/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | 2d.cpp | 630 void editorGet2dScreenCoordinates(int32_t *xres, int32_t *yres, int32_t x, int32_t y, int32_t zoome) in editorGet2dScreenCoordinates() function 766 editorGet2dScreenCoordinates(&sx1, &sy1, -editorgridextent-posxe, yp2-posye, zoome); in editorDraw2dGrid() 769 … editorGet2dScreenCoordinates(&sx2, &sy2, editorgridextent-posxe, yp2-posye, zoome); in editorDraw2dGrid() 777 editorGet2dScreenCoordinates(&sx1, &sy1, xp2-posxe, -editorgridextent-posye, zoome); in editorDraw2dGrid() 780 … editorGet2dScreenCoordinates(&sx2, &sy2, xp2-posxe, editorgridextent-posye, zoome); in editorDraw2dGrid() 928 editorGet2dScreenCoordinates(&x1, &y1, wal->x-posxe, wal->y-posye, zoome); in editorDraw2dWall() 929 editorGet2dScreenCoordinates(&x2, &y2, wall[p2].x-posxe, wall[p2].y-posye, zoome); in editorDraw2dWall() 1013 editorGet2dScreenCoordinates(&dax, &day, in editorDraw2dWall() 1201 editorGet2dScreenCoordinates(&x1, &y1, spr->x-posxe, spr->y-posye, zoome); in editorDraw2dSpriteBloodMarker() 1291 editorGet2dScreenCoordinates(&x1, &y1, spr->x-posxe, spr->y-posye, zoome); in editorDraw2dSprite()
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H A D | build.cpp | 1669 … editorGet2dScreenCoordinates(&wall[i].x, &wall[i].y, wall[i].x-pos->x, wall[i].y-pos->y, zoom); in inside_editor() 1697 editorGet2dScreenCoordinates(&dax,&day, dax-pos.x,day-pos.y, zoom); in drawsmallabel() 3338 editorGet2dScreenCoordinates(&x1,&y1, v1->x-pos.x,v1->y-pos.y, zoom); in drawlinebetween() 3339 editorGet2dScreenCoordinates(&x2,&y2, v2->x-pos.x,v2->y-pos.y, zoom); in drawlinebetween() 3765 editorGet2dScreenCoordinates(&x2, &y2, startpos.x-pos.x,startpos.y-pos.y, zoom); in overheadeditor() 5309 … editorGet2dScreenCoordinates(&tx,&ty, wall[i].x-pos.x,wall[i].y-pos.y, zoom); in overheadeditor() 5358 … editorGet2dScreenCoordinates(&tx,&ty, sprite[i].x-pos.x,sprite[i].y-pos.y, zoom); in overheadeditor() 5677 … editorGet2dScreenCoordinates(&tx,&ty, wall[j].x-pos.x,wall[j].y-pos.y, zoom); in overheadeditor() 8809 editorGet2dScreenCoordinates(&dax,&day, wall[j].x-pos.x,wall[j].y-pos.y, zoom); in getpointhighlight() 8840 … editorGet2dScreenCoordinates(&dax,&day, sprite[i].x-pos.x,sprite[i].y-pos.y, zoom); in getpointhighlight() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | editor.h | 179 extern void editorGet2dScreenCoordinates(int32_t *xres, int32_t *yres, int32_t x, int32_t y, int32_…
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32exec.cpp | 3046 editorGet2dScreenCoordinates(&x1,&y1, x1-pos.x,y1-pos.y, zoom); in VM_Execute() 3047 editorGet2dScreenCoordinates(&x2,&y2, x2-pos.x,y2-pos.y, zoom); in VM_Execute() 3078 editorGet2dScreenCoordinates(&x1,&y1, x1-pos.x,y1-pos.y, zoom); in VM_Execute()
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H A D | mapedit.cpp | 12346 … editorGet2dScreenCoordinates(&xp1, &yp1, sprite[i].x-pos.x, sprite[i].y-pos.y, zoom); in ExtPreCheckKeys() 12384 editorGet2dScreenCoordinates(&xp1,&yp1, sprite[i].x-pos.x,sprite[i].y-pos.y, zoom); in ExtPreCheckKeys() 12413 editorGet2dScreenCoordinates(&xp1,&yp1, sprite[i].x-pos.x,sprite[i].y-pos.y, zoom); in ExtPreCheckKeys() 12425 … editorGet2dScreenCoordinates(&xp2,&yp2, sprite[k].x-pos.x,sprite[k].y-pos.y, zoom); in ExtPreCheckKeys()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32exec.cpp | 3025 editorGet2dScreenCoordinates(&x1,&y1, x1-pos.x,y1-pos.y, zoom); in VM_Execute() 3026 editorGet2dScreenCoordinates(&x2,&y2, x2-pos.x,y2-pos.y, zoom); in VM_Execute() 3057 editorGet2dScreenCoordinates(&x1,&y1, x1-pos.x,y1-pos.y, zoom); in VM_Execute()
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H A D | astub.cpp | 10367 … editorGet2dScreenCoordinates(&xp1, &yp1, sprite[i].x-pos.x, sprite[i].y-pos.y, zoom); in ExtPreCheckKeys() 10404 editorGet2dScreenCoordinates(&xp1,&yp1, sprite[i].x-pos.x,sprite[i].y-pos.y, zoom); in ExtPreCheckKeys()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32exec.cpp | 3046 editorGet2dScreenCoordinates(&x1,&y1, x1-pos.x,y1-pos.y, zoom); in VM_Execute() 3047 editorGet2dScreenCoordinates(&x2,&y2, x2-pos.x,y2-pos.y, zoom); in VM_Execute() 3086 editorGet2dScreenCoordinates(&x1,&y1, x1-pos.x,y1-pos.y, zoom); in VM_Execute()
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H A D | astub.cpp | 10351 … editorGet2dScreenCoordinates(&xp1, &yp1, sprite[i].x-pos.x, sprite[i].y-pos.y, zoom); in ExtPreCheckKeys() 10388 editorGet2dScreenCoordinates(&xp1,&yp1, sprite[i].x-pos.x,sprite[i].y-pos.y, zoom); in ExtPreCheckKeys()
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