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Searched refs:easyrpg_max_stat_battle_value (Results 1 – 7 of 7) sorted by relevance

/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dsystem.h248 int32_t easyrpg_max_stat_battle_value = -1; variable
349 && l.easyrpg_max_stat_battle_value == r.easyrpg_max_stat_battle_value;
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_enemy.cpp68 auto& val = lcf::Data::system.easyrpg_max_stat_battle_value; in MaxStatBattleValue()
H A Dgame_actor.cpp60 auto& val = lcf::Data::system.easyrpg_max_stat_battle_value; in MaxStatBattleValue()
/dports/games/liblcf/liblcf-0.7.0/src/generated/
H A Drpg_system.cpp105 os << ", easyrpg_max_stat_battle_value="<< obj.easyrpg_max_stat_battle_value; in operator <<()
H A Dldb_system.cpp519 &rpg::System::easyrpg_max_stat_battle_value,
520 LDB_Reader::ChunkSystem::easyrpg_max_stat_battle_value,
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/
H A Dchunks.h1390 easyrpg_max_stat_battle_value = 0xD6 enumerator
/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Dfields_easyrpg.csv62 System,easyrpg_max_stat_battle_value,f,Int32,0xD6,-1,0,0,Absolute maximum value a battle stat can h…