Searched refs:easyrpg_variable_max_value (Results 1 – 6 of 6) sorted by relevance
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | system.h | 244 int32_t easyrpg_variable_max_value = 0; variable 345 && l.easyrpg_variable_max_value == r.easyrpg_variable_max_value
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/dports/games/liblcf/liblcf-0.7.0/src/generated/ |
H A D | rpg_system.cpp | 101 os << ", easyrpg_variable_max_value="<< obj.easyrpg_variable_max_value; in operator <<()
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H A D | ldb_system.cpp | 491 &rpg::System::easyrpg_variable_max_value, 492 LDB_Reader::ChunkSystem::easyrpg_variable_max_value,
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/ |
H A D | chunks.h | 1382 easyrpg_variable_max_value = 0xD2, enumerator
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/dports/games/liblcf/liblcf-0.7.0/generator/csv/ |
H A D | fields_easyrpg.csv | 58 System,easyrpg_variable_max_value,f,Int32,0xD2,0,0,0,Maximum value a variable can have
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | player.cpp | 866 auto max_var = lcf::Data::system.easyrpg_variable_max_value; in ResetGameObjects()
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