Searched refs:easyrpg_max_stat_battle_value (Results 1 – 7 of 7) sorted by relevance
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | system.h | 248 int32_t easyrpg_max_stat_battle_value = -1; variable 349 && l.easyrpg_max_stat_battle_value == r.easyrpg_max_stat_battle_value;
|
/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_enemy.cpp | 68 auto& val = lcf::Data::system.easyrpg_max_stat_battle_value; in MaxStatBattleValue()
|
H A D | game_actor.cpp | 60 auto& val = lcf::Data::system.easyrpg_max_stat_battle_value; in MaxStatBattleValue()
|
/dports/games/liblcf/liblcf-0.7.0/src/generated/ |
H A D | rpg_system.cpp | 105 os << ", easyrpg_max_stat_battle_value="<< obj.easyrpg_max_stat_battle_value; in operator <<()
|
H A D | ldb_system.cpp | 519 &rpg::System::easyrpg_max_stat_battle_value, 520 LDB_Reader::ChunkSystem::easyrpg_max_stat_battle_value,
|
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/ |
H A D | chunks.h | 1390 easyrpg_max_stat_battle_value = 0xD6 enumerator
|
/dports/games/liblcf/liblcf-0.7.0/generator/csv/ |
H A D | fields_easyrpg.csv | 62 System,easyrpg_max_stat_battle_value,f,Int32,0xD6,-1,0,0,Absolute maximum value a battle stat can h…
|