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Searched refs:ec_buff_reference (Results 1 – 3 of 3) sorted by relevance

/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dbuffs.c133 if (act->buffs & BUFF_SHIELD && act->ec_buff_reference[buff_index] == NULL) { in update_buff_eye_candy()
134 …act->ec_buff_reference[buff_index] = ec_create_ongoing_shield2(act, 1.0, 1.0, (poor_man ? 6 : 10),… in update_buff_eye_candy()
137 if (act->buffs & BUFF_MAGIC_PROTECTION && act->ec_buff_reference[buff_index] == NULL) { in update_buff_eye_candy()
138 …act->ec_buff_reference[buff_index] = ec_create_ongoing_magic_protection2(act, 1.0, 1.0, (poor_man … in update_buff_eye_candy()
152 if (act->ec_buff_reference[i] != NULL && !(act->buffs & ((Uint32)(0.5 + pow(2, i))))) { in update_buff_eye_candy()
153 ec_recall_effect(act->ec_buff_reference[i]); in update_buff_eye_candy()
154 act->ec_buff_reference[i] = NULL; in update_buff_eye_candy()
H A Dactors.h667 ec_reference ec_buff_reference[NUM_BUFFS]; member
H A Dactors.c229 our_actor->ec_buff_reference[i] = NULL; in add_actor()