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Searched refs:effectPolymorph (Results 1 – 13 of 13) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/magic/
H A Dact_HandMagic.cpp224 else if ( players[clientnum]->entity->effectPolymorph != NOTHING ) in actLeftHandMagic()
226 if ( players[clientnum]->entity->effectPolymorph > NUMMONSTERS ) in actLeftHandMagic()
229 playerAppearance = players[clientnum]->entity->effectPolymorph - 100; in actLeftHandMagic()
233 playerRace = static_cast<Monster>(players[clientnum]->entity->effectPolymorph); in actLeftHandMagic()
578 else if ( players[clientnum]->entity->effectPolymorph != NOTHING ) in actRightHandMagic()
580 if ( players[clientnum]->entity->effectPolymorph > NUMMONSTERS ) in actRightHandMagic()
583 playerAppearance = players[clientnum]->entity->effectPolymorph - 100; in actRightHandMagic()
587 playerRace = static_cast<Monster>(players[clientnum]->entity->effectPolymorph); in actRightHandMagic()
H A Dmagic.cpp2211 if ( target->effectPolymorph == 0 ) in spellEffectPolymorph()
2213 target->effectPolymorph = target->getMonsterFromPlayerRace(roll); in spellEffectPolymorph()
2217 while ( target->effectPolymorph == target->getMonsterFromPlayerRace(roll) ) in spellEffectPolymorph()
2221 target->effectPolymorph = target->getMonsterFromPlayerRace(roll); in spellEffectPolymorph()
2226 target->effectPolymorph = 100 + rand() % NUMAPPEARANCES; in spellEffectPolymorph()
2232 if ( target->effectPolymorph > NUMMONSTERS ) in spellEffectPolymorph()
2238 race = static_cast<Monster>(target->effectPolymorph); in spellEffectPolymorph()
/dports/games/barony/Barony-3.3.7/src/
H A Dacthudweapon.cpp93 else if ( players[clientnum]->entity->effectPolymorph != NOTHING ) in actHudArm()
95 if ( players[clientnum]->entity->effectPolymorph > NUMMONSTERS ) in actHudArm()
98 playerAppearance = players[clientnum]->entity->effectPolymorph - 100; in actHudArm()
102 playerRace = static_cast<Monster>(players[clientnum]->entity->effectPolymorph); in actHudArm()
446 else if ( players[clientnum]->entity->effectPolymorph != NOTHING ) in actHudWeapon()
448 if ( players[clientnum]->entity->effectPolymorph > NUMMONSTERS ) in actHudWeapon()
451 playerAppearance = players[clientnum]->entity->effectPolymorph - 100; in actHudWeapon()
455 playerRace = static_cast<Monster>(players[clientnum]->entity->effectPolymorph); in actHudWeapon()
3066 else if ( players[clientnum]->entity->effectPolymorph != NOTHING ) in actHudShield()
3068 if ( players[clientnum]->entity->effectPolymorph > NUMMONSTERS ) in actHudShield()
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H A Dshops.cpp180 …>playerRace > 0 && players[clientnum] && players[clientnum]->entity->effectPolymorph > NUMMONSTERS… in buyItemFromShop()
449 …>playerRace > 0 && players[clientnum] && players[clientnum]->entity->effectPolymorph > NUMMONSTERS… in sellItemToShop()
H A Dactsink.cpp103 players[i]->entity->effectPolymorph = 0; in actSink()
H A Dactplayer.cpp1035 if ( my->effectPolymorph != NOTHING ) in actPlayer()
1037 if ( my->effectPolymorph > NUMMONSTERS ) in actPlayer()
1040 playerAppearance = my->effectPolymorph - 100; in actPlayer()
1044 playerRace = static_cast<Monster>(my->effectPolymorph); in actPlayer()
1047 if ( stats[PLAYER_NUM]->appearance == 0 || my->effectPolymorph != NOTHING ) in actPlayer()
1087 …stats[PLAYER_NUM]->playerPolymorphStorage = my->effectPolymorph; // keep track of player polymorph… in actPlayer()
1091 …if ( my->effectPolymorph != NOTHING ) // just in case this was cleared other than normal progressi… in actPlayer()
1093 my->effectPolymorph = NOTHING; in actPlayer()
2805 my->effectPolymorph = 0; in actPlayer()
6126 …yernum] && players[playernum]->entity && players[playernum]->entity->effectPolymorph > NUMMONSTERS… in setDefaultPlayerModel()
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H A Dentity_editor.cpp114 effectPolymorph(skill[50]), in Entity()
H A Dentity.hpp214 Sint32& effectPolymorph; // skill[50] member in Entity
H A Ditem_usage_funcs.cpp131 entity->effectPolymorph = 0; in item_PotionWater()
4068 && players[player] && players[player]->entity->effectPolymorph > NUMMONSTERS ) in item_Food()
4351 && players[player] && players[player]->entity->effectPolymorph > NUMMONSTERS ) in item_FoodTin()
H A Dgame.cpp1376 players[c]->entity->effectPolymorph = stats[c]->playerPolymorphStorage; in gameLogic()
H A Dentity.cpp323 effectPolymorph(skill[50]), in Entity()
1451 effectPolymorph = 0; in effectTimes()
H A Dactmonster.cpp1152 …if ( players[monsterclicked]->entity->effectPolymorph != 0 || players[monsterclicked]->entity->eff… in makeFollower()
H A Dmenu.cpp9561 players[c]->entity->effectPolymorph = stats[c]->playerPolymorphStorage; in handleMainMenu()