Searched refs:effective_colscroll (Results 1 – 4 of 4) sorted by relevance
/dports/emulators/mess/mame-mame0226/src/emu/ |
H A D | tilemap.cpp | 55 inline s32 tilemap_t::effective_colscroll(int index, u32 screen_height) in effective_colscroll() function in tilemap_t 1020 int scrolly = effective_colscroll(0, yextent); in draw_common() 1033 int scrolly = effective_colscroll(0, yextent); in draw_common() 1076 int scrolly = effective_colscroll(curcol, yextent); in draw_common() 1078 if (effective_colscroll(nextcol, yextent) != scrolly) in draw_common()
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H A D | tilemap.h | 532 s32 effective_colscroll(int index, u32 screen_height);
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/dports/emulators/mame/mame-mame0226/src/emu/ |
H A D | tilemap.cpp | 55 inline s32 tilemap_t::effective_colscroll(int index, u32 screen_height) in effective_colscroll() function in tilemap_t 1020 int scrolly = effective_colscroll(0, yextent); in draw_common() 1033 int scrolly = effective_colscroll(0, yextent); in draw_common() 1076 int scrolly = effective_colscroll(curcol, yextent); in draw_common() 1078 if (effective_colscroll(nextcol, yextent) != scrolly) in draw_common()
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H A D | tilemap.h | 532 s32 effective_colscroll(int index, u32 screen_height);
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