/dports/games/onscripter/onscripter-20200722/ |
H A D | ONScripter_effect.cpp | 102 effect_duration = effect->duration; in setEffect() 105 if ( effect_cut_flag ) effect_duration = 0; in setEffect() 106 else if (effect_duration > 100){ in setEffect() 107 effect_duration = effect_duration / 10; in setEffect() 108 } else if (effect_duration > 10){ in setEffect() 109 effect_duration = 10; in setEffect() 111 effect_duration = 1; in setEffect() 258 height = 256 * effect_counter / effect_duration; in doEffect() 350 … EFFECT_QUAKE_AMP * effect->no * (effect_duration - effect_counter) / effect_duration); in doEffect() 370 … EFFECT_QUAKE_AMP * effect->no * (effect_duration - effect_counter) / effect_duration); in doEffect() [all …]
|
H A D | ONScripter.h | 466 int effect_counter, effect_duration; // counter in each effect variable
|
/dports/games/onscripter-1byte/onscripter-20200722/ |
H A D | ONScripter_effect.cpp | 102 effect_duration = effect->duration; in setEffect() 105 if ( effect_cut_flag ) effect_duration = 0; in setEffect() 106 else if (effect_duration > 100){ in setEffect() 107 effect_duration = effect_duration / 10; in setEffect() 108 } else if (effect_duration > 10){ in setEffect() 109 effect_duration = 10; in setEffect() 111 effect_duration = 1; in setEffect() 258 height = 256 * effect_counter / effect_duration; in doEffect() 350 … EFFECT_QUAKE_AMP * effect->no * (effect_duration - effect_counter) / effect_duration); in doEffect() 370 … EFFECT_QUAKE_AMP * effect->no * (effect_duration - effect_counter) / effect_duration); in doEffect() [all …]
|
H A D | ONScripter.h | 466 int effect_counter, effect_duration; // counter in each effect variable
|
/dports/games/valyriatear/ValyriaTear-1.1.0/data/skills/ |
H A D | weapon.lua | 29 function clampDuration(effect_duration) 31 return (effect_duration >= minimum_duration) and effect_duration or minimum_duration 51 effect_duration); 71 effect_duration); 194 effect_duration); 254 effect_duration); 850 effect_duration); 871 local effect_duration = clampDuration(user:GetMagAtk()) 874 effect_duration); 877 effect_duration); [all …]
|
H A D | magic.lua | 32 function clampDuration(effect_duration) 34 return (effect_duration >= minimum_duration) and effect_duration or minimum_duration 63 local effect_duration = clampDuration(user:GetMagDef() * 2000) 66 effect_duration); 87 effect_duration); 165 effect_duration); 265 effect_duration); 589 effect_duration); 880 local effect_duration = clampDuration(user:GetMagAtk()) 883 effect_duration); [all …]
|
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/blink/renderer/modules/gamepad/ |
H A D | gamepad_haptic_actuator.cc | 100 double effect_duration = params->duration() + params->startDelay(); in playEffect() local 101 if (effect_duration > in playEffect()
|
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/blink/renderer/modules/gamepad/ |
H A D | gamepad_haptic_actuator.cc | 109 double effect_duration = params->duration() + params->startDelay(); in playEffect() local 110 if (effect_duration > in playEffect()
|
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | weather_type.h | 140 time_duration effect_duration = 0_turns;
|
H A D | weather_type.cpp | 208 optional( weather_effect_jo, was_loaded, "effect_duration", effect.effect_duration ); in load()
|
H A D | weather.cpp | 584 … player_character.add_effect( current_effect.effect_id, current_effect.effect_duration, in handle_weather_effects() 587 … player_character.add_effect( current_effect.effect_id, current_effect.effect_duration ); in handle_weather_effects()
|
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | weather_type.h | 140 time_duration effect_duration = 0_turns;
|
H A D | weather_type.cpp | 208 optional( weather_effect_jo, was_loaded, "effect_duration", effect.effect_duration ); in load()
|
H A D | weather.cpp | 584 … player_character.add_effect( current_effect.effect_id, current_effect.effect_duration, in handle_weather_effects() 587 … player_character.add_effect( current_effect.effect_id, current_effect.effect_duration ); in handle_weather_effects()
|
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/doc/ |
H A D | WEATHER_TYPE.md | 95 | `effect_duration` | Optional: How long the above effect will be added for, defaults … 110 "effect_duration": "10 minutes",
|
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/doc/ |
H A D | WEATHER_TYPE.md | 95 | `effect_duration` | Optional: How long the above effect will be added for, defaults … 110 "effect_duration": "10 minutes",
|
/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/ |
H A D | struct.h | 736 float effect_duration; member
|
H A D | skills.c | 177 return (SpellSkillMap[program_id].effect_duration + in calculate_program_effect_duration()
|
H A D | luaconfig.c | 1262 {"effect.duration.base", "0", FLOAT_TYPE, &skill->effect_duration }, in get_one_skill()
|
/dports/devel/efl/efl-1.25.1/src/lib/elementary/ |
H A D | elm_genlist.c | 2104 double effect_duration = 0.3, t; in _tree_effect_animator_cb() local 2115 if (t > effect_duration) end = EINA_TRUE; in _tree_effect_animator_cb() 2176 if (t <= effect_duration) in _tree_effect_animator_cb() 2178 y = ((1 - (1 - (t / effect_duration)) * in _tree_effect_animator_cb() 2179 (1 - (t / effect_duration))) * dy); in _tree_effect_animator_cb() 2232 if (t >= (((num - 1) * effect_duration) / in _tree_effect_animator_cb()
|
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/parse/ |
H A D | sexp.cpp | 21737 int effect_duration = eval_num(n); in sexp_ship_effect() local 21774 sp->shader_effect_duration = effect_duration; in sexp_ship_effect() 21786 sp->shader_effect_duration = effect_duration; in sexp_ship_effect()
|
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/parse/ |
H A D | sexp.cpp | 23181 int effect_duration = eval_num(n, is_nan, is_nan_forever); in sexp_ship_effect() local 23199 sp->shader_effect_duration = effect_duration; in sexp_ship_effect() 23214 sp->shader_effect_duration = effect_duration; in sexp_ship_effect()
|