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Searched refs:editor_status_fmt (Results 1 – 11 of 11) sorted by relevance

/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/include/editor/
H A Deditor.h419 #define diagnostic_message_fmt editor_status_fmt
422 extern void editor_status_fmt(const char *format, ... ) __attribute_format_printf(1, 2);
423 #define editor_status_fmt(F,...) dxx_call_printf_checked(editor_status_fmt,editor_status,(),(F),##_… macro
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/editor/
H A Dmedsel.cpp71 editor_status_fmt("%i element selected list sorted.", Selected_segs.size()); in SortSelectedList()
H A Dmed.cpp163 void (editor_status_fmt)( const char *format, ... )
1194 editor_status_fmt("Error: %s isn't bound to anything.", kdesc ); in callback_handler()
1291 editor_status_fmt("Object %d selected.",Cur_object_index); in callback_handler()
H A Dtexture.cpp426 editor_status_fmt("Stretch scale = %7.4f, use Set Default to return to 1.0", f2fl(*sptr)); in TexStretchCommon()
H A Dmedwall.cpp1086 editor_status_fmt("Num_walls set to %d\n", Walls.get_count()); in check_walls()
1116 editor_status_fmt("Num_triggers set to %d\n", Triggers.get_count()); in check_walls()
H A Deobject.cpp316 editor_status_fmt("Can't place player object. Already %i players.", MAX_MULTI_PLAYERS); in ObjectPlaceObject()
H A Dmedrobot.cpp731 editor_status_fmt("Illegal contained object type (%i), changing to powerup.", Cur_goody_type); in callback_handler()
H A Dseguvs.cpp361editor_status_fmt("U, V bogosity in segment #%hu, probably on side #%i. CLEAN UP YOUR MESS!", sta… in assign_uvs_to_side()
H A Dsegment.cpp1506editor_status_fmt("*** WARNING *** %d concave segments in mine! *** WARNING ***", Warning_segs.siz… in warn_if_concave_segments()
H A Dgroup.cpp1640editor_status_fmt("Error -- Cannot copy group, attach side has a child (segment %i) attached.", at… in CopyGroup()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dgamesave.cpp1522editor_status_fmt("Loaded NEW mine %s, \"%s\"", filename, static_cast<const char *>(Current_level_… in load_level()
1970editor_status_fmt("Saved mine %s, \"%s\"", filename, static_cast<const char *>(Current_level_name)… in save_level_sub()