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Searched refs:easyrpg_max_actor_hp (Results 1 – 6 of 6) sorted by relevance

/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dsystem.h236 int32_t easyrpg_max_actor_hp = -1; variable
337 && l.easyrpg_max_actor_hp == r.easyrpg_max_actor_hp
/dports/games/liblcf/liblcf-0.7.0/src/generated/
H A Drpg_system.cpp93 os << ", easyrpg_max_actor_hp="<< obj.easyrpg_max_actor_hp; in operator <<()
H A Dldb_system.cpp435 &rpg::System::easyrpg_max_actor_hp,
436 LDB_Reader::ChunkSystem::easyrpg_max_actor_hp,
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/
H A Dchunks.h1366 easyrpg_max_actor_hp = 0xCA, enumerator
/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Dfields_easyrpg.csv50 System,easyrpg_max_actor_hp,f,Int32,0xCA,-1,0,0,Absolute maximum HP value actors can have
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_actor.cpp44 auto& val = lcf::Data::system.easyrpg_max_actor_hp; in MaxHpValue()