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Searched refs:effects_to_apply_after (Results 1 – 2 of 2) sorted by relevance

/dports/games/freeorion/freeorion-0.4.10.2/universe/
H A DEffects.h338 std::vector<std::unique_ptr<Effect>>&& effects_to_apply_after);
361 std::vector<std::unique_ptr<Effect>>&& effects_to_apply_after);
387 std::vector<std::unique_ptr<Effect>>&& effects_to_apply_after);
393 std::vector<std::unique_ptr<Effect>>&& effects_to_apply_after);
420 std::vector<std::unique_ptr<Effect>>&& effects_to_apply_after);
427 std::vector<std::unique_ptr<Effect>>&& effects_to_apply_after);
455 std::vector<std::unique_ptr<Effect>>&& effects_to_apply_after);
460 std::vector<std::unique_ptr<Effect>>&& effects_to_apply_after);
H A DEffects.cpp1321 m_effects_to_apply_after(std::move(effects_to_apply_after)) in CreatePlanet()
1431 m_effects_to_apply_after(std::move(effects_to_apply_after)) in CreateBuilding()
1533 std::vector<std::unique_ptr<Effect>>&& effects_to_apply_after) : in CreateShip() argument
1538 m_effects_to_apply_after(std::move(effects_to_apply_after)) in CreateShip()
1545 std::vector<std::unique_ptr<Effect>>&& effects_to_apply_after) : in CreateShip() argument
1550 m_effects_to_apply_after(std::move(effects_to_apply_after)) in CreateShip()
1710 std::vector<std::unique_ptr<Effect>>&& effects_to_apply_after) : in CreateField() argument
1714 m_effects_to_apply_after(std::move(effects_to_apply_after)) in CreateField()
1728 m_effects_to_apply_after(std::move(effects_to_apply_after)) in CreateField()
1864 m_effects_to_apply_after(std::move(effects_to_apply_after)) in CreateSystem()
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