Searched refs:emi_a (Results 1 – 2 of 2) sorted by relevance
/dports/multimedia/gpac-libgpac/gpac-1.0.0/src/compositor/ |
H A D | visual_manager_3d.c | 1780 Fixed diff_a, spec_a, emi_a; in visual_3d_setup_material() local 1799 spec_a = emi_a = FIX_ONE - mat->transparency; in visual_3d_setup_material() 1803 gf_cmx_apply_fixed(&tr_state->color_mat, &emi_a, &emi.red, &emi.green, &emi.blue); in visual_3d_setup_material() 1805 …if ((diff_a+FIX_EPSILON<FIX_ONE) || (spec_a+FIX_EPSILON<FIX_ONE) || (emi_a+FIX_EPSILON<FIX_ONE )) { in visual_3d_setup_material() 1846 vec[3] = emi_a; in visual_3d_setup_material() 1856 Fixed emi_a; in visual_3d_setup_material() local 1860 emi_a = FIX_ONE - mat->transparency; in visual_3d_setup_material() 1861 …if (!tr_state->color_mat.identity) gf_cmx_apply_fixed(&tr_state->color_mat, &emi_a, &emi.red, &emi… in visual_3d_setup_material() 1863 if (emi_a<FIX_EPSILON) return 0; in visual_3d_setup_material() 1864 else if (emi_a+FIX_EPSILON<FIX_ONE) visual_3d_set_state(tr_state->visual, V3D_STATE_BLEND, 1); in visual_3d_setup_material() [all …]
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/dports/multimedia/gpac-mp4box/gpac-1.0.0/src/compositor/ |
H A D | visual_manager_3d.c | 1780 Fixed diff_a, spec_a, emi_a; in visual_3d_setup_material() local 1799 spec_a = emi_a = FIX_ONE - mat->transparency; in visual_3d_setup_material() 1803 gf_cmx_apply_fixed(&tr_state->color_mat, &emi_a, &emi.red, &emi.green, &emi.blue); in visual_3d_setup_material() 1805 …if ((diff_a+FIX_EPSILON<FIX_ONE) || (spec_a+FIX_EPSILON<FIX_ONE) || (emi_a+FIX_EPSILON<FIX_ONE )) { in visual_3d_setup_material() 1846 vec[3] = emi_a; in visual_3d_setup_material() 1856 Fixed emi_a; in visual_3d_setup_material() local 1860 emi_a = FIX_ONE - mat->transparency; in visual_3d_setup_material() 1861 …if (!tr_state->color_mat.identity) gf_cmx_apply_fixed(&tr_state->color_mat, &emi_a, &emi.red, &emi… in visual_3d_setup_material() 1863 if (emi_a<FIX_EPSILON) return 0; in visual_3d_setup_material() 1864 else if (emi_a+FIX_EPSILON<FIX_ONE) visual_3d_set_state(tr_state->visual, V3D_STATE_BLEND, 1); in visual_3d_setup_material() [all …]
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