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Searched refs:elementstocks (Results 1 – 2 of 2) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dsector.cpp937 this->elementstocks[i] = 0; in initTowerStuff()
1299 if( design->getCost((Id)j) > this->elementstocks[j] ) { in canBuildDesign()
1338 this->elementstocks[i] < 6 * element_multiplier_c in tryMiningMore()
1452 if( design->getCost((Id)j) > this->elementstocks[j] ) { in bestDesign()
1561 ASSERT(this->elementstocks[j] >= design->getCost((Id)j)); in consumeStocks()
2195 this->elementstocks[(int)i]++; in mineElement()
2520 this->elementstocks[(int)id] -= reduce; in reduceElementStocks()
2525 *n = this->elementstocks[(int)id] / element_multiplier_c; in getElementStocks()
2531 int total = this->elements[id] + this->elementstocks[(int)id]; in getTotalElements()
3127 elementstocks[element_id] = n; in loadStateParseXMLNode()
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H A Dsector.h371 int elementstocks[N_ID]; // elements mined // saved variable