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Searched refs:effect_start_position (Results 1 – 1 of 1) sorted by relevance

/dports/multimedia/libopenshot/libopenshot-0.2.7/src/
H A DTimeline.cpp546 long effect_start_position = round(effect->Position() * info.fps.ToDouble()) + 1; in apply_effects() local
549 …bool does_effect_intersect = (effect_start_position <= timeline_frame_number && effect_end_positio… in apply_effects()
559 long effect_frame_number = timeline_frame_number - effect_start_position + effect_start_frame; in apply_effects()