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Searched refs:editor_gamestate (Results 1 – 5 of 5) sorted by relevance

/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/editor/
H A Dkgame.cpp103 if (gamestate == editor_gamestate::unsaved) { in SaveGameData()
157 gamestate = editor_gamestate::none; in SaveGameData()
177 gamestate = editor_gamestate::none; in LoadGameData()
H A Dmed.cpp125 editor_gamestate gamestate = editor_gamestate::none;
253 case editor_gamestate::none: in GotoGameScreen()
266 case editor_gamestate::unsaved: in GotoGameScreen()
267 case editor_gamestate::saved: in GotoGameScreen()
282 gamestate = editor_gamestate::saved; in GotoGameScreen()
898 case editor_gamestate::none: in close_editor()
902 case editor_gamestate::saved: in close_editor()
956 if (gamestate == editor_gamestate::saved) in gamestate_restore_check()
987 gamestate = editor_gamestate::none; in gamestate_restore_check()
1007 gamestate = editor_gamestate::saved; in RestoreGameState()
H A Dkmine.cpp137 gamestate = editor_gamestate::none; in CreateNewMine()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/include/editor/
H A Deditor.h157 enum class editor_gamestate : uint8_t enum
173 extern editor_gamestate gamestate;
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dgamecntl.cpp1420 gamestate = editor_gamestate::unsaved; // saved game editing mode in HandleTestKey()