Searched refs:easyrpg_max_exp (Results 1 – 6 of 6) sorted by relevance
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | system.h | 239 int32_t easyrpg_max_exp = -1; variable 340 && l.easyrpg_max_exp == r.easyrpg_max_exp
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/dports/games/liblcf/liblcf-0.7.0/src/generated/ |
H A D | rpg_system.cpp | 96 os << ", easyrpg_max_exp="<< obj.easyrpg_max_exp; in operator <<()
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H A D | ldb_system.cpp | 456 &rpg::System::easyrpg_max_exp, 457 LDB_Reader::ChunkSystem::easyrpg_max_exp,
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/ |
H A D | chunks.h | 1372 easyrpg_max_exp = 0xCD, enumerator
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/dports/games/liblcf/liblcf-0.7.0/generator/csv/ |
H A D | fields_easyrpg.csv | 53 System,easyrpg_max_exp,f,Int32,0xCD,-1,0,0,Absolute maximum EXP value actors can have
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_actor.cpp | 76 auto& val = lcf::Data::system.easyrpg_max_exp; in MaxExpValue()
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