Searched refs:ed_offsets (Results 1 – 2 of 2) sorted by relevance
242 memset(ed_offsets, 0, sizeof(ed_offsets)); in BreakOut()243 ed_offsets[EX_SLIME] = 20; in BreakOut()244 ed_offsets[EX_METAL] = 40; in BreakOut()245 ed_offsets[EX_WALL] = 60; in BreakOut()246 ed_offsets[EX_WEAPON] = 80; in BreakOut()247 ed_offsets[EX_FAST] = 100; in BreakOut()248 ed_offsets[EX_SLOW] = 100; in BreakOut()3633 DR_SETSRC(ss_bkgnd, ed_x, ed_y + ed_offsets[i]); in ExDisp_Hide()3635 AddRefreshRect(ed_x, ed_y + ed_offsets[i], brick_w, brick_h); in ExDisp_Hide()3654 if ( ed_offsets[i] != 0 && cur_extras[i] ) { in ExDisp_Show()[all …]
395 int ed_offsets[EX_NUMBER]; variable