/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | FragmentShaderGenerator.cpp | 72 bool enableAlphaTest = id.Bit(FS_BIT_ALPHA_TEST); in GenerateFragmentShader() local 109 …bool earlyFragmentTests = ((!enableAlphaTest && !enableColorTest) || testForceToZero) && !gstate_c… in GenerateFragmentShader() 159 if (enableAlphaTest && !alphaTestAgainstZero) { in GenerateFragmentShader() 195 if (enableAlphaTest || enableColorTest) { in GenerateFragmentShader() 218 if (enableAlphaTest) { in GenerateFragmentShader() 286 if (enableAlphaTest || enableColorTest) { in GenerateFragmentShader() 332 if (enableAlphaTest || enableColorTest) { in GenerateFragmentShader() 338 …if (compat.bitwiseOps && ((enableColorTest && !colorTestAgainstZero) || (enableAlphaTest && !alpha… in GenerateFragmentShader() 378 if (enableAlphaTest && !alphaTestAgainstZero) { in GenerateFragmentShader() 736 } else if (enableAlphaTest && !alphaTestAgainstZero) { in GenerateFragmentShader() [all …]
|
H A D | ShaderId.cpp | 244 bool enableAlphaTest = gstate.isAlphaTestEnabled() && !IsAlphaTestTriviallyTrue(); in ComputeFragmentShaderID() local 280 if (enableAlphaTest) { in ComputeFragmentShaderID()
|
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/ |
H A D | FragmentShaderGenerator.cpp | 72 bool enableAlphaTest = id.Bit(FS_BIT_ALPHA_TEST); in GenerateFragmentShader() local 109 …bool earlyFragmentTests = ((!enableAlphaTest && !enableColorTest) || testForceToZero) && !gstate_c… in GenerateFragmentShader() 159 if (enableAlphaTest && !alphaTestAgainstZero) { in GenerateFragmentShader() 195 if (enableAlphaTest || enableColorTest) { in GenerateFragmentShader() 218 if (enableAlphaTest) { in GenerateFragmentShader() 286 if (enableAlphaTest || enableColorTest) { in GenerateFragmentShader() 332 if (enableAlphaTest || enableColorTest) { in GenerateFragmentShader() 338 …if (compat.bitwiseOps && ((enableColorTest && !colorTestAgainstZero) || (enableAlphaTest && !alpha… in GenerateFragmentShader() 378 if (enableAlphaTest && !alphaTestAgainstZero) { in GenerateFragmentShader() 736 } else if (enableAlphaTest && !alphaTestAgainstZero) { in GenerateFragmentShader() [all …]
|
H A D | ShaderId.cpp | 244 bool enableAlphaTest = gstate.isAlphaTestEnabled() && !IsAlphaTestTriviallyTrue(); in ComputeFragmentShaderID() local 280 if (enableAlphaTest) { in ComputeFragmentShaderID()
|
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | FragmentShaderGenerator.cpp | 72 bool enableAlphaTest = id.Bit(FS_BIT_ALPHA_TEST); in GenerateFragmentShader() local 109 …bool earlyFragmentTests = ((!enableAlphaTest && !enableColorTest) || testForceToZero) && !gstate_c… in GenerateFragmentShader() 159 if (enableAlphaTest && !alphaTestAgainstZero) { in GenerateFragmentShader() 195 if (enableAlphaTest || enableColorTest) { in GenerateFragmentShader() 218 if (enableAlphaTest) { in GenerateFragmentShader() 286 if (enableAlphaTest || enableColorTest) { in GenerateFragmentShader() 332 if (enableAlphaTest || enableColorTest) { in GenerateFragmentShader() 338 …if (compat.bitwiseOps && ((enableColorTest && !colorTestAgainstZero) || (enableAlphaTest && !alpha… in GenerateFragmentShader() 378 if (enableAlphaTest && !alphaTestAgainstZero) { in GenerateFragmentShader() 736 } else if (enableAlphaTest && !alphaTestAgainstZero) { in GenerateFragmentShader() [all …]
|
H A D | ShaderId.cpp | 244 bool enableAlphaTest = gstate.isAlphaTestEnabled() && !IsAlphaTestTriviallyTrue(); in ComputeFragmentShaderID() local 280 if (enableAlphaTest) { in ComputeFragmentShaderID()
|
/dports/games/residualvm/residualvm-0.3.1/graphics/tinygl/ |
