Searched refs:dynamic_sqrradius (Results 1 – 6 of 6) sorted by relevance
273 if (dist_p2d >= lsp->dynamic_sqrradius) in HWR_WallLighting()295 s = 0.5f / sqrt(lsp->dynamic_sqrradius - dist_p2d); in HWR_WallLighting()312 Surf.FlatColor.s.alpha *= (1 - dist_p2d/lsp->dynamic_sqrradius); in HWR_WallLighting()371 s = 0.5f / sqrt(lsp->dynamic_sqrradius - dist_p2d); in HWR_PlaneLighting()389 Surf.FlatColor.s.alpha *= (1 - dist_p2d/lsp->dynamic_sqrradius); in HWR_PlaneLighting()652 h->dynamic_sqrradius = h->dynamic_radius * h->dynamic_radius; in HWR_Init_Light()
696 float dynamic_sqrradius; // radius^2 of the light ball member
4392 sl->dynamic_sqrradius = fval * fval; in SF_SetCorona()4425 sl->dynamic_sqrradius = sl->dynamic_radius * sl->dynamic_radius; in SF_SetCorona()
511 float dynamic_sqrradius; // radius^2 of the light ball member
801 lspr[num].dynamic_sqrradius = fvalue * fvalue; in readlight()
32 #define DL_SQRRADIUS(x) dynlights->p_lspr[(x)]->dynamic_sqrradius1219 lspr[i].dynamic_sqrradius = lspr[i].dynamic_radius*lspr[i].dynamic_radius; in HWR_InitLight()