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Searched refs:editor_menu_dialog_ (Results 1 – 2 of 2) sorted by relevance

/dports/games/frogatto/frogatto-1.3.1/src/
H A Deditor.hpp298 boost::scoped_ptr<editor_menu_dialog> editor_menu_dialog_; member in editor
H A Deditor.cpp793 editor_menu_dialog_.reset(new editor_menu_dialog(*this)); in editor()
1046 if(editor_menu_dialog_->process_event(event, false)) { in handle_event()
1129 …if(external_code_editor_ && external_code_editor_->replace_in_game_editor() && editor_menu_dialog_ in process()
1135 editor_menu_dialog_->set_code_button_text("edit " + type); in process()
1137 editor_menu_dialog_->set_code_button_text(""); in process()
1385 if(editor_menu_dialog_ && editor_mode_dialog_) { in reset_dialog_positions()
1386editor_menu_dialog_->set_dim(preferences::actual_screen_width() - editor_mode_dialog_->width(), ed… in reset_dialog_positions()
1579 editor_menu_dialog_->open_level(); in handle_key_press()
3383 editor_menu_dialog_->draw(); in draw_gui()