/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/lib/ |
H A D | imf.dir | 121 barn dwellings.imf 174 castle dwellings.imf 175 castle-2 dwellings.imf 253 city15 dwellings.imf 254 city18 dwellings.imf 255 city19 dwellings.imf 1216 pyramid dwellings.imf 1245 ruins dwellings.imf 1316 stockade dwellings.imf 1348 tower dwellings.imf [all …]
|
/dports/textproc/p5-Text-NSP/Text-NSP-1.31/Testing/count/ |
H A D | test-1.sub-8-b.reqd | 353 attic<>dwellings<>1 1 1 419 dwellings<>in<>1 1 14
|
H A D | test-1.sub-9.reqd | 363 attic<>dwellings<>1 1 1 429 dwellings<>in<>1 1 14
|
/dports/games/gcompris-qt/gcompris-qt-2.0/src/activities/explore_monuments/resource/board/ |
H A D | board5.qml | 96 …dwellings of the Ancestral Puebloan People: Keet Seel (Kitsʼiil), Betatakin (Bitátʼahkin), and Ins…
|
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/castle/ |
H A D | castle.cpp | 628 …const u32 dwellings[] = { DWELLING_MONSTER1, DWELLING_UPGRADE2, DWELLING_UPGRADE3, DWELLING_UPGRAD… in ActionNewMonth() local 632 for ( u32 ii = 0; dwellings[ii]; ++ii ) in ActionNewMonth() 633 if ( nullptr != ( dw = GetDwelling( dwellings[ii] ) ) ) { in ActionNewMonth() 634 const Monster mons( race, dwellings[ii] ); in ActionNewMonth()
|
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Under_the_Burning_Suns/scenarios/ |
H A D | 13_Epilogue.cfg | 330 … and beauty of our new home. And afterwards we set to work building new dwellings for our people. … 337 … and beauty of our new home. And afterwards we set to work building new dwellings for our people. … 344 …unty and beauty of our new home. Afterwards we set to work building new dwellings for our people. … 351 …unty and beauty of our new home. Afterwards we set to work building new dwellings for our people. …
|
H A D | 01_The_Morning_After.cfg | 1326 … over generations have been demolished in a space of hours. Most of our dwellings are destroyed. A…
|
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Son_Of_The_Black_Eye/scenarios/ |
H A D | 03_Toward_Mountains_of_Haag.cfg | 206 … then again, if we crush them then we can loot their treasury and their dwellings. The gold will b…
|
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/dat/des/builder/ |
H A D | layout_city.des | 48 # Use grid techniques to build up clusters of odd-shaped dwellings that
|
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/changelogs/ |
H A D | ChangeLog-1995 | 332 * dwellings.imf (barn): New image. 490 * dwellings.imf (castle, castle-2): Make consistent.
|
H A D | ChangeLog-1996 | 427 * dwellings.imf (city20-intact): Add 16x16 image. 461 * dwellings.imf (city20-intact): New image.
|
H A D | ChangeLog-1997 | 1107 * aircraft.imf, ancient.imf, dwellings.imf, emblems.imf,
|
/dports/textproc/p5-Plucene/Plucene-1.25/t/data/ |
H A D | book2 | 187 across the dwellings and the city of the people. And the
|
/dports/finance/odoo/odoo-19d77c2a03335eb95a686bd69a1b56b38e87d609/odoo/addons/website_blog/i18n/ |
H A D | et.po | 435 "Indian culture. These semi-nomadic people live in cave dwellings. Their " 439 "Indian culture. These semi-nomadic people live in cave dwellings. Their "
|
H A D | fi.po | 438 "Indian culture. These semi-nomadic people live in cave dwellings. Their " 442 "Indian culture. These semi-nomadic people live in cave dwellings. Their "
|
H A D | ja.po | 366 "Indian culture. These semi-nomadic people live in cave dwellings. Their "
|
H A D | ru.po | 379 "Indian culture. These semi-nomadic people live in cave dwellings. Their "
|
H A D | ar.po | 379 "Indian culture. These semi-nomadic people live in cave dwellings. Their "
|
H A D | eu.po | 366 "Indian culture. These semi-nomadic people live in cave dwellings. Their "
|
H A D | fa.po | 366 "Indian culture. These semi-nomadic people live in cave dwellings. Their "
|
/dports/games/fheroes2/fheroes2-0.9.11/files/lang/ |
H A D | nl.po | 1471 "The Well increases the growth rate of all dwellings by %{count} creatures " 2878 msgid " All dwellings increase population."
|
H A D | ru.po | 1671 "The Well increases the growth rate of all dwellings by %{count} creatures " 3226 msgid " All dwellings increase population."
|
H A D | cs.po | 1516 "The Well increases the growth rate of all dwellings by %{count} creatures " 2982 msgid " All dwellings increase population."
|
H A D | de.po | 1467 "The Well increases the growth rate of all dwellings by %{count} creatures " 2884 msgid " All dwellings increase population."
|
H A D | tr.po | 1467 "The Well increases the growth rate of all dwellings by %{count} creatures " 2872 msgid " All dwellings increase population."
|