Searched refs:elasiShooter (Results 1 – 2 of 2) sorted by relevance
412 int elasiShooter, elasiTarget; in tug3Timer0Expired() local415 elasiShooter = 0; in tug3Timer0Expired()417 elasiShooter = 1; in tug3Timer0Expired()419 elasiShooter = 2; in tug3Timer0Expired()445 showBitmapFor5Ticks(beamAnims[elasiShooter][elasiTarget], 5); in tug3Timer0Expired()
513 int elasiShooter, elasiTarget; in tug3Timer0Expired() local516 elasiShooter = 0; in tug3Timer0Expired()518 elasiShooter = 1; in tug3Timer0Expired()520 elasiShooter = 2; in tug3Timer0Expired()546 showBitmapFor5Ticks(beamAnims[elasiShooter][elasiTarget], 5); in tug3Timer0Expired()