Searched refs:endScreenVector (Results 1 – 2 of 2) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | slice_renderer.cpp | 162 Vector4 endScreenVector( in calculateBoundingRect() local 182 if (endScreenVector.y < screenTop) { in calculateBoundingRect() 188 if (endScreenVector.y >= screenBottom) { in calculateBoundingRect() 195 if (endScreenVector.y < screenTop) { in calculateBoundingRect() 197 endScreenVector = endScreenVector + f * delta; in calculateBoundingRect() 200 endScreenVector = endScreenVector + f * delta; in calculateBoundingRect() 229 1.0f, 0.0f, endScreenVector.x, in calculateBoundingRect() 230 0.0f, 1.0f, 25.5f / endScreenVector.z in calculateBoundingRect() 257 _endScreenVector.x = endScreenVector.x; in calculateBoundingRect() 258 _endScreenVector.y = endScreenVector.y; in calculateBoundingRect() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | slice_renderer.cpp | 163 Vector4 endScreenVector( in calculateBoundingRect() local 183 if (endScreenVector.y < screenTop) { in calculateBoundingRect() 189 if (endScreenVector.y >= screenBottom) { in calculateBoundingRect() 196 if (endScreenVector.y < screenTop) { in calculateBoundingRect() 198 endScreenVector = endScreenVector + f * delta; in calculateBoundingRect() 201 endScreenVector = endScreenVector + f * delta; in calculateBoundingRect() 230 1.0f, 0.0f, endScreenVector.x, in calculateBoundingRect() 231 0.0f, 1.0f, 25.5f / endScreenVector.z in calculateBoundingRect() 258 _endScreenVector.x = endScreenVector.x; in calculateBoundingRect() 259 _endScreenVector.y = endScreenVector.y; in calculateBoundingRect() [all …]
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