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Searched refs:eGameSFX (Results 1 – 9 of 9) sorted by relevance

/dports/games/astromenace/astromenace-1.4.1/src/assets/
H A Daudio.cpp102 {eGameSFX::Explosion_Small, sSoundMetadata{"sfx/explosion4.wav"}},
103 {eGameSFX::Explosion_Medium, sSoundMetadata{"sfx/explosion1.wav"}},
104 {eGameSFX::Explosion_Big, sSoundMetadata{"sfx/explosion2.wav"}},
110 {eGameSFX::WeaponFire_Ion1, sSoundMetadata{"sfx/weaponfire5.wav"}},
111 {eGameSFX::WeaponFire_Ion2, sSoundMetadata{"sfx/weaponfire6.wav"}},
124 {eGameSFX::WeaponFire_Bomb, sSoundMetadata{"sfx/weaponfire19.wav"}},
125 {eGameSFX::Hit_Kinetic, sSoundMetadata{"sfx/kinetichit.wav"}},
126 {eGameSFX::Hit_Ion, sSoundMetadata{"sfx/ionhit.wav"}},
127 {eGameSFX::Hit_Plasma, sSoundMetadata{"sfx/plasmahit.wav"}},
128 {eGameSFX::Hit_Antimatter, sSoundMetadata{"sfx/antimaterhit.wav"}},
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H A Daudio.h57 enum class eGameSFX { enum
128 unsigned int PlayGameSFX(eGameSFX GameSFX, float LocalVolume, const sVECTOR3D &Location, int AtType…
/dports/games/astromenace/astromenace-1.4.1/src/object3d/weapon/
H A Dweapon.cpp49 eGameSFX SFX;
120 …{eGameSFX::WeaponFire_Laser, true, 15, 5, 150, 800, 1.2f, sVECTOR3D{0.0f, 0.0f, 0.0f}, sVECTOR3D{…
143 …{eGameSFX::WeaponFire_Ion2, true, 10, 1, 10, 2000, 0.9f, sVECTOR3D{0.0f, 0.0f, 0.0f}, sVECTOR3D{0…
927 if (SFX != eGameSFX::none) { in Update()
970 if (SFX != eGameSFX::none) in Update()
1208 PlayGameSFX(eGameSFX::WeaponMalfunction_Kinetic, fVol, Location); in WeaponFire()
1217 PlayGameSFX(eGameSFX::WeaponMalfunction_Particle, fVol, Location); in WeaponFire()
1223 PlayGameSFX(eGameSFX::WeaponMalfunction_Beam, fVol, Location); in WeaponFire()
1229 PlayGameSFX(eGameSFX::WeaponMalfunction_Energy, fVol, Location); in WeaponFire()
1236 PlayGameSFX(eGameSFX::WeaponMalfunction_Launcher, fVol, Location); in WeaponFire()
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H A Dweapon.h45 enum class eGameSFX; variable
97 eGameSFX SFX{static_cast<eGameSFX>(0)}; // initialized to 0, eGameSFX::none
/dports/games/astromenace/astromenace-1.4.1/src/object3d/explosion/
H A Dbullet_explosion.cpp66 PlayGameSFX(eGameSFX::Explosion_Medium, Volume, Location); in PlayBulletExplosionSFX()
80 PlayGameSFX(eGameSFX::Hit_Kinetic, Volume, Location); in PlayBulletExplosionSFX()
91 PlayGameSFX(eGameSFX::Hit_Ion, Volume, Location); in PlayBulletExplosionSFX()
108 PlayGameSFX(eGameSFX::Hit_Plasma, Volume, Location); in PlayBulletExplosionSFX()
119 PlayGameSFX(eGameSFX::Hit_Antimatter, Volume, Location); in PlayBulletExplosionSFX()
124 PlayGameSFX(eGameSFX::Hit_Gauss, Volume, Location); in PlayBulletExplosionSFX()
136 PlayGameSFX(eGameSFX::Explosion_Medium, Volume, Location); in PlayBulletExplosionSFX()
143 PlayGameSFX(eGameSFX::Explosion_Medium, Volume, Location); in PlayBulletExplosionSFX()
150 PlayGameSFX(eGameSFX::Explosion_Big, Volume, Location, 2); in PlayBulletExplosionSFX()
157 PlayGameSFX(eGameSFX::Explosion_Big_Energy, Volume, Location, 2); in PlayBulletExplosionSFX()
H A Dspace_explosion.cpp658 PlayGameSFX(eGameSFX::Explosion_Small, 1.0f, ExplLocation, 2); in cSpaceExplosion()
661 PlayGameSFX(eGameSFX::Explosion_Big, 1.0f, ExplLocation, 2); in cSpaceExplosion()
664 PlayGameSFX(eGameSFX::Explosion_Big_Energy, 1.0f, ExplLocation, 2); in cSpaceExplosion()
667 PlayGameSFX(eGameSFX::Explosion_Big_Energy, 1.0f, ExplLocation, 2); in cSpaceExplosion()
670 PlayGameSFX(eGameSFX::Explosion_Big, 1.0f, ExplLocation, 2); in cSpaceExplosion()
H A Dground_explosion.cpp161 PlayGameSFX(eGameSFX::Explosion_Big_Energy, 1.0f, ExplLocation, 2); in cGroundExplosion()
/dports/games/astromenace/astromenace-1.4.1/src/object3d/space_ship/
H A Dalien_space_fighter.cpp346 sharedWeapon->SFX = eGameSFX::none; in cAlienSpaceFighter()
349 sharedWeapon->SFX = eGameSFX::none; in cAlienSpaceFighter()
352 sharedWeapon->SFX = eGameSFX::none; in cAlienSpaceFighter()
H A Dpirate_ship.cpp245 sharedWeapon->SFX = eGameSFX::none; in cPirateShip()