Searched refs:eShadingMode (Results 1 – 8 of 8) sorted by relevance
136 eShadingMode(), in MeshHelper()163 aiShadingMode eShadingMode; variable
188 if (aiShadingMode_Phong == g_pcAsset->apcMeshes[i]->eShadingMode) in UpdateSpecularMaterials()893 … if(AI_SUCCESS != aiGetMaterialInteger(pcMat,AI_MATKEY_SHADING_MODEL,(int*)&pcMesh->eShadingMode )) in CreateMaterial()896 pcMesh->eShadingMode = aiShadingMode_Gouraud; in CreateMaterial()908 else if (bDefault)pcMesh->eShadingMode = aiShadingMode_Phong; in CreateMaterial()1046 pcMesh->eShadingMode = aiShadingMode_Gouraud; in CreateMaterial()1087 if ((pcMesh->eShadingMode != aiShadingMode_Gouraud ? true : false) != in CreateMaterial()1088 (pc->eShadingMode != aiShadingMode_Gouraud ? true : false)) in CreateMaterial()1207 if (pcMesh->eShadingMode != aiShadingMode_Gouraud && !g_sOptions.bNoSpecular) in CreateMaterial()1294 if (pcMesh->eShadingMode != aiShadingMode_Gouraud && !g_sOptions.bNoSpecular) in CreateMaterial()1413 if (pcMesh->eShadingMode != aiShadingMode_Gouraud) in SetupMaterial()
139 if (aiShadingMode_Gouraud != g_pcAsset->apcMeshes[i]->eShadingMode) { in RemoveSBDeps()179 if (aiShadingMode_Phong == g_pcAsset->apcMeshes[i]->eShadingMode) { in SetCubeMapBG()189 if (aiShadingMode_Phong == g_pcAsset->apcMeshes[i]->eShadingMode) { in SetCubeMapBG()
1292 aiShadingMode_Gouraud == apclrOut.front().pMesh->eShadingMode) in HandleTreeViewPopup()
148 eShadingMode(), in MeshHelper()177 aiShadingMode eShadingMode; variable
189 if (aiShadingMode_Phong == g_pcAsset->apcMeshes[i]->eShadingMode) in UpdateSpecularMaterials()894 … if(AI_SUCCESS != aiGetMaterialInteger(pcMat,AI_MATKEY_SHADING_MODEL,(int*)&pcMesh->eShadingMode )) in CreateMaterial()897 pcMesh->eShadingMode = aiShadingMode_Gouraud; in CreateMaterial()909 else if (bDefault)pcMesh->eShadingMode = aiShadingMode_Phong; in CreateMaterial()1047 pcMesh->eShadingMode = aiShadingMode_Gouraud; in CreateMaterial()1088 if ((pcMesh->eShadingMode != aiShadingMode_Gouraud ? true : false) != in CreateMaterial()1089 (pc->eShadingMode != aiShadingMode_Gouraud ? true : false)) in CreateMaterial()1208 if (pcMesh->eShadingMode != aiShadingMode_Gouraud && !g_sOptions.bNoSpecular) in CreateMaterial()1295 if (pcMesh->eShadingMode != aiShadingMode_Gouraud && !g_sOptions.bNoSpecular) in CreateMaterial()1414 if (pcMesh->eShadingMode != aiShadingMode_Gouraud) in SetupMaterial()
116 if (aiShadingMode_Gouraud != g_pcAsset->apcMeshes[i]->eShadingMode) in RemoveSBDeps()164 if (aiShadingMode_Phong == g_pcAsset->apcMeshes[i]->eShadingMode) in SetCubeMapBG()179 if (aiShadingMode_Phong == g_pcAsset->apcMeshes[i]->eShadingMode) in SetCubeMapBG()
1286 aiShadingMode_Gouraud == apclrOut.front().pMesh->eShadingMode) in HandleTreeViewPopup()