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Searched refs:effectiveDef (Results 1 – 2 of 2) sorted by relevance

/dports/games/spring/spring_98.0/rts/Game/UI/
H A DTooltipConsole.cpp171 const UnitDef* effectiveDef = in MakeUnitString() local
186 if (effectiveDef->showPlayerName) { in MakeUnitString()
201 if (!enemyUnit || (!effectiveDef->hideDamage && (losStatus & LOS_INLOS))) { in MakeUnitString()
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaSyncedRead.cpp2705 const UnitDef* effectiveDef = EffectiveUnitDef(L, unit); in GetUnitTooltip() local
2707 if (effectiveDef->showPlayerName) { in GetUnitTooltip()