Searched refs:dxbcMixG (Results 1 – 2 of 2) sorted by relevance
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/src/ |
H A D | shader_dxbc.cpp | 600 inline uint32_t dxbcMixG(uint32_t _b, uint32_t _c, uint32_t _d) in dxbcMixG() function 662 aa = bb + bx::uint32_rol(aa + dxbcMixG(bb, cc, dd) + d1 + 0xf61e2562, 5); in dxbcHashBlock() 663 dd = aa + bx::uint32_rol(dd + dxbcMixG(aa, bb, cc) + d6 + 0xc040b340, 9); in dxbcHashBlock() 664 cc = dd + bx::uint32_rol(cc + dxbcMixG(dd, aa, bb) + d11 + 0x265e5a51, 14); in dxbcHashBlock() 665 bb = cc + bx::uint32_ror(bb + dxbcMixG(cc, dd, aa) + d0 + 0xe9b6c7aa, 12); in dxbcHashBlock() 666 aa = bb + bx::uint32_rol(aa + dxbcMixG(bb, cc, dd) + d5 + 0xd62f105d, 5); in dxbcHashBlock() 667 dd = aa + bx::uint32_rol(dd + dxbcMixG(aa, bb, cc) + d10 + 0x02441453, 9); in dxbcHashBlock() 668 cc = dd + bx::uint32_rol(cc + dxbcMixG(dd, aa, bb) + d15 + 0xd8a1e681, 14); in dxbcHashBlock() 669 bb = cc + bx::uint32_ror(bb + dxbcMixG(cc, dd, aa) + d4 + 0xe7d3fbc8, 12); in dxbcHashBlock() 670 aa = bb + bx::uint32_rol(aa + dxbcMixG(bb, cc, dd) + d9 + 0x21e1cde6, 5); in dxbcHashBlock() [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/src/ |
H A D | shader_dxbc.cpp | 600 inline uint32_t dxbcMixG(uint32_t _b, uint32_t _c, uint32_t _d) in dxbcMixG() function 662 aa = bb + bx::uint32_rol(aa + dxbcMixG(bb, cc, dd) + d1 + 0xf61e2562, 5); in dxbcHashBlock() 663 dd = aa + bx::uint32_rol(dd + dxbcMixG(aa, bb, cc) + d6 + 0xc040b340, 9); in dxbcHashBlock() 664 cc = dd + bx::uint32_rol(cc + dxbcMixG(dd, aa, bb) + d11 + 0x265e5a51, 14); in dxbcHashBlock() 665 bb = cc + bx::uint32_ror(bb + dxbcMixG(cc, dd, aa) + d0 + 0xe9b6c7aa, 12); in dxbcHashBlock() 666 aa = bb + bx::uint32_rol(aa + dxbcMixG(bb, cc, dd) + d5 + 0xd62f105d, 5); in dxbcHashBlock() 667 dd = aa + bx::uint32_rol(dd + dxbcMixG(aa, bb, cc) + d10 + 0x02441453, 9); in dxbcHashBlock() 668 cc = dd + bx::uint32_rol(cc + dxbcMixG(dd, aa, bb) + d15 + 0xd8a1e681, 14); in dxbcHashBlock() 669 bb = cc + bx::uint32_ror(bb + dxbcMixG(cc, dd, aa) + d4 + 0xe7d3fbc8, 12); in dxbcHashBlock() 670 aa = bb + bx::uint32_rol(aa + dxbcMixG(bb, cc, dd) + d9 + 0x21e1cde6, 5); in dxbcHashBlock() [all …]
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