Searched refs:endIsland_g (Results 1 – 3 of 3) sorted by relevance
527 void endIsland_g();
3486 void endIsland_g() { in endIsland_g() function4072 gamestate->fadeScreen(true, SHORT_DELAY, endIsland_g); in updateGame()4095 gamestate->fadeScreen(true, SHORT_DELAY, endIsland_g); in updateGame()
2707 this->fadeScreen(true, 0, endIsland_g); in requestConfirm()