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Searched refs:ed_offsets (Results 1 – 2 of 2) sorted by relevance

/dports/games/lbreakout/lbreakout-010315/lbreakout/
H A Dbreakout.cpp242 memset(ed_offsets, 0, sizeof(ed_offsets)); in BreakOut()
243 ed_offsets[EX_SLIME] = 20; in BreakOut()
244 ed_offsets[EX_METAL] = 40; in BreakOut()
245 ed_offsets[EX_WALL] = 60; in BreakOut()
246 ed_offsets[EX_WEAPON] = 80; in BreakOut()
247 ed_offsets[EX_FAST] = 100; in BreakOut()
248 ed_offsets[EX_SLOW] = 100; in BreakOut()
3633 DR_SETSRC(ss_bkgnd, ed_x, ed_y + ed_offsets[i]); in ExDisp_Hide()
3635 AddRefreshRect(ed_x, ed_y + ed_offsets[i], brick_w, brick_h); in ExDisp_Hide()
3654 if ( ed_offsets[i] != 0 && cur_extras[i] ) { in ExDisp_Show()
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H A Dbreakout.h395 int ed_offsets[EX_NUMBER]; variable