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Searched refs:endScreenVector (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dslice_renderer.cpp162 Vector4 endScreenVector( in calculateBoundingRect() local
182 if (endScreenVector.y < screenTop) { in calculateBoundingRect()
188 if (endScreenVector.y >= screenBottom) { in calculateBoundingRect()
195 if (endScreenVector.y < screenTop) { in calculateBoundingRect()
197 endScreenVector = endScreenVector + f * delta; in calculateBoundingRect()
200 endScreenVector = endScreenVector + f * delta; in calculateBoundingRect()
229 1.0f, 0.0f, endScreenVector.x, in calculateBoundingRect()
230 0.0f, 1.0f, 25.5f / endScreenVector.z in calculateBoundingRect()
257 _endScreenVector.x = endScreenVector.x; in calculateBoundingRect()
258 _endScreenVector.y = endScreenVector.y; in calculateBoundingRect()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dslice_renderer.cpp163 Vector4 endScreenVector( in calculateBoundingRect() local
183 if (endScreenVector.y < screenTop) { in calculateBoundingRect()
189 if (endScreenVector.y >= screenBottom) { in calculateBoundingRect()
196 if (endScreenVector.y < screenTop) { in calculateBoundingRect()
198 endScreenVector = endScreenVector + f * delta; in calculateBoundingRect()
201 endScreenVector = endScreenVector + f * delta; in calculateBoundingRect()
230 1.0f, 0.0f, endScreenVector.x, in calculateBoundingRect()
231 0.0f, 1.0f, 25.5f / endScreenVector.z in calculateBoundingRect()
258 _endScreenVector.x = endScreenVector.x; in calculateBoundingRect()
259 _endScreenVector.y = endScreenVector.y; in calculateBoundingRect()
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