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Searched refs:easyrpg_variable_max_value (Results 1 – 6 of 6) sorted by relevance

/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dsystem.h244 int32_t easyrpg_variable_max_value = 0; variable
345 && l.easyrpg_variable_max_value == r.easyrpg_variable_max_value
/dports/games/liblcf/liblcf-0.7.0/src/generated/
H A Drpg_system.cpp101 os << ", easyrpg_variable_max_value="<< obj.easyrpg_variable_max_value; in operator <<()
H A Dldb_system.cpp491 &rpg::System::easyrpg_variable_max_value,
492 LDB_Reader::ChunkSystem::easyrpg_variable_max_value,
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/
H A Dchunks.h1382 easyrpg_variable_max_value = 0xD2, enumerator
/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Dfields_easyrpg.csv58 System,easyrpg_variable_max_value,f,Int32,0xD2,0,0,0,Maximum value a variable can have
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dplayer.cpp866 auto max_var = lcf::Data::system.easyrpg_variable_max_value; in ResetGameObjects()