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Searched refs:editorGet2dScreenCoordinates (Results 1 – 9 of 9) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A D2d.cpp630 void editorGet2dScreenCoordinates(int32_t *xres, int32_t *yres, int32_t x, int32_t y, int32_t zoome) in editorGet2dScreenCoordinates() function
766 editorGet2dScreenCoordinates(&sx1, &sy1, -editorgridextent-posxe, yp2-posye, zoome); in editorDraw2dGrid()
769editorGet2dScreenCoordinates(&sx2, &sy2, editorgridextent-posxe, yp2-posye, zoome); in editorDraw2dGrid()
777 editorGet2dScreenCoordinates(&sx1, &sy1, xp2-posxe, -editorgridextent-posye, zoome); in editorDraw2dGrid()
780editorGet2dScreenCoordinates(&sx2, &sy2, xp2-posxe, editorgridextent-posye, zoome); in editorDraw2dGrid()
928 editorGet2dScreenCoordinates(&x1, &y1, wal->x-posxe, wal->y-posye, zoome); in editorDraw2dWall()
929 editorGet2dScreenCoordinates(&x2, &y2, wall[p2].x-posxe, wall[p2].y-posye, zoome); in editorDraw2dWall()
1013 editorGet2dScreenCoordinates(&dax, &day, in editorDraw2dWall()
1201 editorGet2dScreenCoordinates(&x1, &y1, spr->x-posxe, spr->y-posye, zoome); in editorDraw2dSpriteBloodMarker()
1291 editorGet2dScreenCoordinates(&x1, &y1, spr->x-posxe, spr->y-posye, zoome); in editorDraw2dSprite()
H A Dbuild.cpp1669editorGet2dScreenCoordinates(&wall[i].x, &wall[i].y, wall[i].x-pos->x, wall[i].y-pos->y, zoom); in inside_editor()
1697 editorGet2dScreenCoordinates(&dax,&day, dax-pos.x,day-pos.y, zoom); in drawsmallabel()
3338 editorGet2dScreenCoordinates(&x1,&y1, v1->x-pos.x,v1->y-pos.y, zoom); in drawlinebetween()
3339 editorGet2dScreenCoordinates(&x2,&y2, v2->x-pos.x,v2->y-pos.y, zoom); in drawlinebetween()
3765 editorGet2dScreenCoordinates(&x2, &y2, startpos.x-pos.x,startpos.y-pos.y, zoom); in overheadeditor()
5309editorGet2dScreenCoordinates(&tx,&ty, wall[i].x-pos.x,wall[i].y-pos.y, zoom); in overheadeditor()
5358editorGet2dScreenCoordinates(&tx,&ty, sprite[i].x-pos.x,sprite[i].y-pos.y, zoom); in overheadeditor()
5677editorGet2dScreenCoordinates(&tx,&ty, wall[j].x-pos.x,wall[j].y-pos.y, zoom); in overheadeditor()
8809 editorGet2dScreenCoordinates(&dax,&day, wall[j].x-pos.x,wall[j].y-pos.y, zoom); in getpointhighlight()
8840editorGet2dScreenCoordinates(&dax,&day, sprite[i].x-pos.x,sprite[i].y-pos.y, zoom); in getpointhighlight()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Deditor.h179 extern void editorGet2dScreenCoordinates(int32_t *xres, int32_t *yres, int32_t x, int32_t y, int32_…
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32exec.cpp3046 editorGet2dScreenCoordinates(&x1,&y1, x1-pos.x,y1-pos.y, zoom); in VM_Execute()
3047 editorGet2dScreenCoordinates(&x2,&y2, x2-pos.x,y2-pos.y, zoom); in VM_Execute()
3078 editorGet2dScreenCoordinates(&x1,&y1, x1-pos.x,y1-pos.y, zoom); in VM_Execute()
H A Dmapedit.cpp12346editorGet2dScreenCoordinates(&xp1, &yp1, sprite[i].x-pos.x, sprite[i].y-pos.y, zoom); in ExtPreCheckKeys()
12384 editorGet2dScreenCoordinates(&xp1,&yp1, sprite[i].x-pos.x,sprite[i].y-pos.y, zoom); in ExtPreCheckKeys()
12413 editorGet2dScreenCoordinates(&xp1,&yp1, sprite[i].x-pos.x,sprite[i].y-pos.y, zoom); in ExtPreCheckKeys()
12425editorGet2dScreenCoordinates(&xp2,&yp2, sprite[k].x-pos.x,sprite[k].y-pos.y, zoom); in ExtPreCheckKeys()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32exec.cpp3025 editorGet2dScreenCoordinates(&x1,&y1, x1-pos.x,y1-pos.y, zoom); in VM_Execute()
3026 editorGet2dScreenCoordinates(&x2,&y2, x2-pos.x,y2-pos.y, zoom); in VM_Execute()
3057 editorGet2dScreenCoordinates(&x1,&y1, x1-pos.x,y1-pos.y, zoom); in VM_Execute()
H A Dastub.cpp10367editorGet2dScreenCoordinates(&xp1, &yp1, sprite[i].x-pos.x, sprite[i].y-pos.y, zoom); in ExtPreCheckKeys()
10404 editorGet2dScreenCoordinates(&xp1,&yp1, sprite[i].x-pos.x,sprite[i].y-pos.y, zoom); in ExtPreCheckKeys()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32exec.cpp3046 editorGet2dScreenCoordinates(&x1,&y1, x1-pos.x,y1-pos.y, zoom); in VM_Execute()
3047 editorGet2dScreenCoordinates(&x2,&y2, x2-pos.x,y2-pos.y, zoom); in VM_Execute()
3086 editorGet2dScreenCoordinates(&x1,&y1, x1-pos.x,y1-pos.y, zoom); in VM_Execute()
H A Dastub.cpp10351editorGet2dScreenCoordinates(&xp1, &yp1, sprite[i].x-pos.x, sprite[i].y-pos.y, zoom); in ExtPreCheckKeys()
10388 editorGet2dScreenCoordinates(&xp1,&yp1, sprite[i].x-pos.x,sprite[i].y-pos.y, zoom); in ExtPreCheckKeys()