Home
last modified time | relevance | path

Searched refs:enemiesPresent (Results 1 – 6 of 6) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dplayer.cpp482 bool enemiesPresent = sector->enemiesPresent(); in doSectorAI() local
528 if( !enemiesPresent && sector->getArmy(this->index)->getTotal() > 0 ) { in doSectorAI()
532 if( sector->getPopulation() < MIN_POP && !enemiesPresent ) in doSectorAI()
541 if( enemiesPresent && i == nuclear_epoch_c ) in doSectorAI()
678 …else if( !found_tower && c_sector->getActivePlayer() == -1 && c_sector->enemiesPresent(sector->get… in doSectorAI()
968 if( enemiesPresent || used_up ) in doSectorAI()
H A Dsector.h555 bool enemiesPresent() const;
557 bool enemiesPresent(int player) const;
558 bool enemiesPresent(int player,bool include_unarmed) const;
H A Dsector.cpp2696 bool Sector::enemiesPresent() const { in enemiesPresent() function in Sector
2698 return enemiesPresent(this->getPlayer()); in enemiesPresent()
2702 return enemiesPresent(this->getPlayer(), false); in enemiesPresentWithBombardment()
2705 bool Sector::enemiesPresent(int player) const { in enemiesPresent() function in Sector
2706 return enemiesPresent(player, true); in enemiesPresent()
2709 bool Sector::enemiesPresent(int player,bool include_unarmed) const { in enemiesPresent() function in Sector
H A Dgamestate.cpp2009 if( n_armies >= 2 || ( current_sector->getPlayer() != -1 && current_sector->enemiesPresent() ) ) { in update()
H A Dgame.cpp574 !sectors[x][y]->enemiesPresent(player) ) ) { in canMoveTo()
/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Dplayer.cpp656 bool enemiesPresent = false; in autoAdjustAggression() local
678 enemiesPresent = true; in autoAdjustAggression()
685 setAggression(i, enemiesPresent); in autoAdjustAggression()