/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | effects.cpp | 154 void stop_effect(int effect_num) in stop_effect() argument 157 eclip *ec = &Effects[effect_num]; in stop_effect() 174 void restart_effect(int effect_num) in restart_effect() argument 177 Effects[effect_num].flags &= ~EF_STOPPED; in restart_effect()
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/dports/games/d2x/d2x-0.2.5/main/ |
H A D | effects.c | 145 void stop_effect(int effect_num) in stop_effect() argument 147 eclip *ec = &Effects[effect_num]; in stop_effect() 165 void restart_effect(int effect_num) in restart_effect() argument 167 Effects[effect_num].flags &= ~EF_STOPPED; in restart_effect()
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H A D | effects.h | 62 void stop_effect(int effect_num); 65 void restart_effect(int effect_num);
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/ |
H A D | effects.h | 91 void stop_effect(int effect_num); 94 void restart_effect(int effect_num);
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/dports/audio/tkeca/tkeca-4.4.3/ |
H A D | tkeca.tcl | 806 set position "effect_parameter$n$effect_num$track_num" 814 set position effect_parameter$n$effect_num$track_num 817 set effect_number $effect_num 818 # set mfe(controller_number) [expr $effect_num+2] 830 set effect2 $effect_num 839 set effect2 "$effect_num" 858 …(effect$effect_num$track_num))\nMaker: $effect_maker($mfe_temp(effect$effect_num$track_num))\nCopy… 873 global mfe mfe_temp track_num effect_num w 898 puts $playhandle "cop-select $mfe(effect_position$effect_num$track_num)\n" 914 set effect_to_add "-$mfe(effect$effect_num$track_num):" [all …]
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/def_files/data/effects/ |
H A D | main-f.sdr | 69 int effect_num; 259 if (effect_num == 2) { 396 if (effect_num == 0) { 401 if (effect_num == 1) { 409 if (effect_num == 2) {
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H A D | main-v.sdr | 72 int effect_num;
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H A D | main-g.sdr | 78 int effect_num;
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/util/ |
H A D | uniform_structs.h | 120 int effect_num; member
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/model/ |
H A D | modelrender.h | 124 void set_animated_effect(int effect_num, float timer);
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H A D | modelrender.cpp | 183 void model_render_params::set_animated_effect(int effect_num, float timer) in set_animated_effect() argument 185 Animated_effect = effect_num; in set_animated_effect()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/ |
H A D | uniforms.cpp | 54 data_out->effect_num = material.get_animated_effect(); in convert_model_material()
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/dports/graphics/movit/movit-1.6.3/ |
H A D | effect_chain.cpp | 2186 for (unsigned effect_num = 0; effect_num < phase->effects.size(); ++effect_num) { in print_phase_timing() local 2187 if (effect_num != 0) { in print_phase_timing() 2190 printf("%s", phase->effects[effect_num]->effect->effect_type_id().c_str()); in print_phase_timing()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/api/objs/ |
H A D | ship.cpp | 1012 int effect_num; variable 1020 effect_num = get_effect_from_name(effect); 1021 if (effect_num == -1) 1027 shipp->shader_effect_num = effect_num;
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/parse/ |
H A D | lua.cpp | 9018 int effect_num; variable 9026 effect_num = get_effect_from_name(effect); 9027 if (effect_num == -1) 9033 shipp->shader_effect_num = effect_num;
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H A D | sexp.cpp | 21731 int effect_num = get_effect_from_name(CTEXT(n)); in sexp_ship_effect() local 21732 if (effect_num == -1) { in sexp_ship_effect() 21773 sp->shader_effect_num = effect_num; in sexp_ship_effect() 21785 sp->shader_effect_num = effect_num; in sexp_ship_effect()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/parse/ |
H A D | sexp.cpp | 23174 int effect_num = get_effect_from_name(CTEXT(n)); in sexp_ship_effect() local 23175 if (effect_num == -1) { in sexp_ship_effect() 23198 sp->shader_effect_num = effect_num; in sexp_ship_effect() 23213 sp->shader_effect_num = effect_num; in sexp_ship_effect()
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