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Searched refs:editor_mode_dialog_ (Results 1 – 2 of 2) sorted by relevance

/dports/games/frogatto/frogatto-1.3.1/src/
H A Deditor.cpp1050 if(editor_mode_dialog_->process_event(event, false)) { in handle_event()
1141 if(editor_mode_dialog_) { in process()
1142 editor_mode_dialog_->refresh_selection(); in process()
1274 if (mousex < editor_mode_dialog_->x()) { in process()
1365 if(editor_mode_dialog_) { in reset_dialog_positions()
1366editor_mode_dialog_->set_loc(graphics::screen_width() - editor_mode_dialog_->width(), editor_mode_… in reset_dialog_positions()
1380 if(layers_dialog_ && editor_mode_dialog_) { in reset_dialog_positions()
1385 if(editor_menu_dialog_ && editor_mode_dialog_) { in reset_dialog_positions()
2808 if(editor_mode_dialog_) { in change_tool()
2809 editor_mode_dialog_->init(); in change_tool()
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H A Deditor.hpp299 boost::scoped_ptr<editor_mode_dialog> editor_mode_dialog_; member in editor