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Searched refs:dynamic_sqrradius (Results 1 – 6 of 6) sorted by relevance

/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/
H A Dhw_light.c273 if (dist_p2d >= lsp->dynamic_sqrradius) in HWR_WallLighting()
295 s = 0.5f / sqrt(lsp->dynamic_sqrradius - dist_p2d); in HWR_WallLighting()
312 Surf.FlatColor.s.alpha *= (1 - dist_p2d/lsp->dynamic_sqrradius); in HWR_WallLighting()
371 s = 0.5f / sqrt(lsp->dynamic_sqrradius - dist_p2d); in HWR_PlaneLighting()
389 Surf.FlatColor.s.alpha *= (1 - dist_p2d/lsp->dynamic_sqrradius); in HWR_PlaneLighting()
652 h->dynamic_sqrradius = h->dynamic_radius * h->dynamic_radius; in HWR_Init_Light()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dr_defs.h696 float dynamic_sqrradius; // radius^2 of the light ball member
H A Dt_func.c4392 sl->dynamic_sqrradius = fval * fval; in SF_SetCorona()
4425 sl->dynamic_sqrradius = sl->dynamic_radius * sl->dynamic_radius; in SF_SetCorona()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_defs.h511 float dynamic_sqrradius; // radius^2 of the light ball member
H A Ddeh_soc.c801 lspr[num].dynamic_sqrradius = fvalue * fvalue; in readlight()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_light.c32 #define DL_SQRRADIUS(x) dynlights->p_lspr[(x)]->dynamic_sqrradius
1219 lspr[i].dynamic_sqrradius = lspr[i].dynamic_radius*lspr[i].dynamic_radius; in HWR_InitLight()