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Searched refs:dx11DepthStencilState (Results 1 – 25 of 27) sorted by relevance

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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp369 ID3D11DepthStencilState *dx11DepthStencilState = NULL; in getDepthStencilState() local
370 HRESULT result = mDevice->CreateDepthStencilState(&dsDesc, &dx11DepthStencilState); in getDepthStencilState()
371 if (FAILED(result) || !dx11DepthStencilState) in getDepthStencilState()
378 std::make_pair(glState, std::make_pair(dx11DepthStencilState, mCounter++))); in getDepthStencilState()
380 *outDSState = dx11DepthStencilState; in getDepthStencilState()
/dports/x11-toolkits/qt5-gui/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp211 d3d11::DepthStencilState dx11DepthStencilState; in getDepthStencilState() local
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
213 const auto &iter = mDepthStencilStateCache.Put(glState, std::move(dx11DepthStencilState)); in getDepthStencilState()
/dports/databases/qt5-sqldrivers-sqlite3/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp211 d3d11::DepthStencilState dx11DepthStencilState; in getDepthStencilState() local
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
213 const auto &iter = mDepthStencilStateCache.Put(glState, std::move(dx11DepthStencilState)); in getDepthStencilState()
/dports/databases/qt5-sqldrivers-sqlite2/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp211 d3d11::DepthStencilState dx11DepthStencilState; in getDepthStencilState() local
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
213 const auto &iter = mDepthStencilStateCache.Put(glState, std::move(dx11DepthStencilState)); in getDepthStencilState()
/dports/databases/qt5-sqldrivers-tds/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp211 d3d11::DepthStencilState dx11DepthStencilState; in getDepthStencilState() local
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
213 const auto &iter = mDepthStencilStateCache.Put(glState, std::move(dx11DepthStencilState)); in getDepthStencilState()
/dports/databases/qt5-sqldrivers-ibase/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp211 d3d11::DepthStencilState dx11DepthStencilState; in getDepthStencilState() local
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
213 const auto &iter = mDepthStencilStateCache.Put(glState, std::move(dx11DepthStencilState)); in getDepthStencilState()
/dports/databases/qt5-sqldrivers-mysql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp211 d3d11::DepthStencilState dx11DepthStencilState; in getDepthStencilState() local
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
213 const auto &iter = mDepthStencilStateCache.Put(glState, std::move(dx11DepthStencilState)); in getDepthStencilState()
/dports/databases/qt5-sql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp211 d3d11::DepthStencilState dx11DepthStencilState; in getDepthStencilState() local
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
213 const auto &iter = mDepthStencilStateCache.Put(glState, std::move(dx11DepthStencilState)); in getDepthStencilState()
/dports/databases/qt5-sqldrivers-pgsql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp211 d3d11::DepthStencilState dx11DepthStencilState; in getDepthStencilState() local
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
213 const auto &iter = mDepthStencilStateCache.Put(glState, std::move(dx11DepthStencilState)); in getDepthStencilState()
/dports/databases/qt5-sqldrivers-odbc/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp211 d3d11::DepthStencilState dx11DepthStencilState; in getDepthStencilState() local
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
213 const auto &iter = mDepthStencilStateCache.Put(glState, std::move(dx11DepthStencilState)); in getDepthStencilState()
/dports/net/qt5-network/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp211 d3d11::DepthStencilState dx11DepthStencilState; in getDepthStencilState() local
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
213 const auto &iter = mDepthStencilStateCache.Put(glState, std::move(dx11DepthStencilState)); in getDepthStencilState()
/dports/textproc/qt5-xml/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp211 d3d11::DepthStencilState dx11DepthStencilState; in getDepthStencilState() local
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
213 const auto &iter = mDepthStencilStateCache.Put(glState, std::move(dx11DepthStencilState)); in getDepthStencilState()
/dports/lang/spidermonkey60/firefox-60.9.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp211 d3d11::DepthStencilState dx11DepthStencilState; in getDepthStencilState() local
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
213 const auto &iter = mDepthStencilStateCache.Put(glState, std::move(dx11DepthStencilState)); in getDepthStencilState()
/dports/x11-toolkits/qt5-widgets/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp211 d3d11::DepthStencilState dx11DepthStencilState; in getDepthStencilState() local
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
213 const auto &iter = mDepthStencilStateCache.Put(glState, std::move(dx11DepthStencilState)); in getDepthStencilState()
/dports/devel/qt5-testlib/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp211 d3d11::DepthStencilState dx11DepthStencilState; in getDepthStencilState() local
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
213 const auto &iter = mDepthStencilStateCache.Put(glState, std::move(dx11DepthStencilState)); in getDepthStencilState()
/dports/devel/qt5-buildtools/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp211 d3d11::DepthStencilState dx11DepthStencilState; in getDepthStencilState() local
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
213 const auto &iter = mDepthStencilStateCache.Put(glState, std::move(dx11DepthStencilState)); in getDepthStencilState()
/dports/devel/qt5-dbus/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp211 d3d11::DepthStencilState dx11DepthStencilState; in getDepthStencilState() local
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
213 const auto &iter = mDepthStencilStateCache.Put(glState, std::move(dx11DepthStencilState)); in getDepthStencilState()
/dports/devel/qt5-concurrent/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp211 d3d11::DepthStencilState dx11DepthStencilState; in getDepthStencilState() local
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
213 const auto &iter = mDepthStencilStateCache.Put(glState, std::move(dx11DepthStencilState)); in getDepthStencilState()
/dports/devel/qt5-qmake/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp211 d3d11::DepthStencilState dx11DepthStencilState; in getDepthStencilState() local
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
213 const auto &iter = mDepthStencilStateCache.Put(glState, std::move(dx11DepthStencilState)); in getDepthStencilState()
/dports/print/qt5-printsupport/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp211 d3d11::DepthStencilState dx11DepthStencilState; in getDepthStencilState() local
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
213 const auto &iter = mDepthStencilStateCache.Put(glState, std::move(dx11DepthStencilState)); in getDepthStencilState()
/dports/graphics/qt5-opengl/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp211 d3d11::DepthStencilState dx11DepthStencilState; in getDepthStencilState() local
212 ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
213 const auto &iter = mDepthStencilStateCache.Put(glState, std::move(dx11DepthStencilState)); in getDepthStencilState()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp253 d3d11::DepthStencilState dx11DepthStencilState; in getDepthStencilState() local
255 renderer->allocateResource(GetImplAs<Context11>(context), dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
256 const auto &iter = mDepthStencilStateCache.Put(glState, std::move(dx11DepthStencilState)); in getDepthStencilState()
/dports/www/firefox-esr/firefox-91.8.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp253 d3d11::DepthStencilState dx11DepthStencilState; in getDepthStencilState() local
255 renderer->allocateResource(GetImplAs<Context11>(context), dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
256 const auto &iter = mDepthStencilStateCache.Put(glState, std::move(dx11DepthStencilState)); in getDepthStencilState()
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp253 d3d11::DepthStencilState dx11DepthStencilState; in getDepthStencilState() local
255 renderer->allocateResource(GetImplAs<Context11>(context), dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
256 const auto &iter = mDepthStencilStateCache.Put(glState, std::move(dx11DepthStencilState)); in getDepthStencilState()
/dports/www/firefox/firefox-99.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp253 d3d11::DepthStencilState dx11DepthStencilState; in getDepthStencilState() local
255 renderer->allocateResource(GetImplAs<Context11>(context), dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
256 const auto &iter = mDepthStencilStateCache.Put(glState, std::move(dx11DepthStencilState)); in getDepthStencilState()

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