Searched refs:editor_gamestate (Results 1 – 5 of 5) sorted by relevance
103 if (gamestate == editor_gamestate::unsaved) { in SaveGameData()157 gamestate = editor_gamestate::none; in SaveGameData()177 gamestate = editor_gamestate::none; in LoadGameData()
125 editor_gamestate gamestate = editor_gamestate::none;253 case editor_gamestate::none: in GotoGameScreen()266 case editor_gamestate::unsaved: in GotoGameScreen()267 case editor_gamestate::saved: in GotoGameScreen()282 gamestate = editor_gamestate::saved; in GotoGameScreen()898 case editor_gamestate::none: in close_editor()902 case editor_gamestate::saved: in close_editor()956 if (gamestate == editor_gamestate::saved) in gamestate_restore_check()987 gamestate = editor_gamestate::none; in gamestate_restore_check()1007 gamestate = editor_gamestate::saved; in RestoreGameState()
137 gamestate = editor_gamestate::none; in CreateNewMine()
157 enum class editor_gamestate : uint8_t enum173 extern editor_gamestate gamestate;
1420 gamestate = editor_gamestate::unsaved; // saved game editing mode in HandleTestKey()