Searched refs:effect_start_position (Results 1 – 1 of 1) sorted by relevance
546 long effect_start_position = round(effect->Position() * info.fps.ToDouble()) + 1; in apply_effects() local549 …bool does_effect_intersect = (effect_start_position <= timeline_frame_number && effect_end_positio… in apply_effects()559 long effect_frame_number = timeline_frame_number - effect_start_position + effect_start_frame; in apply_effects()