Home
last modified time | relevance | path

Searched refs:effective_colscroll (Results 1 – 4 of 4) sorted by relevance

/dports/emulators/mess/mame-mame0226/src/emu/
H A Dtilemap.cpp55 inline s32 tilemap_t::effective_colscroll(int index, u32 screen_height) in effective_colscroll() function in tilemap_t
1020 int scrolly = effective_colscroll(0, yextent); in draw_common()
1033 int scrolly = effective_colscroll(0, yextent); in draw_common()
1076 int scrolly = effective_colscroll(curcol, yextent); in draw_common()
1078 if (effective_colscroll(nextcol, yextent) != scrolly) in draw_common()
H A Dtilemap.h532 s32 effective_colscroll(int index, u32 screen_height);
/dports/emulators/mame/mame-mame0226/src/emu/
H A Dtilemap.cpp55 inline s32 tilemap_t::effective_colscroll(int index, u32 screen_height) in effective_colscroll() function in tilemap_t
1020 int scrolly = effective_colscroll(0, yextent); in draw_common()
1033 int scrolly = effective_colscroll(0, yextent); in draw_common()
1076 int scrolly = effective_colscroll(curcol, yextent); in draw_common()
1078 if (effective_colscroll(nextcol, yextent) != scrolly) in draw_common()
H A Dtilemap.h532 s32 effective_colscroll(int index, u32 screen_height);