H A D | zbuffer.h | 397 void enableAlphaTest(bool enable) { in enableAlphaTest() function 428 …l kInterpST, bool kInterpSTZ, int kDrawLogic, bool kDepthWrite, bool enableAlphaTest, bool kEnable… 431 …ol kInterpST, bool kInterpSTZ, int kDrawMode, bool kDepthWrite, bool enableAlphaTest, bool kEnable… 434 …l kInterpZ, bool kInterpST, bool kInterpSTZ, int kDrawMode, bool kDepthWrite, bool enableAlphaTest>
|
H A D | zdirtyrect.cpp | 216 c->fb->enableAlphaTest(false); in tglPresentBufferDirtyRects() 223 c->fb->enableAlphaTest(alphaTestEnabled); in tglPresentBufferDirtyRects() 474 c->fb->enableAlphaTest(state.alphaTest); in applyState() 583 c->fb->enableAlphaTest(state.alphaTest); in applyState()
|
H A D | misc.cpp | 93 c->fb->enableAlphaTest(v); in glopEnableDisable()
|
H A D | init.cpp | 180 c->fb->enableAlphaTest(false); in glInit()
|
/dports/games/scummvm/scummvm-2.5.1/graphics/tinygl/ |
H A D | zbuffer.h | 399 void enableAlphaTest(bool enable) { in enableAlphaTest() function 430 …l kInterpST, bool kInterpSTZ, int kDrawLogic, bool kDepthWrite, bool enableAlphaTest, bool kEnable… 433 …ol kInterpST, bool kInterpSTZ, int kDrawMode, bool kDepthWrite, bool enableAlphaTest, bool kEnable… 436 …l kInterpZ, bool kInterpST, bool kInterpSTZ, int kDrawMode, bool kDepthWrite, bool enableAlphaTest>
|
H A D | zdirtyrect.cpp | 216 c->fb->enableAlphaTest(false); in tglPresentBufferDirtyRects() 223 c->fb->enableAlphaTest(alphaTestEnabled); in tglPresentBufferDirtyRects() 476 c->fb->enableAlphaTest(state.alphaTest); in applyState() 587 c->fb->enableAlphaTest(state.alphaTest); in applyState()
|
H A D | misc.cpp | 93 c->fb->enableAlphaTest(v); in glopEnableDisable()
|
H A D | init.cpp | 180 c->fb->enableAlphaTest(false); in glInit()
|
/dports/games/libretro-desmume2015/desmume2015-d6128e6/desmume/src/ |
H A D | gfx3d.h | 643 , enableAlphaTest(true) in GFX3D_State() 672 BOOL enableTexturing, enableAlphaTest, enableAlphaBlending, member
|
H A D | OGLRender.h | 108 GLuint enableAlphaTest; member
|
H A D | gfx3d.cpp | 2082 gfx3d.state.enableAlphaTest = BIT2(control); in gfx3d_doFlush() 2416 { "GSEA", 4, 1, &gfx3d.state.enableAlphaTest}, 2548 gfx3d.state.enableAlphaTest = (DISP3DCNT.EnableAlphaTest != 0); in gfx3d_parseCurrentDISP3DCNT()
|
H A D | OGLRender_3_2.cpp | 1246 state->enableAlphaTest = (engine.renderState.enableAlphaTest) ? GL_TRUE : GL_FALSE; in BeginRender()
|
H A D | OGLRender.cpp | 2384 …glUniform1i(OGLRef.uniformStateEnableAlphaTest, (engine.renderState.enableAlphaTest) ? GL_TRUE : G… in BeginRender() 2392 if(engine.renderState.enableAlphaTest && (engine.renderState.alphaTestRef > 0)) in BeginRender() 3570 …glUniform1i(OGLRef.uniformStateEnableAlphaTest, (engine.renderState.enableAlphaTest) ? GL_TRUE : G… in BeginRender() 3578 if(engine.renderState.enableAlphaTest && (engine.renderState.alphaTestRef > 0)) in BeginRender() 4232 …glUniform1i(OGLRef.uniformStateEnableAlphaTest, (engine.renderState.enableAlphaTest) ? GL_TRUE : G… in BeginRender()
|
H A D | rasterize.cpp | 572 …(this->_softRender->currentRenderState->enableAlphaTest && shaderOutput.a < this->_softRender->cur… in pixel()
|
/dports/games/py-fife/fifengine-0.4.2/engine/core/video/opengl/ |
H A D | renderbackendopengl.h | 119 void enableAlphaTest();
|
H A D | renderbackendopengl.cpp | 585 void RenderBackendOpenGL::enableAlphaTest() { in enableAlphaTest() function in FIFE::RenderBackendOpenGL 600 enableAlphaTest(); in setAlphaTest() 1190 enableAlphaTest(); in renderWithZ() 1244 enableAlphaTest(); in renderWithZTest() 1363 enableAlphaTest(); in renderWithMultitextureAndZ()
|