Searched refs:edgeGroup (Results 1 – 8 of 8) sorted by relevance
1902 edgeGroup.vertexSet = tmp[0]; in readEdgeListLodInfo()1905 edgeGroup.triStart = tmp[0]; in readEdgeListLodInfo()1908 edgeGroup.triCount = tmp[0]; in readEdgeListLodInfo()1912 edgeGroup.edges.resize(numEdges); in readEdgeListLodInfo()3011 edgeGroup.vertexSet = tmp[0]; in readEdgeListLodInfo()3085 if (!edgeGroup->triCount && !edgeGroup->triStart) in reorganiseTriangles()3098 if(edgeGroup) in reorganiseTriangles()3099 ++edgeGroup->triCount; in reorganiseTriangles()3143 size_t newIndex = edgeGroup.triStart + edgeGroup.triCount; in reorganiseTriangles()3144 ++edgeGroup.triCount; in reorganiseTriangles()[all …]
2029 edgeGroup.vertexSet = tmp[0]; in readEdgeList()2032 edgeGroup.triStart = tmp[0]; in readEdgeList()2035 edgeGroup.triCount = tmp[0]; in readEdgeList()2039 edgeGroup.edges.resize(numEdges); in readEdgeList()3667 edgeGroup.vertexSet = tmp[0]; in readEdgeList()3671 edgeGroup.edges.resize(numEdges); in readEdgeList()3741 if (!edgeGroup->triCount && !edgeGroup->triStart) in readEdgeList()3754 if(edgeGroup) in readEdgeList()3755 ++edgeGroup->triCount; in readEdgeList()3799 size_t newIndex = edgeGroup.triStart + edgeGroup.triCount; in readEdgeList()[all …]
50 …const auto edgeGroup = WidgetFactory::buildGroupBoxWithVLayout(tr("Edge Arrow Style"), *mainLayout… in initWidgets() local66 edgeGroup.second->addLayout(edgeArrowRadioLayout); in initWidgets()
1034 unsigned char edgeGroup, double iso) in computePoint() argument1131 if (sEdgeGroupTable[signs][1] == edgeGroup in computeMaskedPoint()1137 if (sEdgeGroupTable[signs][2] == edgeGroup in computeMaskedPoint()1144 if (sEdgeGroupTable[signs][3] == edgeGroup in computeMaskedPoint()1151 if (sEdgeGroupTable[signs][4] == edgeGroup in computeMaskedPoint()1157 if (sEdgeGroupTable[signs][5] == edgeGroup in computeMaskedPoint()1164 if (sEdgeGroupTable[signs][6] == edgeGroup in computeMaskedPoint()1172 if (sEdgeGroupTable[signs][7] == edgeGroup in computeMaskedPoint()1180 if (sEdgeGroupTable[signs][8] == edgeGroup in computeMaskedPoint()1187 if (sEdgeGroupTable[signs][9] == edgeGroup in computeMaskedPoint()[all …]
64 mkVertexIndices vertexIndex (edgeGroup:edgeGroups) = setList edgeGroup vertexIndex rest
153 …ObjMesh::Group edgeGroup(HalfEdge & halfedge) { return *(objMesh->getGroupHandle(halfedge.groupID(… in edgeGroup() function