Searched refs:empty_timer (Results 1 – 2 of 2) sorted by relevance
6 static int empty_timer = 0; variable118 if (empty_timer) in PDoWeapons()119 empty_timer--; in PDoWeapons()156 if (empty_timer <= 0) in FireWeapon()159 empty_timer = 50; in FireWeapon()
18 static int empty_timer = 0; variable305 if (empty_timer) in PDoWeapons()306 empty_timer--; in PDoWeapons()611 if (empty_timer <= 0) in FireWeapon()614 empty_timer = 50; in FireWeapon()