Searched refs:elec_randomness (Results 1 – 4 of 4) sorted by relevance
466 …int elec_randomness; //disruption time lasts + or - this value from whats calculated. time in mi… member
962 wip->elec_randomness=2000; in init_weapon_entry()2027 stuff_int(&wip->elec_randomness); in parse_weapon()5675 disrupt_time += frand_range(-1.0f, 1.0f) * wip->elec_randomness; in weapon_do_electronics_effect()
504 …int elec_randomness; //disruption time lasts + or - this value from whats calculated. time in mi… member
2253 stuff_int(&wip->elec_randomness); in parse_weapon()6646 disrupt_time += frand_range(-1.0f, 1.0f) * wip->elec_randomness; in weapon_do_electronics_effect()8591 this->elec_randomness = 2000; in reset()