Searched refs:editorAlign (Results 1 – 3 of 3) sorted by relevance
/dports/games/stuntrally/stuntrally-2.6.1/source/road/ |
H A D | Road_Prepass.cpp | 51 bool SplineRoad::RebuildRoadInt(bool editorAlign, bool bulletFull) in RebuildRoadInt() argument 54 if (!rebuild && !(editorAlign || bulletFull)) return false; in RebuildRoadInt() 62 DataRoad DR(editorAlign, bulletFull); in RebuildRoadInt() 96 PrepassLod(DR,DL0,DL,ST, lod, editorAlign); in RebuildRoadInt() 141 if (vSegs.size() != DR.segs || DR.editorAlign || DR.bulletFull) in PrepassRange() 193 int lod, bool editorAlign) in PrepassLod() argument 297 if (editorAlign) // wider road for align terrain tool in PrepassLod()
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H A D | Road.h | 77 bool RebuildRoadInt(bool editorAlign=false, bool edBulletFull=false); 138 bool editorAlign, bulletFull; // ed,options member 141 :editorAlign(edAlign), bulletFull(bltFull) in DataRoad() 207 int lod, bool editorAlign);
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H A D | Road_Rebuild.cpp | 91 blt = DR.bulletFull || DR.editorAlign && (vSel.find(seg) != vSel.end()); in BuildSeg() 182 if (DR.editorAlign) // wider road for align terrain tool in BuildSeg()
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