/dports/games/astromenace/astromenace-1.4.1/src/assets/ |
H A D | audio.cpp | 102 {eGameSFX::Explosion_Small, sSoundMetadata{"sfx/explosion4.wav"}}, 103 {eGameSFX::Explosion_Medium, sSoundMetadata{"sfx/explosion1.wav"}}, 104 {eGameSFX::Explosion_Big, sSoundMetadata{"sfx/explosion2.wav"}}, 110 {eGameSFX::WeaponFire_Ion1, sSoundMetadata{"sfx/weaponfire5.wav"}}, 111 {eGameSFX::WeaponFire_Ion2, sSoundMetadata{"sfx/weaponfire6.wav"}}, 124 {eGameSFX::WeaponFire_Bomb, sSoundMetadata{"sfx/weaponfire19.wav"}}, 125 {eGameSFX::Hit_Kinetic, sSoundMetadata{"sfx/kinetichit.wav"}}, 126 {eGameSFX::Hit_Ion, sSoundMetadata{"sfx/ionhit.wav"}}, 127 {eGameSFX::Hit_Plasma, sSoundMetadata{"sfx/plasmahit.wav"}}, 128 {eGameSFX::Hit_Antimatter, sSoundMetadata{"sfx/antimaterhit.wav"}}, [all …]
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H A D | audio.h | 57 enum class eGameSFX { enum 128 unsigned int PlayGameSFX(eGameSFX GameSFX, float LocalVolume, const sVECTOR3D &Location, int AtType…
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/dports/games/astromenace/astromenace-1.4.1/src/object3d/weapon/ |
H A D | weapon.cpp | 49 eGameSFX SFX; 120 …{eGameSFX::WeaponFire_Laser, true, 15, 5, 150, 800, 1.2f, sVECTOR3D{0.0f, 0.0f, 0.0f}, sVECTOR3D{… 143 …{eGameSFX::WeaponFire_Ion2, true, 10, 1, 10, 2000, 0.9f, sVECTOR3D{0.0f, 0.0f, 0.0f}, sVECTOR3D{0… 927 if (SFX != eGameSFX::none) { in Update() 970 if (SFX != eGameSFX::none) in Update() 1208 PlayGameSFX(eGameSFX::WeaponMalfunction_Kinetic, fVol, Location); in WeaponFire() 1217 PlayGameSFX(eGameSFX::WeaponMalfunction_Particle, fVol, Location); in WeaponFire() 1223 PlayGameSFX(eGameSFX::WeaponMalfunction_Beam, fVol, Location); in WeaponFire() 1229 PlayGameSFX(eGameSFX::WeaponMalfunction_Energy, fVol, Location); in WeaponFire() 1236 PlayGameSFX(eGameSFX::WeaponMalfunction_Launcher, fVol, Location); in WeaponFire() [all …]
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H A D | weapon.h | 45 enum class eGameSFX; variable 97 eGameSFX SFX{static_cast<eGameSFX>(0)}; // initialized to 0, eGameSFX::none
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/dports/games/astromenace/astromenace-1.4.1/src/object3d/explosion/ |
H A D | bullet_explosion.cpp | 66 PlayGameSFX(eGameSFX::Explosion_Medium, Volume, Location); in PlayBulletExplosionSFX() 80 PlayGameSFX(eGameSFX::Hit_Kinetic, Volume, Location); in PlayBulletExplosionSFX() 91 PlayGameSFX(eGameSFX::Hit_Ion, Volume, Location); in PlayBulletExplosionSFX() 108 PlayGameSFX(eGameSFX::Hit_Plasma, Volume, Location); in PlayBulletExplosionSFX() 119 PlayGameSFX(eGameSFX::Hit_Antimatter, Volume, Location); in PlayBulletExplosionSFX() 124 PlayGameSFX(eGameSFX::Hit_Gauss, Volume, Location); in PlayBulletExplosionSFX() 136 PlayGameSFX(eGameSFX::Explosion_Medium, Volume, Location); in PlayBulletExplosionSFX() 143 PlayGameSFX(eGameSFX::Explosion_Medium, Volume, Location); in PlayBulletExplosionSFX() 150 PlayGameSFX(eGameSFX::Explosion_Big, Volume, Location, 2); in PlayBulletExplosionSFX() 157 PlayGameSFX(eGameSFX::Explosion_Big_Energy, Volume, Location, 2); in PlayBulletExplosionSFX()
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H A D | space_explosion.cpp | 658 PlayGameSFX(eGameSFX::Explosion_Small, 1.0f, ExplLocation, 2); in cSpaceExplosion() 661 PlayGameSFX(eGameSFX::Explosion_Big, 1.0f, ExplLocation, 2); in cSpaceExplosion() 664 PlayGameSFX(eGameSFX::Explosion_Big_Energy, 1.0f, ExplLocation, 2); in cSpaceExplosion() 667 PlayGameSFX(eGameSFX::Explosion_Big_Energy, 1.0f, ExplLocation, 2); in cSpaceExplosion() 670 PlayGameSFX(eGameSFX::Explosion_Big, 1.0f, ExplLocation, 2); in cSpaceExplosion()
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H A D | ground_explosion.cpp | 161 PlayGameSFX(eGameSFX::Explosion_Big_Energy, 1.0f, ExplLocation, 2); in cGroundExplosion()
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/dports/games/astromenace/astromenace-1.4.1/src/object3d/space_ship/ |
H A D | alien_space_fighter.cpp | 346 sharedWeapon->SFX = eGameSFX::none; in cAlienSpaceFighter() 349 sharedWeapon->SFX = eGameSFX::none; in cAlienSpaceFighter() 352 sharedWeapon->SFX = eGameSFX::none; in cAlienSpaceFighter()
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H A D | pirate_ship.cpp | 245 sharedWeapon->SFX = eGameSFX::none; in cPirateShip()
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