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/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dactors.h488 } emote_command; typedef
510 emote_command emote_que[MAX_EMOTE_QUEUE+1]; /*!< Holds the queued emotes*/
H A Dactor_scripts.c849 int handle_emote_command(int act_id, emote_command *command) in handle_emote_command()