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Searched refs:endIsland_g (Results 1 – 3 of 3) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgame.h527 void endIsland_g();
H A Dgame.cpp3486 void endIsland_g() { in endIsland_g() function
4072 gamestate->fadeScreen(true, SHORT_DELAY, endIsland_g); in updateGame()
4095 gamestate->fadeScreen(true, SHORT_DELAY, endIsland_g); in updateGame()
H A Dgamestate.cpp2707 this->fadeScreen(true, 0, endIsland_g); in requestConfirm()