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Searched refs:effect_num (Results 1 – 17 of 17) sorted by relevance

/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Deffects.cpp154 void stop_effect(int effect_num) in stop_effect() argument
157 eclip *ec = &Effects[effect_num]; in stop_effect()
174 void restart_effect(int effect_num) in restart_effect() argument
177 Effects[effect_num].flags &= ~EF_STOPPED; in restart_effect()
/dports/games/d2x/d2x-0.2.5/main/
H A Deffects.c145 void stop_effect(int effect_num) in stop_effect() argument
147 eclip *ec = &Effects[effect_num]; in stop_effect()
165 void restart_effect(int effect_num) in restart_effect() argument
167 Effects[effect_num].flags &= ~EF_STOPPED; in restart_effect()
H A Deffects.h62 void stop_effect(int effect_num);
65 void restart_effect(int effect_num);
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Deffects.h91 void stop_effect(int effect_num);
94 void restart_effect(int effect_num);
/dports/audio/tkeca/tkeca-4.4.3/
H A Dtkeca.tcl806 set position "effect_parameter$n$effect_num$track_num"
814 set position effect_parameter$n$effect_num$track_num
817 set effect_number $effect_num
818 # set mfe(controller_number) [expr $effect_num+2]
830 set effect2 $effect_num
839 set effect2 "$effect_num"
858 …(effect$effect_num$track_num))\nMaker: $effect_maker($mfe_temp(effect$effect_num$track_num))\nCopy…
873 global mfe mfe_temp track_num effect_num w
898 puts $playhandle "cop-select $mfe(effect_position$effect_num$track_num)\n"
914 set effect_to_add "-$mfe(effect$effect_num$track_num):"
[all …]
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/def_files/data/effects/
H A Dmain-f.sdr69 int effect_num;
259 if (effect_num == 2) {
396 if (effect_num == 0) {
401 if (effect_num == 1) {
409 if (effect_num == 2) {
H A Dmain-v.sdr72 int effect_num;
H A Dmain-g.sdr78 int effect_num;
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/util/
H A Duniform_structs.h120 int effect_num; member
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/model/
H A Dmodelrender.h124 void set_animated_effect(int effect_num, float timer);
H A Dmodelrender.cpp183 void model_render_params::set_animated_effect(int effect_num, float timer) in set_animated_effect() argument
185 Animated_effect = effect_num; in set_animated_effect()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/
H A Duniforms.cpp54 data_out->effect_num = material.get_animated_effect(); in convert_model_material()
/dports/graphics/movit/movit-1.6.3/
H A Deffect_chain.cpp2186 for (unsigned effect_num = 0; effect_num < phase->effects.size(); ++effect_num) { in print_phase_timing() local
2187 if (effect_num != 0) { in print_phase_timing()
2190 printf("%s", phase->effects[effect_num]->effect->effect_type_id().c_str()); in print_phase_timing()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/api/objs/
H A Dship.cpp1012 int effect_num; variable
1020 effect_num = get_effect_from_name(effect);
1021 if (effect_num == -1)
1027 shipp->shader_effect_num = effect_num;
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/parse/
H A Dlua.cpp9018 int effect_num; variable
9026 effect_num = get_effect_from_name(effect);
9027 if (effect_num == -1)
9033 shipp->shader_effect_num = effect_num;
H A Dsexp.cpp21731 int effect_num = get_effect_from_name(CTEXT(n)); in sexp_ship_effect() local
21732 if (effect_num == -1) { in sexp_ship_effect()
21773 sp->shader_effect_num = effect_num; in sexp_ship_effect()
21785 sp->shader_effect_num = effect_num; in sexp_ship_effect()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/parse/
H A Dsexp.cpp23174 int effect_num = get_effect_from_name(CTEXT(n)); in sexp_ship_effect() local
23175 if (effect_num == -1) { in sexp_ship_effect()
23198 sp->shader_effect_num = effect_num; in sexp_ship_effect()
23213 sp->shader_effect_num = effect_num; in sexp_ship_effect()