Searched refs:dxbcMixI (Results 1 – 2 of 2) sorted by relevance
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/src/ |
H A D | shader_dxbc.cpp | 613 inline uint32_t dxbcMixI(uint32_t _b, uint32_t _c, uint32_t _d) in dxbcMixI() function 696 aa = bb + bx::uint32_rol(aa + dxbcMixI(bb, cc, dd) + d0 + 0xf4292244, 6); in dxbcHashBlock() 697 dd = aa + bx::uint32_rol(dd + dxbcMixI(aa, bb, cc) + d7 + 0x432aff97, 10); in dxbcHashBlock() 698 cc = dd + bx::uint32_rol(cc + dxbcMixI(dd, aa, bb) + d14 + 0xab9423a7, 15); in dxbcHashBlock() 699 bb = cc + bx::uint32_ror(bb + dxbcMixI(cc, dd, aa) + d5 + 0xfc93a039, 11); in dxbcHashBlock() 700 aa = bb + bx::uint32_rol(aa + dxbcMixI(bb, cc, dd) + d12 + 0x655b59c3, 6); in dxbcHashBlock() 701 dd = aa + bx::uint32_rol(dd + dxbcMixI(aa, bb, cc) + d3 + 0x8f0ccc92, 10); in dxbcHashBlock() 702 cc = dd + bx::uint32_rol(cc + dxbcMixI(dd, aa, bb) + d10 + 0xffeff47d, 15); in dxbcHashBlock() 703 bb = cc + bx::uint32_ror(bb + dxbcMixI(cc, dd, aa) + d1 + 0x85845dd1, 11); in dxbcHashBlock() 704 aa = bb + bx::uint32_rol(aa + dxbcMixI(bb, cc, dd) + d8 + 0x6fa87e4f, 6); in dxbcHashBlock() [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/src/ |
H A D | shader_dxbc.cpp | 613 inline uint32_t dxbcMixI(uint32_t _b, uint32_t _c, uint32_t _d) in dxbcMixI() function 696 aa = bb + bx::uint32_rol(aa + dxbcMixI(bb, cc, dd) + d0 + 0xf4292244, 6); in dxbcHashBlock() 697 dd = aa + bx::uint32_rol(dd + dxbcMixI(aa, bb, cc) + d7 + 0x432aff97, 10); in dxbcHashBlock() 698 cc = dd + bx::uint32_rol(cc + dxbcMixI(dd, aa, bb) + d14 + 0xab9423a7, 15); in dxbcHashBlock() 699 bb = cc + bx::uint32_ror(bb + dxbcMixI(cc, dd, aa) + d5 + 0xfc93a039, 11); in dxbcHashBlock() 700 aa = bb + bx::uint32_rol(aa + dxbcMixI(bb, cc, dd) + d12 + 0x655b59c3, 6); in dxbcHashBlock() 701 dd = aa + bx::uint32_rol(dd + dxbcMixI(aa, bb, cc) + d3 + 0x8f0ccc92, 10); in dxbcHashBlock() 702 cc = dd + bx::uint32_rol(cc + dxbcMixI(dd, aa, bb) + d10 + 0xffeff47d, 15); in dxbcHashBlock() 703 bb = cc + bx::uint32_ror(bb + dxbcMixI(cc, dd, aa) + d1 + 0x85845dd1, 11); in dxbcHashBlock() 704 aa = bb + bx::uint32_rol(aa + dxbcMixI(bb, cc, dd) + d8 + 0x6fa87e4f, 6); in dxbcHashBlock() [all …]
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