Searched refs:enableContinuous (Results 1 – 11 of 11) sorted by relevance
79 enableContinuous = true; in Settings()100 bool enableContinuous; member
390 ImGui::Checkbox("Time of Impact", &settings.enableContinuous); in sInterface()
295 m_world->SetContinuousPhysics(settings->enableContinuous); in Step()
72 enableContinuous(1), in Settings()94 int32 enableContinuous; member
407 glui->add_checkbox("Time of Impact", &settings.enableContinuous); in main()
292 m_world->SetContinuousPhysics(settings->enableContinuous > 0); in Step()
34 enableContinuous = True # Calculate time of impact variable in fwSettings
181 self.world.continuousPhysics = settings.enableContinuous
74 int enableContinuous = 1; member
367 bool enableContinuous = ( ramp->count() > 0 ); in applyColorRamp() local368 mClassificationModeComboBox->setEnabled( enableContinuous ); in applyColorRamp()369 if ( !enableContinuous ) in applyColorRamp()
378 bool enableContinuous = ( ramp->count() > 0 ); in applyColorRamp() local379 mClassificationModeComboBox->setEnabled( enableContinuous ); in applyColorRamp()380 if ( !enableContinuous ) in applyColorRamp()