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Searched refs:edge_queue_tri_in_range (Results 1 – 1 of 1) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/
H A Dpbvh_bmesh.c740 bool (*edge_queue_tri_in_range)(const struct EdgeQueue *q, BMFace *f); member
952 if (eq_ctx->q->edge_queue_tri_in_range(eq_ctx->q, f)) { in long_edge_queue_face_add()
980 if (eq_ctx->q->edge_queue_tri_in_range(eq_ctx->q, f)) { in short_edge_queue_face_add()
1026 eq_ctx->q->edge_queue_tri_in_range = edge_queue_tri_in_circle; in long_edge_queue_create()
1030 eq_ctx->q->edge_queue_tri_in_range = edge_queue_tri_in_sphere; in long_edge_queue_create()
1089 eq_ctx->q->edge_queue_tri_in_range = edge_queue_tri_in_circle; in short_edge_queue_create()
1093 eq_ctx->q->edge_queue_tri_in_range = edge_queue_tri_in_sphere; in short_edge_queue_create()