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Searched refs:effect_slept_through_alarm (Results 1 – 8 of 8) sorted by relevance

/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dplayer_hardcoded_effects.cpp95 static const efftype_id effect_slept_through_alarm( "slept_through_alarm" ); variable
1503 bool slept_through = has_effect( effect_slept_through_alarm ); in hardcoded_effects()
1511 if( !has_effect( effect_slept_through_alarm ) ) { in hardcoded_effects()
1512 add_effect( effect_slept_through_alarm, 1_turns, true ); in hardcoded_effects()
1520 if( !has_effect( effect_slept_through_alarm ) ) { in hardcoded_effects()
1521 add_effect( effect_slept_through_alarm, 1_turns, true ); in hardcoded_effects()
H A Davatar.cpp91 static const efftype_id effect_slept_through_alarm( "slept_through_alarm" ); variable
1008 if( has_effect( effect_alarm_clock ) && !has_effect( effect_slept_through_alarm ) ) { in wake_up()
1011 } else if( has_effect( effect_slept_through_alarm ) ) { in wake_up()
H A Dsounds.cpp77 static const efftype_id effect_slept_through_alarm( "slept_through_alarm" ); variable
451 bool slept_through = p->has_effect( effect_slept_through_alarm ); in process_sound_markers()
H A Dcharacter.cpp206 static const efftype_id effect_slept_through_alarm( "slept_through_alarm" ); variable
9074 remove_effect( effect_slept_through_alarm ); in wake_up()
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dplayer_hardcoded_effects.cpp95 static const efftype_id effect_slept_through_alarm( "slept_through_alarm" ); variable
1503 bool slept_through = has_effect( effect_slept_through_alarm ); in hardcoded_effects()
1511 if( !has_effect( effect_slept_through_alarm ) ) { in hardcoded_effects()
1512 add_effect( effect_slept_through_alarm, 1_turns, true ); in hardcoded_effects()
1520 if( !has_effect( effect_slept_through_alarm ) ) { in hardcoded_effects()
1521 add_effect( effect_slept_through_alarm, 1_turns, true ); in hardcoded_effects()
H A Davatar.cpp91 static const efftype_id effect_slept_through_alarm( "slept_through_alarm" ); variable
1008 if( has_effect( effect_alarm_clock ) && !has_effect( effect_slept_through_alarm ) ) { in wake_up()
1011 } else if( has_effect( effect_slept_through_alarm ) ) { in wake_up()
H A Dsounds.cpp77 static const efftype_id effect_slept_through_alarm( "slept_through_alarm" ); variable
451 bool slept_through = p->has_effect( effect_slept_through_alarm ); in process_sound_markers()
H A Dcharacter.cpp206 static const efftype_id effect_slept_through_alarm( "slept_through_alarm" ); variable
9074 remove_effect( effect_slept_through_alarm ); in wake_up()