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/dports/games/toppler/toppler-1.1.6/
H A Delevators.cc48 } elevators[MAX_ELE]; variable
76 if ((elevators[t].angle == col) && (elevators[t].vertical == row)) { in ele_select()
133 if (!lev_is_station(elevators[ae].vertical, elevators[ae].angle)) in ele_deactivate()
134 elevators[ae].bg = lev_putplatform(elevators[ae].vertical, elevators[ae].angle); in ele_deactivate()
136 if (lev_is_bottom_station(elevators[ae].vertical, elevators[ae].angle)) in ele_deactivate()
139 elevators[ae].bg = lev_tower(elevators[ae].vertical, elevators[ae].angle); in ele_deactivate()
148 lev_restore(elevators[t].vertical, elevators[t].angle, elevators[t].bg); in ele_update()
149 lev_platform2empty(elevators[t].vertical, elevators[t].angle); in ele_update()
151 lev_stick2platform(elevators[t].vertical, elevators[t].angle); in ele_update()
152 if (lev_is_bottom_station(elevators[t].vertical, elevators[t].angle)) { in ele_update()
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/dports/databases/pear-XML_Query2XML/XML_Query2XML-1.7.2/tests/XML_Query2XML/AllDBLayers/getXML/
H A DunserializationPrefix_complexElement_columnName.phpt64 <elevators>2</elevators>
70 <elevators>2</elevators>
76 <elevators>2</elevators>
82 <elevators>2</elevators>
87 <elevators>2</elevators>
101 <elevators>1</elevators>
107 <elevators>1</elevators>
113 <elevators>1</elevators>
119 <elevators>1</elevators>
124 <elevators>1</elevators>
H A DunserializationPrefix_simpleElement_columnName.phpt50 <elevators>2</elevators>
56 <elevators>2</elevators>
62 <elevators>2</elevators>
77 <elevators>1</elevators>
83 <elevators>1</elevators>
89 <elevators>1</elevators>
/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/tiles/
H A Dinterior-elevators.png_MTP.cfg21 image: "tiles/interior-elevators.png",
31 image: "tiles/interior-elevators.png",
41 image: "tiles/interior-elevators.png",
52 image: "tiles/interior-elevators.png",
56 image: "tiles/interior-elevators.png",
67 image: "tiles/interior-elevators.png",
71 image: "tiles/interior-elevators.png",
82 image: "tiles/interior-elevators.png",
86 image: "tiles/interior-elevators.png",
98 image: "tiles/interior-elevators.png",
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H A Dinterior-elevators.png_MTP_horizontal.cfg21 image: "tiles/interior-elevators.png",
31 image: "tiles/interior-elevators.png",
41 image: "tiles/interior-elevators.png",
51 image: "tiles/interior-elevators.png",
61 image: "tiles/interior-elevators.png",
71 image: "tiles/interior-elevators.png",
81 image: "tiles/interior-elevators.png",
85 image: "tiles/interior-elevators.png",
89 image: "tiles/interior-elevators.png",
99 image: "tiles/interior-elevators.png",
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/dports/databases/pear-XML_Query2XML/XML_Query2XML-1.7.2/tests/
H A DQuery2XML_Tests.sql130 …adway & 72nd Str', '123 456 7890', '<building><floors>4</floors><elevators>2</elevators><square_me…
131 …ont', 'Palmer Ave 71', '456 7890', '<building><floors>2</floors><elevators>1</elevators><square_me…
H A DQuery2XML_Tests.psql130 …adway & 72nd Str', '123 456 7890', '<building><floors>4</floors><elevators>2</elevators><square_me…
131 …ont', 'Palmer Ave 71', '456 7890', '<building><floors>2</floors><elevators>1</elevators><square_me…
/dports/games/toppler/toppler-1.1.6/po/
H A DPOTFILES.in9 elevators.cc
10 elevators.h
/dports/games/flightgear/flightgear-2020.3.11/src/AIModel/
H A DAICarrier.cxx244 elevators = false; in init()
298 SGRawValuePointer<bool>(&elevators)); in bind()
552 if ((elevators && pos_norm >= 1 ) || (!elevators && pos_norm <= 0 )) in UpdateElevator()
556 if ( elevators ) { in UpdateElevator()
H A DAICarrier.hxx163 bool elevators; member in FGAICarrier
/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/props-interactive/platforms/
H A Dwoodplatform.cfg6 image: "tiles/interior-elevators.png",
H A Dplatform-world1-interior.cfg6 image: "tiles/interior-elevators.png",
H A Dplatform-world1-interior-horizontal.cfg6 image: "tiles/interior-elevators.png",
/dports/astro/kosmindoormap/kosmindoormap-21.12.3/
H A DREADME.md9 …loor-level separation of OSM data and inter-floor navigation using stairs, escalators or elevators.
14 * Integration with KPublicTransport realtime equipment (elevators/escalators/etc) status informatio…
/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/
H A Dtiles.cfg43 iel: "interior-elevators.png_MTP.cfg",
44 ieh: "interior-elevators.png_MTP_horizontal.cfg",
/dports/games/flightgear/flightgear-2020.3.11/docs-mini/
H A DREADME.running27 to raise the elevators until the plane rolls off the runway and into
50 elevators (as well as how to look around), try to circle around and
78 - vertical movement controls the elevators
/dports/games/neverball/neverball-1.6.0/data/map-misc/
H A Dedge-test.map16 "message" "Ride the elevators to the top.\They move quickly,\so don't dally too long.\"
/dports/devel/kpublictransport/kpublictransport-21.12.3/src/lib/backends/
H A Divvassparser.cpp100 const auto elevators = obj.value(QLatin1String("elevators")).toArray(); in parseLocations() local
102 locs.reserve(locs.size() + elevators.size() + escalators.size()); in parseLocations()
103 for (const auto &eleV : elevators) { in parseLocations()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Libraries.ocd/ClonkControl.ocd/
H A DScript.c127 …var elevators = FindObjects(Find_ID(ElevatorCase), Find_InRect(-ELEVATOR_CALL_DISTANCE, AbsY(0), E… in GetExtraInteractions() local
128 for (var elevator in elevators) in GetExtraInteractions() local
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/BASEDATA/LEVELS/
H A Dlevel16.bsl82 -- elevators
153 -- Create elevators
H A Dlevel18.bsl223 -- elevators
339 -- Create elevators
/dports/x11/workrave/workrave-1.10.44/
H A DTODO56 > (kind of like the music that would play on elevators if real life wasn't boring). It would be nice
/dports/devel/kpublictransport/kpublictransport-21.12.3/
H A DREADME.md11 * Realtime information about the operational status of elevators or escalators.
/dports/games/gl-117/gl-117-1.3.2-src/doc/src/
H A Daerodynamics.tex69 This pitch movement is produced by the elevators and
/dports/games/neverball/neverball-1.6.0/data/map-hard/
H A Drisers.map15 "message" "Ride the elevators to the top.\They move quickly,\so don't dally too long.\"

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