Searched refs:dxbcMixH (Results 1 – 2 of 2) sorted by relevance
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/src/ |
H A D | shader_dxbc.cpp | 605 inline uint32_t dxbcMixH(uint32_t _b, uint32_t _c, uint32_t _d) in dxbcMixH() function 679 aa = bb + bx::uint32_rol(aa + dxbcMixH(bb, cc, dd) + d5 + 0xfffa3942, 4); in dxbcHashBlock() 680 dd = aa + bx::uint32_rol(dd + dxbcMixH(aa, bb, cc) + d8 + 0x8771f681, 11); in dxbcHashBlock() 681 cc = dd + bx::uint32_rol(cc + dxbcMixH(dd, aa, bb) + d11 + 0x6d9d6122, 16); in dxbcHashBlock() 682 bb = cc + bx::uint32_ror(bb + dxbcMixH(cc, dd, aa) + d14 + 0xfde5380c, 9); in dxbcHashBlock() 683 aa = bb + bx::uint32_rol(aa + dxbcMixH(bb, cc, dd) + d1 + 0xa4beea44, 4); in dxbcHashBlock() 684 dd = aa + bx::uint32_rol(dd + dxbcMixH(aa, bb, cc) + d4 + 0x4bdecfa9, 11); in dxbcHashBlock() 685 cc = dd + bx::uint32_rol(cc + dxbcMixH(dd, aa, bb) + d7 + 0xf6bb4b60, 16); in dxbcHashBlock() 686 bb = cc + bx::uint32_ror(bb + dxbcMixH(cc, dd, aa) + d10 + 0xbebfbc70, 9); in dxbcHashBlock() 687 aa = bb + bx::uint32_rol(aa + dxbcMixH(bb, cc, dd) + d13 + 0x289b7ec6, 4); in dxbcHashBlock() [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/src/ |
H A D | shader_dxbc.cpp | 605 inline uint32_t dxbcMixH(uint32_t _b, uint32_t _c, uint32_t _d) in dxbcMixH() function 679 aa = bb + bx::uint32_rol(aa + dxbcMixH(bb, cc, dd) + d5 + 0xfffa3942, 4); in dxbcHashBlock() 680 dd = aa + bx::uint32_rol(dd + dxbcMixH(aa, bb, cc) + d8 + 0x8771f681, 11); in dxbcHashBlock() 681 cc = dd + bx::uint32_rol(cc + dxbcMixH(dd, aa, bb) + d11 + 0x6d9d6122, 16); in dxbcHashBlock() 682 bb = cc + bx::uint32_ror(bb + dxbcMixH(cc, dd, aa) + d14 + 0xfde5380c, 9); in dxbcHashBlock() 683 aa = bb + bx::uint32_rol(aa + dxbcMixH(bb, cc, dd) + d1 + 0xa4beea44, 4); in dxbcHashBlock() 684 dd = aa + bx::uint32_rol(dd + dxbcMixH(aa, bb, cc) + d4 + 0x4bdecfa9, 11); in dxbcHashBlock() 685 cc = dd + bx::uint32_rol(cc + dxbcMixH(dd, aa, bb) + d7 + 0xf6bb4b60, 16); in dxbcHashBlock() 686 bb = cc + bx::uint32_ror(bb + dxbcMixH(cc, dd, aa) + d10 + 0xbebfbc70, 9); in dxbcHashBlock() 687 aa = bb + bx::uint32_rol(aa + dxbcMixH(bb, cc, dd) + d13 + 0x289b7ec6, 4); in dxbcHashBlock() [all …]
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