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Searched refs:editorAlign (Results 1 – 3 of 3) sorted by relevance

/dports/games/stuntrally/stuntrally-2.6.1/source/road/
H A DRoad_Prepass.cpp51 bool SplineRoad::RebuildRoadInt(bool editorAlign, bool bulletFull) in RebuildRoadInt() argument
54 if (!rebuild && !(editorAlign || bulletFull)) return false; in RebuildRoadInt()
62 DataRoad DR(editorAlign, bulletFull); in RebuildRoadInt()
96 PrepassLod(DR,DL0,DL,ST, lod, editorAlign); in RebuildRoadInt()
141 if (vSegs.size() != DR.segs || DR.editorAlign || DR.bulletFull) in PrepassRange()
193 int lod, bool editorAlign) in PrepassLod() argument
297 if (editorAlign) // wider road for align terrain tool in PrepassLod()
H A DRoad.h77 bool RebuildRoadInt(bool editorAlign=false, bool edBulletFull=false);
138 bool editorAlign, bulletFull; // ed,options member
141 :editorAlign(edAlign), bulletFull(bltFull) in DataRoad()
207 int lod, bool editorAlign);
H A DRoad_Rebuild.cpp91 blt = DR.bulletFull || DR.editorAlign && (vSel.find(seg) != vSel.end()); in BuildSeg()
182 if (DR.editorAlign) // wider road for align terrain tool in BuildSeg()