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Searched refs:effect_duration (Results 1 – 22 of 22) sorted by relevance

/dports/games/onscripter/onscripter-20200722/
H A DONScripter_effect.cpp102 effect_duration = effect->duration; in setEffect()
105 if ( effect_cut_flag ) effect_duration = 0; in setEffect()
106 else if (effect_duration > 100){ in setEffect()
107 effect_duration = effect_duration / 10; in setEffect()
108 } else if (effect_duration > 10){ in setEffect()
109 effect_duration = 10; in setEffect()
111 effect_duration = 1; in setEffect()
258 height = 256 * effect_counter / effect_duration; in doEffect()
350 … EFFECT_QUAKE_AMP * effect->no * (effect_duration - effect_counter) / effect_duration); in doEffect()
370 … EFFECT_QUAKE_AMP * effect->no * (effect_duration - effect_counter) / effect_duration); in doEffect()
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H A DONScripter.h466 int effect_counter, effect_duration; // counter in each effect variable
/dports/games/onscripter-1byte/onscripter-20200722/
H A DONScripter_effect.cpp102 effect_duration = effect->duration; in setEffect()
105 if ( effect_cut_flag ) effect_duration = 0; in setEffect()
106 else if (effect_duration > 100){ in setEffect()
107 effect_duration = effect_duration / 10; in setEffect()
108 } else if (effect_duration > 10){ in setEffect()
109 effect_duration = 10; in setEffect()
111 effect_duration = 1; in setEffect()
258 height = 256 * effect_counter / effect_duration; in doEffect()
350 … EFFECT_QUAKE_AMP * effect->no * (effect_duration - effect_counter) / effect_duration); in doEffect()
370 … EFFECT_QUAKE_AMP * effect->no * (effect_duration - effect_counter) / effect_duration); in doEffect()
[all …]
H A DONScripter.h466 int effect_counter, effect_duration; // counter in each effect variable
/dports/games/valyriatear/ValyriaTear-1.1.0/data/skills/
H A Dweapon.lua29 function clampDuration(effect_duration)
31 return (effect_duration >= minimum_duration) and effect_duration or minimum_duration
51 effect_duration);
71 effect_duration);
194 effect_duration);
254 effect_duration);
850 effect_duration);
871 local effect_duration = clampDuration(user:GetMagAtk())
874 effect_duration);
877 effect_duration);
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H A Dmagic.lua32 function clampDuration(effect_duration)
34 return (effect_duration >= minimum_duration) and effect_duration or minimum_duration
63 local effect_duration = clampDuration(user:GetMagDef() * 2000)
66 effect_duration);
87 effect_duration);
165 effect_duration);
265 effect_duration);
589 effect_duration);
880 local effect_duration = clampDuration(user:GetMagAtk())
883 effect_duration);
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/blink/renderer/modules/gamepad/
H A Dgamepad_haptic_actuator.cc100 double effect_duration = params->duration() + params->startDelay(); in playEffect() local
101 if (effect_duration > in playEffect()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/blink/renderer/modules/gamepad/
H A Dgamepad_haptic_actuator.cc109 double effect_duration = params->duration() + params->startDelay(); in playEffect() local
110 if (effect_duration > in playEffect()
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dweather_type.h140 time_duration effect_duration = 0_turns;
H A Dweather_type.cpp208 optional( weather_effect_jo, was_loaded, "effect_duration", effect.effect_duration ); in load()
H A Dweather.cpp584 … player_character.add_effect( current_effect.effect_id, current_effect.effect_duration, in handle_weather_effects()
587 … player_character.add_effect( current_effect.effect_id, current_effect.effect_duration ); in handle_weather_effects()
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dweather_type.h140 time_duration effect_duration = 0_turns;
H A Dweather_type.cpp208 optional( weather_effect_jo, was_loaded, "effect_duration", effect.effect_duration ); in load()
H A Dweather.cpp584 … player_character.add_effect( current_effect.effect_id, current_effect.effect_duration, in handle_weather_effects()
587 … player_character.add_effect( current_effect.effect_id, current_effect.effect_duration ); in handle_weather_effects()
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/doc/
H A DWEATHER_TYPE.md95 | `effect_duration` | Optional: How long the above effect will be added for, defaults …
110 "effect_duration": "10 minutes",
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/doc/
H A DWEATHER_TYPE.md95 | `effect_duration` | Optional: How long the above effect will be added for, defaults …
110 "effect_duration": "10 minutes",
/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/
H A Dstruct.h736 float effect_duration; member
H A Dskills.c177 return (SpellSkillMap[program_id].effect_duration + in calculate_program_effect_duration()
H A Dluaconfig.c1262 {"effect.duration.base", "0", FLOAT_TYPE, &skill->effect_duration }, in get_one_skill()
/dports/devel/efl/efl-1.25.1/src/lib/elementary/
H A Delm_genlist.c2104 double effect_duration = 0.3, t; in _tree_effect_animator_cb() local
2115 if (t > effect_duration) end = EINA_TRUE; in _tree_effect_animator_cb()
2176 if (t <= effect_duration) in _tree_effect_animator_cb()
2178 y = ((1 - (1 - (t / effect_duration)) * in _tree_effect_animator_cb()
2179 (1 - (t / effect_duration))) * dy); in _tree_effect_animator_cb()
2232 if (t >= (((num - 1) * effect_duration) / in _tree_effect_animator_cb()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/parse/
H A Dsexp.cpp21737 int effect_duration = eval_num(n); in sexp_ship_effect() local
21774 sp->shader_effect_duration = effect_duration; in sexp_ship_effect()
21786 sp->shader_effect_duration = effect_duration; in sexp_ship_effect()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/parse/
H A Dsexp.cpp23181 int effect_duration = eval_num(n, is_nan, is_nan_forever); in sexp_ship_effect() local
23199 sp->shader_effect_duration = effect_duration; in sexp_ship_effect()
23214 sp->shader_effect_duration = effect_duration; in sexp_ship_effect()