … and beauty of our new home. And afterwards we set to work building new dwellings for our people. …
337 … and beauty of our new home. And afterwards we set to work building new dwellings for our people. …
344 …unty and beauty of our new home. Afterwards we set to work building new dwellings for our people. …
351 …unty and beauty of our new home. Afterwards we set to work building new dwellings for our people. …
H A D01_The_Morning_After.cfg1326 … over generations have been demolished in a space of hours. Most of our dwellings are destroyed. A…
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Son_Of_The_Black_Eye/scenarios/
H A D03_Toward_Mountains_of_Haag.cfg206 … then again, if we crush them then we can loot their treasury and their dwellings. The gold will b…
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/dat/des/builder/
H A Dlayout_city.des48 # Use grid techniques to build up clusters of odd-shaped dwellings that
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/changelogs/
H A DChangeLog-1995332 * dwellings.imf (barn): New image.
490 * dwellings.imf (castle, castle-2): Make consistent.
H A DChangeLog-1996427 * dwellings.imf (city20-intact): Add 16x16 image.
461 * dwellings.imf (city20-intact): New image.
H A DChangeLog-19971107 * aircraft.imf, ancient.imf, dwellings.imf, emblems.imf,
/dports/textproc/p5-Plucene/Plucene-1.25/t/data/
H A Dbook2187 across the dwellings and the city of the people. And the
/dports/finance/odoo/odoo-19d77c2a03335eb95a686bd69a1b56b38e87d609/odoo/addons/website_blog/i18n/
H A Det.po435 "Indian culture. These semi-nomadic people live in cave dwellings. Their "
439 "Indian culture. These semi-nomadic people live in cave dwellings. Their "
H A Dfi.po438 "Indian culture. These semi-nomadic people live in cave dwellings. Their "
442 "Indian culture. These semi-nomadic people live in cave dwellings. Their "
H A Dja.po366 "Indian culture. These semi-nomadic people live in cave dwellings. Their "
H A Dru.po379 "Indian culture. These semi-nomadic people live in cave dwellings. Their "
H A Dar.po379 "Indian culture. These semi-nomadic people live in cave dwellings. Their "
H A Deu.po366 "Indian culture. These semi-nomadic people live in cave dwellings. Their "
H A Dfa.po366 "Indian culture. These semi-nomadic people live in cave dwellings. Their "
/dports/games/fheroes2/fheroes2-0.9.11/files/lang/
H A Dnl.po1471 "The Well increases the growth rate of all dwellings by %{count} creatures "
2878 msgid " All dwellings increase population."
H A Dru.po1671 "The Well increases the growth rate of all dwellings by %{count} creatures "
3226 msgid " All dwellings increase population."
H A Dcs.po1516 "The Well increases the growth rate of all dwellings by %{count} creatures "
2982 msgid " All dwellings increase population."
H A Dde.po1467 "The Well increases the growth rate of all dwellings by %{count} creatures "
2884 msgid " All dwellings increase population."
H A Dtr.po1467 "The Well increases the growth rate of all dwellings by %{count} creatures "
2872 msgid " All dwellings increase population."

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